Author Topic: New PCE chiptunes thread  (Read 2400 times)

Bonknuts

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New PCE chiptunes thread
« on: May 13, 2016, 08:23:15 AM »
This is for new chiptunes people are making.

 Here's the first link:


 And another:

Bonknuts

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Re: New PCE chiptunes thread
« Reply #1 on: May 13, 2016, 08:27:46 AM »
TFIV:

Necromancer

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Re: New PCE chiptunes thread
« Reply #2 on: May 13, 2016, 09:28:13 AM »
Cool tunes, but are they eating up all the sound channels and not leaving anything left for sound effects if actually used in game?
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Arkhan

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Re: New PCE chiptunes thread
« Reply #3 on: May 13, 2016, 09:53:58 AM »
Can we really consider these chiptunes if they're running in some PC software and aren't cranked out of the real thing?

I like the arrangements, though.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Bonknuts

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Re: New PCE chiptunes thread
« Reply #4 on: May 13, 2016, 10:01:06 AM »
They export as HES files and run on the hardware, VGM style.

Bonknuts

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Re: New PCE chiptunes thread
« Reply #5 on: May 13, 2016, 10:02:44 AM »
Cool tunes, but are they eating up all the sound channels and not leaving anything left for sound effects if actually used in game?
Most games use all the sound channels. You just reserve certain channels for "lesser" instruments in case sound FX called.

Digi.k

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Re: New PCE chiptunes thread
« Reply #6 on: May 13, 2016, 10:06:09 AM »
That TFIV rendition is right up my alley !

Necromancer

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Re: New PCE chiptunes thread
« Reply #7 on: May 13, 2016, 10:10:25 AM »
Most games use all the sound channels. You just reserve certain channels for "lesser" instruments in case sound FX called.

Oh, never mind then.  :mrgreen:
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ccovell

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Re: New PCE chiptunes thread
« Reply #8 on: May 13, 2016, 11:51:43 AM »
The arrangements are fantastic, and the instrument choices are great!! ... ... however I don't like the percussion, especially in the first two.  It's more akin to Atari XE distortion effects and farts than sampled drums (or a sinewave tom-tom) that we hear in the better PCE games.

Black Tiger

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Re: New PCE chiptunes thread
« Reply #9 on: May 13, 2016, 02:50:32 PM »
Are the hes files for these available to download anywhere?
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Arkhan

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Re: New PCE chiptunes thread
« Reply #10 on: May 13, 2016, 03:34:15 PM »
More importantly, what software are they using then to do all of this?
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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elmer

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Re: New PCE chiptunes thread
« Reply #11 on: May 13, 2016, 05:35:39 PM »
More importantly, what software are they using then to do all of this?

They're using DefleMask, it's been mentioned here before.

The HES export is a hack, it just dumps all the 60Hz sound-register updates into a huge ROM file that just writes back those pre-calculated settings every frame. The HES export wasn't written for real in-game use, it's just a simple solution for musicians to hear their creations on real hardware.

Mooz started writing a proper DefleMask player for the PCE, but I don't think that it's anywhere near complete.

P.S. I like one of Ruko Michiharu's other tunes better than TFIV ...


Bonknuts

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Re: New PCE chiptunes thread
« Reply #12 on: May 13, 2016, 06:43:18 PM »
What elmer said. I believe it's the VGM format used for lots different systems (sms, gb, genesis, etc). The HES is a VGM player. The source is open source if anyone wants to write a non-cooked version of the music player, but VGM method is a fastest and easiest way to get the sound playing on the real system (people are writing the music just for music development, and not for game or such needs). Though not all the PCE ones are 60hz, IIRC. Some use the timer interrupt (I think there's a mode in the deflemask module itself for handling/setting tempo stuffs).

 If you want the modules (to export to HES files), you'll have to PM the authors (which are the youtube account holders). Ruko was kind and gave me a few when I asked, a number of months back.

 I was going to make a music disk volumes for some of these, but the VGM part needs a layer of compression to get the size down. I hadn't finished writing a VGM parser to do it yet.
« Last Edit: May 14, 2016, 05:53:04 AM by Bonknuts »

Arkhan

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Re: New PCE chiptunes thread
« Reply #13 on: May 13, 2016, 10:44:38 PM »
Ahhhh, I see.

I don't pay too much attention to trackery-stuff.    That's pretty neat.  Too bad it's ultimately no good for games at the moment.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: New PCE chiptunes thread
« Reply #14 on: May 14, 2016, 03:18:40 AM »
So then is each chiptune a single rom that is played on real hardware using a flashcard?
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