Author Topic: Dragon Warrior for PCE  (Read 2565 times)

ccovell

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Re: Dragon Warrior for PCE
« Reply #45 on: May 20, 2016, 03:05:05 AM »
Damn, Dave, that's pretty awesome.  I guess you never tried to get it published through Tandy then?

elmer

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Re: Dragon Warrior for PCE
« Reply #46 on: May 20, 2016, 05:44:20 AM »
A game I wrote back then was actually published by Spectral Associates (big-name game publisher on CoCo back in the day).  My game was released *the very month* they decided to switch from full-page color ads to black-and-white 4-point text ads (still full-page, but uselsss due to TL;DR).

That's so cool! You beat me to getting a commercial game released by 3 years.  :wink:

I just watched a YouTube playthrough video that some poor fool made of that 1st game ... boy, we made things ridiculously hard on the player back in those days!  #-o

Arkhan

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Re: Dragon Warrior for PCE
« Reply #47 on: May 20, 2016, 07:55:39 AM »
Quote
It was the computer I had when I was a kid (CoCo 2 and CoCo 3). Though I couldn't afford OS-9.


Still got it?
I still have mine... a Coco 1 w/replacement keyboard.


I also had a CoCo, but by the time the CoCo 3 came out, there were other choices which were more attractive to games (Atari, Amiga), and other choices which were more attractive to business users (PC clones).  I still have it somewhere, as well as the Commodore 1701 monitor I used with it.

A game I wrote back then was actually published by Spectral Associates (big-name game publisher on CoCo back in the day).  My game was released *the very month* they decided to switch from full-page color ads to black-and-white 4-point text ads (still full-page, but uselsss due to TL;DR).

http://www.lcurtisboyle.com/nitros9/starspores.html




IIRC, you ported some sort of version of this to PCE.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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NightWolve

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Re: Dragon Warrior for PCE
« Reply #48 on: May 20, 2016, 08:43:42 AM »
A game I wrote back then was actually published by Spectral Associates (big-name game publisher on CoCo back in the day).  My game was released *the very month* they decided to switch from full-page color ads to black-and-white 4-point text ads (still full-page, but uselsss due to TL;DR).

http://www.lcurtisboyle.com/nitros9/starspores.html

Hey, cool stuff Dave! ;)

Black Tiger

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Re: Dragon Warrior for PCE
« Reply #49 on: May 21, 2016, 01:45:11 PM »
During my limited free time this week, I finished off the title screen I made for this years ago.







Here is everything as a single layer:






No logo:






The logo on its own. This can be a sprite layer or if you want to transition it in using a raster effect, the upper area of background could be sprites instead.






If you'd like to either not have bats or it's easier to just have them as a sprite, here's is a bat-less background and the bat layer:








Now I'm going to finish touching up that NES2PCE logo.
« Last Edit: May 21, 2016, 01:46:44 PM by Black Tiger »
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CGQuarterly

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Re: Dragon Warrior for PCE
« Reply #50 on: May 21, 2016, 04:28:29 PM »
That looks awesome, BT.

Dicer

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Re: Dragon Warrior for PCE
« Reply #51 on: May 21, 2016, 05:27:18 PM »
So awesome...

esteban

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Re: Dragon Warrior for PCE
« Reply #52 on: May 21, 2016, 06:02:18 PM »
Magnificent. :)
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ParanoiaDragon

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Re: Dragon Warrior for PCE
« Reply #53 on: May 21, 2016, 06:26:49 PM »
Awesome BT!!

Bonknuts

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Re: Dragon Warrior for PCE
« Reply #54 on: May 21, 2016, 07:44:32 PM »
I couldn't find the old WIP you did BT.

 That titlescreen image going to take me a bit. I've already run it through some preprocessing and it's a complex image to sort out without artifacts. Definitely going to need to use a sprite layer to make it appear lossless.
« Last Edit: May 21, 2016, 07:55:06 PM by Bonknuts »

ccovell

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Re: Dragon Warrior for PCE
« Reply #55 on: May 21, 2016, 09:58:17 PM »


I would take out the extravagance of the purple backdrop and make it a coppershade palette effect, put the hero (or dragon) and logo onscreen as sprites, and Roberta's your post-op aunt!

shubibiman

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Re: Dragon Warrior for PCE
« Reply #56 on: May 21, 2016, 11:45:20 PM »
Nice looking stuff here, dudes !
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spenoza

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Re: Dragon Warrior for PCE
« Reply #57 on: May 22, 2016, 03:16:51 AM »
If the dragon and warrior are both sprites, you could scroll them in from opposite directions. Have them flash when they meet each other and the title appears in that flash.
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elmer

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Re: Dragon Warrior for PCE
« Reply #58 on: May 22, 2016, 06:36:18 AM »
I would take out the extravagance of the purple backdrop and make it a coppershade palette effect, put the hero (or dragon) and logo onscreen as sprites, and Roberta's your post-op aunt!

Now that's clever thinking!  :wink:

TheClash603

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Re: Dragon Warrior for PCE
« Reply #59 on: May 22, 2016, 07:20:00 AM »
I would take out the extravagance of the purple backdrop and make it a coppershade palette effect, put the hero (or dragon) and logo onscreen as sprites, and Roberta's your post-op aunt!

Now that's clever thinking!  :wink:

Everyone is so afraid of color nowadays, keep that purple and display it with pride!