Author Topic: PC Engine Pixelization  (Read 7977 times)

Punch

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Re: PC Engine Pixelization
« Reply #150 on: January 13, 2017, 05:49:59 PM »


Falcon joins the fray. (lol if the game DOES have realtime sprite scaling but the framerate is so choppy it's impossible to tell the difference between that and faked scaling with different sprites)

Digi.k

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Re: PC Engine Pixelization
« Reply #151 on: January 15, 2017, 11:34:48 AM »

Yeah, i wonder what type of effect the Mega CD used on that same scene.

I don't know if it's the emulator or just the fact that the sega CD redoes lots of new stuff but removes on others...

This was all I could find for Sega CD





Completely forgot about Falcon





Gunboat


Digi.k

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Re: PC Engine Pixelization
« Reply #152 on: January 15, 2017, 11:48:11 AM »
Cotton



SuperGrafx

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Re: PC Engine Pixelization
« Reply #153 on: January 22, 2017, 03:56:07 PM »
Seeing some of these awesome graphical tricks (scaling, wavy patterns, etc) brings me back.

But that begs the question...why WAS the background scrolling so damn choppy in YS III?  And in YS Book 2 if you recall the choppy parallax background when you're racing towards the bell.

Punch

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Re: PC Engine Pixelization
« Reply #154 on: January 22, 2017, 04:38:56 PM »
Do the 3d globe from SimEarth, it's neat because it is a textured 3d globe.

Black Tiger

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Re: PC Engine Pixelization
« Reply #155 on: January 22, 2017, 05:08:15 PM »
Seeing some of these awesome graphical tricks (scaling, wavy patterns, etc) brings me back.

But that begs the question...why WAS the background scrolling so damn choppy in YS III?  And in YS Book 2 if you recall the choppy parallax background when you're racing towards the bell.


Like Ys III, it was ported from the MSX version, which used dynamic tiles for those scrolling backgrounds. Hudson didn't bother to redo the animation, because it wasn't so unusual in Japan.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Digi.k

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Re: PC Engine Pixelization
« Reply #156 on: January 23, 2017, 09:07:27 AM »
Do the 3d globe from SimEarth, it's neat because it is a textured 3d globe.

need to spend some time with that game but I haven't had a chance to even touch that big manual





Michirin9801

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Re: PC Engine Pixelization
« Reply #157 on: January 23, 2017, 12:45:50 PM »
Why haven't I come across this thread before? It's amazing!!
You know, this stuff is one of the reasons why I love the PC engine so much, all of these sweet visual effects impress the heck out of me! I mean seriously, we're talking about a 1987 game system with an 8 bit CPU and a single Background Layer doing all of this! Scaling, Stretching, line-scrolling, overlapping parallax scrolling, holy crap, this is witchcraft! And I LOVE it!

This effect in particular:

I don't remember who originally posted it, but it left me at awe, my jaw literally dropped, this is some Super Castlevania IV / Axelay stuff!
I kinda know how it's being done but holy s*** seeing it in action, actually being done in a playable game... I'm at a loss of words... And I didn't even catch what game it was, can someone tell me?

ccovell

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Re: PC Engine Pixelization
« Reply #158 on: January 23, 2017, 01:13:29 PM »
It's Metamor Jupiter.  My review: http://chrismcovell.com/MetamorReview/

Michirin9801

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Re: PC Engine Pixelization
« Reply #159 on: January 23, 2017, 02:09:49 PM »
It's Metamor Jupiter.  My review: http://chrismcovell.com/MetamorReview/

Thanks ^^
I'm gonna check it out now!

Digi.k

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Re: PC Engine Pixelization
« Reply #160 on: January 24, 2017, 12:30:27 PM »
Why haven't I come across this thread before? It's amazing!!
I'm at a loss of words... And I didn't even catch what game it was, can someone tell me?

another gif of it's first boss



Digi.k

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Re: PC Engine Pixelization
« Reply #161 on: February 08, 2017, 07:11:12 AM »
Image Fight II




esteban

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Re: PC Engine Pixelization
« Reply #162 on: February 09, 2017, 04:26:43 AM »
Image Fight, too?
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Digi.k

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Re: PC Engine Pixelization
« Reply #163 on: February 21, 2017, 11:03:20 AM »
Godzilla


Salamander ??

Digi.k

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Re: PC Engine Pixelization
« Reply #164 on: February 21, 2017, 11:08:51 AM »
Magicoal




« Last Edit: February 24, 2017, 09:57:45 AM by Digi.k »