Author Topic: horizontal vs vertical shmups  (Read 1518 times)

musicman130

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horizontal vs vertical shmups
« on: April 16, 2016, 12:48:56 PM »
I've noticed when playing shmups that I am 1000X better at vertical than horizontal.  Does anyone else have the same experience or are you all equal at them? 

Killjoyy027

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Re: horizontal vs vertical shmups
« Reply #1 on: April 16, 2016, 01:05:46 PM »
I would agree with on how much better I am with vertical as well, it's not to say I do not like horizontal but I am so much worse at them.


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shubibiman

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Re: horizontal vs vertical shmups
« Reply #2 on: April 16, 2016, 01:21:30 PM »
Horizontal shmups are generally harder because in most of them, there are walls or pieces of setting you can crash into.
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esteban

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Re: horizontal vs vertical shmups
« Reply #3 on: April 16, 2016, 04:27:42 PM »
Horizontal shmups are generally harder because in most of them, there are walls or pieces of setting you can crash into.

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ClodBuster

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Re: horizontal vs vertical shmups
« Reply #4 on: April 16, 2016, 05:35:18 PM »
Shmups? Like, shrooms?


By the way, horizontal shooters for me. I just need to be able to crash into the environment to get my shootie fix. However, Salamander has some really relentless vertical stages including environmental hazards that you need to pass carefully with lightning fast speed, I wish other games would too.
« Last Edit: April 16, 2016, 05:37:31 PM by ClodBuster »

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wildfruit

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Re: horizontal vs vertical shmups
« Reply #5 on: April 16, 2016, 07:54:31 PM »
I am rubbish at both. But more so horizontally.

blueraven

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Re: horizontal vs vertical shmups
« Reply #6 on: April 16, 2016, 08:00:48 PM »
Better at vert, but working on my horizontal  :lol:
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Black Tiger

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Re: horizontal vs vertical shmups
« Reply #7 on: April 17, 2016, 03:55:46 AM »
Horizontal shooters have always felt natural to me and vertical games in general feel like a weird off shoot. I don't have trouble with either though and how challengine anything is, is just down to a game-by-game basis.
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wilykat

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Re: horizontal vs vertical shmups
« Reply #8 on: April 17, 2016, 04:01:32 AM »
what about diagonal shmups?  Zaxxon is probably the best known diagonal shoot up game.  Simulated 3D environment means you have to look for hazards above, below, and both sides in addition to watching what's in front of your ship.

Another shmups is Star Strike for Intellivision, and Galaxy Force & Afterburner (arcade and Sega console).  It's also 3D like Zaxxon.

ClodBuster

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Re: horizontal vs vertical shmups
« Reply #9 on: April 17, 2016, 04:04:23 AM »
I could never get into anything isometric or diagonal but the Sims. Sorry.

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wildfruit

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Re: horizontal vs vertical shmups
« Reply #10 on: April 17, 2016, 06:55:34 AM »
Isometric is my favourite outlook.

Black Tiger

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Re: horizontal vs vertical shmups
« Reply #11 on: April 17, 2016, 07:13:37 AM »
I've never liked isometric games, even though there are exceptions. They're usually not executed well enough.

Not crazy about into the screen shumps either. Panzer Dragoons are cool though.
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Dicer

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Re: horizontal vs vertical shmups
« Reply #12 on: April 17, 2016, 09:35:11 AM »
Better at verts, prefer horizontals over all I think, but yeah moer landscape to crash into in hori's...

Also, I will play a horizontal in 16:9 and give ZERO f*cks, come at me.

Verts if they have an "arcade" mode I will do that, sometimes.


Gredler

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Re: horizontal vs vertical shmups
« Reply #13 on: April 17, 2016, 09:40:08 AM »
Suck at but enjoy both equilally.the aspect ratio of my TVs make horiztonal games look nicer than vertical ges, no Tate options here

Joe Redifer

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Re: horizontal vs vertical shmups
« Reply #14 on: April 17, 2016, 09:50:49 AM »
I like horizontal shooters more because they tend to be more creative and have much more interesting graphics. Overhead shooters are usually very plain and one-note. There are exceptions like MUSHA and Galactic Attack. Games like Soldier Blade are pretty damn sparse but at least it's fun. Blazing Lazers gets boring very quickly for me. There's not much special about it. It could benefit from levels that are a half hour shorter than they are. Horizontal shooters are just more interesting and I think they are likely more difficult to make.