Author Topic: New PCE chiptunes thread  (Read 2384 times)

Bonknuts

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Re: New PCE chiptunes thread
« Reply #15 on: May 14, 2016, 05:54:28 AM »
Yeah, each one would be an individual rom.

exodus

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Re: New PCE chiptunes thread
« Reply #16 on: May 14, 2016, 07:40:10 AM »
That elemental master one feels really natural on PCE! I'm glad this thread exists.

esteban

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Re: New PCE chiptunes thread
« Reply #17 on: May 14, 2016, 08:01:04 AM »
That elemental master one feels really natural on PCE! I'm glad this thread exists.

It is such a great song, I'd love to hear all different versions of it.

Even a Famicom / NES version would kick butt.
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Bonknuts

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Re: New PCE chiptunes thread
« Reply #18 on: June 08, 2016, 09:09:26 AM »
A demo style chiptune:

Speedy

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Re: New PCE chiptunes thread
« Reply #19 on: June 09, 2016, 07:44:01 AM »
Some more PCE arrangements of PC-98 music that Ruko Michiharu did.



I'm impressed with the quality of these.

esteban

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Re: New PCE chiptunes thread
« Reply #20 on: June 09, 2016, 08:44:31 AM »
^ Wow, I am totally enjoying these tracks. :)
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Bonknuts

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Re: New PCE chiptunes thread
« Reply #21 on: June 11, 2016, 07:05:47 AM »
They updated Deflemask last time I used it; holy crap is it 100x better UI than it was before. So much more intuitive and up to date. http://www.deflemask.com
 I wish they'd increase the wavemacro feature to more than 32, but someone did manage to do some synthesis voices with it (one saying "PCEngine")

touko

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Re: New PCE chiptunes thread
« Reply #22 on: June 11, 2016, 08:30:14 AM »
A demo style chiptune:

wahou, very impressive, really ..

Bonknuts

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Re: New PCE chiptunes thread
« Reply #23 on: June 13, 2016, 03:14:28 AM »
He released as NTSC version, but HES files for Deflemask have something weird going on with the noise channel (too loud and something else).

StarDust4Ever

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Re: New PCE chiptunes thread
« Reply #24 on: June 13, 2016, 10:51:38 AM »
So these HES files are tunes I can run directly off my Everdrive? Or are they a separate format, like NSF is not an NES RO, etc??? :-"

Very cool either way! :D

Speedy

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Re: New PCE chiptunes thread
« Reply #25 on: June 18, 2016, 01:05:41 PM »
Not too bad for my first time doing PC Engine stuff, at least I think so.



I'll get a download link for it up soon enough, though I dunno how well it'll play back on a real system because I could only get the speed right at 57hz so I'd have to fiddle around with playback speed commands to try and get the correct tempo

StarDust4Ever

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Re: New PCE chiptunes thread
« Reply #26 on: June 18, 2016, 01:50:05 PM »
Not too bad for my first time doing PC Engine stuff, at least I think so.



I'll get a download link for it up soon enough, though I dunno how well it'll play back on a real system because I could only get the speed right at 57hz so I'd have to fiddle around with playback speed commands to try and get the correct tempo
57Hz is close enough to 60Hz it shouldn't cause playback issues. But that partially depends if the tempo runs off the CPU clock or the GPU refresh rate. Assuming the CPU was emulated at the correct speed, ie not over- or under-clocked, the pitch should be still be on key even with just a few percent speedup by pinging it to 60Hz refresh. Sample drift shouldn't be noticeable.

Even if there's no GUI player or even just a blank / solid color screen while playing, it would be cool to load the ROM on an Everdrive and get sound playback.

I'm a big NES chiptune fanatic and like the NES, the PC Engine is a "pure" chip tune synth run by the custom CPU. It's not a separate MIDI synth with it's own clock like the SNES or N64. I'm a bit chiptune fan and would love to run this stuff on hardware.

Funny so much emphasis was placed on redbook audio when the SuperCD came out. Developers put a lot more effort into making quality chiptunes sometimes. Maybe it's the nostalgia googles, but I get more enjoyment out of hearing a limited chiptune soundtrack than a redbook with a bunch of instruments cobbled together. For instance, I know an NES, Megadrive, SNES game when I hear one simply by the sound. PCe being 8-bit is kind of in between an NES and a Genesis sound wise. Some of that gets lost with the CD titles. Don't get me wrong though CD Audio is great, it loses the console's distinct voice or musical signature.

Some CDs sound fantastic, some mediocre. Honestly though most 4th gen CD stuff is pretty great. It only got really bad during the PS1/PS2 era where soundtracks by 3rd party devs became a complete afterthought.
« Last Edit: June 18, 2016, 03:55:50 PM by StarDust4Ever »

esteban

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Re: New PCE chiptunes thread
« Reply #27 on: June 18, 2016, 02:38:38 PM »
Not too bad for my first time doing PC Engine stuff, at least I think so.



I'll get a download link for it up soon enough, though I dunno how well it'll play back on a real system because I could only get the speed right at 57hz so I'd have to fiddle around with playback speed commands to try and get the correct tempo

Quite lovely on PCE. :)
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Bonknuts

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Re: New PCE chiptunes thread
« Reply #28 on: June 18, 2016, 05:33:45 PM »
I'm a big NES chiptune fanatic and like the NES, the PC Engine is a "pure" chip tune synth run by the custom CPU. It's not a separate MIDI synth with it's own clock like the SNES or N64. I'm a bit chiptune fan and would love to run this stuff on hardware.

 PCe being 8-bit is kind of in between an NES and a Genesis sound wise.
Just a couple of nitpicks: MIDI doesn't have sound. No sound at all. It's just a delivery format for how music is stored as instruments (it's a format and it's a driver/protocol). There's actually a PCE game that uses a MIDI playback engine. As for snes, there *might* be a handful of drivers that were MIDI compatible, but the vast majority either used their own engine or Nintendo supplied one.

 Also, bitness can't be applied to sound chip directly. The YM in the Genesis is basically an 8bit sound chip (8bit single DAC, 8bit interface, etc) - doing so doesn't really describe the class or capability of the chip. Unless you're implying 8bit as in generation (and not literal), which is still wrong.

StarDust4Ever

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Re: New PCE chiptunes thread
« Reply #29 on: June 18, 2016, 08:28:43 PM »
I'm a big NES chiptune fanatic and like the NES, the PC Engine is a "pure" chip tune synth run by the custom CPU. It's not a separate MIDI synth with it's own clock like the SNES or N64. I'm a bit chiptune fan and would love to run this stuff on hardware.

 PCe being 8-bit is kind of in between an NES and a Genesis sound wise.
Just a couple of nitpicks: MIDI doesn't have sound. No sound at all. It's just a delivery format for how music is stored as instruments (it's a format and it's a driver/protocol). There's actually a PCE game that uses a MIDI playback engine. As for snes, there *might* be a handful of drivers that were MIDI compatible, but the vast majority either used their own engine or Nintendo supplied one.

 Also, bitness can't be applied to sound chip directly. The YM in the Genesis is basically an 8bit sound chip (8bit single DAC, 8bit interface, etc) - doing so doesn't really describe the class or capability of the chip. Unless you're implying 8bit as in generation (and not literal), which is still wrong.
I didn't mean MIDI literally, but the SNES and N64 have discrete soundchips that sound very much like primitive MIDI synthesizers. There's a ton of instrument definitions that get recycled over again in a variety of games. That's why many SNES and N64 games had orchestral sounding compositions, some of which were extremely good.

I assume these instrument profiles were probably defined by audio libraries included with the dev kits and likely stored somewhere in the game code. I don't pretend to know how they operate, but many of the instruments sound very similar to MIDI sound, ie select an instrument profile and play a note.

Soundtracks of 4th and 5th generation Nintendo games were incredible, but they don't have the rawness of chip synths like the NES, PCe, and Genesis / Megadrive. Genesis games excelled at rock and techno sounding tracks, SNES excelled at orchestral sounding tracks. Not trying to beat around, but each console had it's own distinctive soundchips. SNES was just more MIDI sounding, less chiptuney, for lack of a better word.

When I think of chiptunes, I think of stuff like square, rectangle, triangle, sawtooth, sine, noise generators, etc. Take shapes from basic math functions and build them into sound waves. As synths began to get more sophisticated, it became possible to adjust the individual wave forms and decay rates making them more organic so that they emulate real instruments. That is what MIDI does at it's core.

Of course with wave sound or redbook from CD audio, you can play back anything from live recordings to digitally synthesised audio, instruments, vocals, anything.
« Last Edit: June 18, 2016, 08:37:04 PM by StarDust4Ever »