Thanks Otaking and SamIAm ... that was definitely an interesting read.
Glad you liked it.
This little snippet about the Power Console was interesting ...
-Are there any games that support these things?
NEC: Not yet, but we are insisting that developers who make Supergrafx software make use of them.
I wonder is there's any support code for the Power Console left over inside the few SuperGrafx games that did ship.
I can also imagine that a requirement like that would help turn-off any developers that had even the slightest interest in developing for the SuperGrafx.
First of all, I think you would have a very good chance of finding something in Battle Ace. The release order went: Battle Ace (1989/11), Granzort (1990/4), Daimakaimura (1990/7), Darius Plus (1990/9), Aldynes (1991/2), and 1941 (1991/8). Battle Ace certainly
looks like it was designed with that Power Console in mind, too.
Second of all, the wording he used was a little tricky, and I sort of digested down the sentence...in short, he used two verbs to say something more like "We're going to make a
request to developers, and
make them support each of these things." It's not clear whether a developer would have actually been forced to create something compatible as a contract term or something.
Regardless, I think the pressure from NEC would have certainly been there, and if I were making anything other than a racing game, I wouldn't have wanted to touch that thing. Especially not if the joystick is as lousy as it looks.
I would really like to know when they canned the Power Console...but alas, my stock of Marukatsus only goes into the very first months of 1990.
I guess that explains the long cable on the RAU-30 ... but jeez, what a monsterously-huge combination that would have been with the Power Console, SuperGrafx, RAU-30 and briefcase! Folks wouldn't have any floor space left in the living room!
It sure does.
But I want to know more about this totally different interface unit they were planning, complete with better ADPCM capabilites. What would it have looked like? Perhaps there is a picture or concept drawing somewhere.
But all of this really makes me want to write something for the SuperGrafx to see just how well the CPU can handle using 2 screens and all of those sprites.
Since the SNES's crappy 3MHz (or less) 65816 can handle it, I expect to find that the NEC guy was right on that aspect and that the SuperGrafx really didn't need a new CPU (although I'm sure that NEC really kept it the same for cost-reasons).
I'd love to see what you can do.
Yeah, it wasn't exactly begging for a new CPU...but it would have been nice. This same guy appears in the Marukatsu magazine interview (which has much less substance) talking about the potential that the increased RAM opens up for doing really sophisticated, possibly psuedo-3D games, yet here he's saying that programmers wouldn't know what to do with the extra power?