Author Topic: Daimakaimura (Ghouls n Ghosts) Question  (Read 1295 times)

poponon

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Re: Daimakaimura (Ghouls n Ghosts) Question
« Reply #30 on: April 27, 2016, 02:47:10 AM »
speaking of comparing versions, i just checked out the x68000 version with the midi module. looks and sounds amazing. I'd love to try out that version some day


elmer

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Re: Daimakaimura (Ghouls n Ghosts) Question
« Reply #31 on: April 27, 2016, 04:23:52 AM »
speaking of comparing versions, i just checked out the x68000 version with the midi module. looks and sounds amazing. I'd love to try out that version some day

Not exactly surprising since the X68000 was the computer that Capcom used for developing the early CPS1 games, and that IIRC the CPS1 hardware was designed to be similar-to-the-X68000-but-with-even-more (same CPU, same resolution, same FM sound, more ADCPM channels, and more sprites IIRC).

But again, the thread was about the home-console versions, and I'm still putting my partisan preference on the SuperGrafx version over the Genesis version.  :wink:

Although in general, I just find it a frustratingly-hard quarter-muncher rather than actually "fun".
« Last Edit: April 27, 2016, 04:33:46 AM by elmer »

SamIAm

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Re: Daimakaimura (Ghouls n Ghosts) Question
« Reply #32 on: April 27, 2016, 04:43:04 AM »
For those without the budget or the space for a real X68000, I'd just like to mention that emulation for this system has made real strides in the last few years. XM6i, which had a version update just last January, is doing quite well. It's a whole different world from when I first tried X68k emulation 10 years ago. If you're were turned off by flaky emulators before, I wholeheartedly suggest giving it another look.
« Last Edit: April 27, 2016, 12:37:33 PM by SamIAm »

Joe Redifer

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Re: Daimakaimura (Ghouls n Ghosts) Question
« Reply #33 on: April 27, 2016, 09:20:41 AM »
speaking of comparing versions, i just checked out the x68000 version with the midi module. looks and sounds amazing. I'd love to try out that version some day



Ewww. I remember the MIDI sounding a lot better than that when I played the X68000 version.

EDIT: Just checked yeah my recordings from that game's sound test use similar but better instruments. And mine are in stereo.

SuperDeadite

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Re: Daimakaimura (Ghouls n Ghosts) Question
« Reply #34 on: April 27, 2016, 01:00:47 PM »
The above video is emulated.  This game's MIDI is actually pure GM, not Roland GS.   Here's my old vid (100% real hardware), using my ancient Yamaha TG100 which sounds far better then the typical Roland SC-55 most people use.  (imo Roland is better for guitars, while Yamaha rules the orchestra)

I should really do a new recording with my MU2000, but X68000 captures are a real pain in the ass.

« Last Edit: April 27, 2016, 01:04:06 PM by SuperDeadite »
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Joe Redifer

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Re: Daimakaimura (Ghouls n Ghosts) Question
« Reply #35 on: April 27, 2016, 03:40:05 PM »
Yeah that music sounds pretty damn good. Sound effects are mixed a bit too hot though. And why is the video so dark? I feel like I'm watching the Classics Collection on the Xbox.

X68000 captures are easy. Just use XPC-4.

seieienbu

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Re: Daimakaimura (Ghouls n Ghosts) Question
« Reply #36 on: April 27, 2016, 06:35:30 PM »
The above video is emulated.  This game's MIDI is actually pure GM, not Roland GS.   Here's my old vid (100% real hardware), using my ancient Yamaha TG100 which sounds far better then the typical Roland SC-55 most people use.  (imo Roland is better for guitars, while Yamaha rules the orchestra)

I should really do a new recording with my MU2000, but X68000 captures are a real pain in the ass.



The drums on your recording sound particularly fantastic.
Current want list:  Bomberman 93

Joe Redifer

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Re: Daimakaimura (Ghouls n Ghosts) Question
« Reply #37 on: April 27, 2016, 08:36:01 PM »
Here's the recordings of the X68000 version of Ghouls 'n Ghosts that I personally made using real hardware (not even Goldstar or Sanyo or anything but an actual SHARP... WOW!). They sound nearly identical to SuperDeadite's video. These are MP3s (sorry) at 320kbps. Click ----->  69MB download. Enjoy.

esteban

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Re: Daimakaimura (Ghouls n Ghosts) Question
« Reply #38 on: April 28, 2016, 12:48:47 AM »
Here's the recordings of the X68000 version of Ghouls 'n Ghosts that I personally made using real hardware (not even Goldstar or Sanyo or anything but an actual SHARP... WOW!). They sound nearly identical to SuperDeadite's video. These are MP3s (sorry) at 320kbps. Click ----->  69MB download. Enjoy.


Awesome :)

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Bonknuts

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Re: Daimakaimura (Ghouls n Ghosts) Question
« Reply #39 on: May 01, 2016, 03:47:32 PM »
To the OP, if you have an SGX then this should be a no brainer. If cost is an issue, then Turbo ED.

 I'm not a big fan of Capcom's FM usage in their arcade games (too thin and steel-y). The Genesis version FM sounds much better than the arcade. But I like the charm of the PCE's audio chip in this game (as well as 1941) over the arcade original tunes. I never had an issue with the controls. Overall, the graphics do definitely have a better appeal to them over the Genesis version, but it's not like comparing the two Forgotten World ports.

 If you're looking for a PCE experience, get the SGX one. If you're just interested in the best port, then look else where.