Author Topic: PC Engine Pixelization  (Read 8016 times)

Necromancer

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Re: PC Engine Pixelization
« Reply #135 on: July 25, 2016, 03:48:27 AM »
I think that the sprite based effects are not as interesting as all the dev tricks used for genuine scaling. Scaling is about the same sprite actually scaling up or down, not about several sprites being used to make an animation. The same goes fort rotating.

It seemed obvious to me.

There's an obvious technical difference, sure, but what difference does it make practically?  Either the effect is well executed and looks good or it doesn't; neither approach is going to automatically look better than the other.

If you and exodus want to dismiss it all as fake and unworthy of discussion, that's fine.  Nobody is forcing you to read this thread and cry repeatedly "it's not really scaling!".  We know what it is, we know the sky is blue, we know water is wet.
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exodus

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Re: PC Engine Pixelization
« Reply #136 on: July 25, 2016, 08:41:36 AM »
I mean in the baseball example, it's four different sprites replacing each other, and this thread is meant to be about the power of the PCE doing things people say it can't. I bring it up because replacing sprites doesn't do that! but ultimately it doesn't matter I guess!

Digi.k

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Re: PC Engine Pixelization
« Reply #137 on: July 27, 2016, 02:36:32 AM »
kazekiri


exodus

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Re: PC Engine Pixelization
« Reply #138 on: July 27, 2016, 02:09:24 PM »
that's an especially interesting one, because it's a bitmap of the dots with the wave effect that then transitions into an animation of the logo coming together. Looks extra fancy as a result!

ClodBuster

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Re: PC Engine Pixelization
« Reply #139 on: July 27, 2016, 06:35:37 PM »
but ultimately it doesn't matter I guess!

It doesn't matter.
« Last Edit: July 27, 2016, 07:23:28 PM by ClodBuster »

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I said no, no, no

Digi.k

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Re: PC Engine Pixelization
« Reply #140 on: July 29, 2016, 04:59:59 PM »
Burai




Necromancer

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Re: PC Engine Pixelization
« Reply #141 on: August 08, 2016, 05:02:47 AM »
Dragon Egg





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Digi.k

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Re: PC Engine Pixelization
« Reply #142 on: October 25, 2016, 12:47:08 PM »
Bit more Soldier Blade





and possibly Jinmu Densho





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Paranoia


« Last Edit: October 25, 2016, 01:52:43 PM by Digi.k »

mjsaville

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Re: PC Engine Pixelization
« Reply #143 on: October 30, 2016, 09:24:48 AM »
Great thread, bring on the Gif's............. :dance:

Digi.k

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Re: PC Engine Pixelization
« Reply #144 on: January 11, 2017, 09:45:02 AM »
Shin Megami Tensei






« Last Edit: January 11, 2017, 10:01:55 AM by Digi.k »

Necromancer

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Re: PC Engine Pixelization
« Reply #145 on: January 11, 2017, 10:14:09 AM »
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Digi.k

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Re: PC Engine Pixelization
« Reply #146 on: January 11, 2017, 10:26:04 AM »

What the heck is going on here?

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esteban

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Re: PC Engine Pixelization
« Reply #147 on: January 11, 2017, 02:15:32 PM »
I forgot about this thread. Some great stuff.
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ParanoiaDragon

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Re: PC Engine Pixelization
« Reply #148 on: January 11, 2017, 07:27:06 PM »


What the heck is going on here?

Wow, the PCE version is alot cooler looking then the standard zoom in effect!

saturndual32

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Re: PC Engine Pixelization
« Reply #149 on: January 13, 2017, 09:11:41 AM »


What the heck is going on here?

Wow, the PCE version is alot cooler looking then the standard zoom in effect!
Yeah, i wonder what type of effect the Mega CD used on that same scene.