A complete list of all domestic TG16 RPGs according to...me:
Turbo Chips[/u]
Neutopia
Neutopia 2 (Zelda clones)
Order of the Griffon (TSR/D+D RPG)
Double Dungeons
Dungeon Explorer
CDs[/u]
Ys book 1-2
Ys 3: Wanderers from Ys
Cosmic Fantasy 2
Exile
Super CDs[/u]
Exile: Wicked Phenomena
Dungeon Explorer 2
Might and Magic 3
Dungeon Master: Theron's Quest
Dragon Slayer: Legend of Heroes
Besides that you also have:
Final Lap Twin (Racing game with mini-RPG mode)
World Class Tennis (Sports game with mini-RPG mode)
Loom (Graphic Quest/RPG)
Beyond Shadowgate (RPG-ish? Looks like a Kings Quest kind of game, haven't played it.)
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One of the awesome things about the TG is pretty much all of these games kick ass (maybe not Double Dungeons). You can't really go wrong with RPGs on the Turbo although some of them have aged better than others.
Working Designs deserves a special mention. They brought CF2 and the Exile games over from Japan. They also did Cadash, Parasol Stars and Vasteel; all of which are great games although they're not RPGs.
A few good Japanese RPGs you can find on the cheap are:
Emerald Dragon
Magicoal (secret of mana style)
Tengai Makyou II
For platformers, I would highly recommend Dragon's Curse (Hucard) and Dynastic Hero (SCD). These games are part of the whole Wonderboy in Monsterland/Dragon's Trap series and combine RPG elements with platform action/adventure. Unless you have an extra half a grand in your bank, go for the import version of Dynastic Hero.
Also check out Shockman (the TG16 Megaman with a lot of twists, 2 players and some shooter levels), Cadash, the Valis games and, of course...Pacland
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