Author Topic: Dragon Warrior for PCE  (Read 2556 times)

Bonknuts

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Re: Dragon Warrior for PCE
« Reply #60 on: May 22, 2016, 08:43:46 AM »


I would take out the extravagance of the purple backdrop and make it a coppershade palette effect, put the hero (or dragon) and logo onscreen as sprites, and Roberta's your post-op aunt!

 Hah! That's the first thing I thought too.
 
 The image is complex though. Even as simplified, I couldn't do a lossless conversion/palette reduction.

(Top image is the conversion; has artifacts)
 I'll have to do some sprite touch areas.

 Though the Dragon and Erdrick are going to be on the BG layer, since they need finer palette associate per area (8x8). The sprites will provide the backdrop, purple copper effect, and the logo. And of course some sprites for a few touch up areas.
« Last Edit: May 22, 2016, 08:54:57 AM by Bonknuts »

elmer

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Re: Dragon Warrior for PCE
« Reply #61 on: May 22, 2016, 09:06:30 AM »
The image is complex though. Even as simplified, I couldn't do a lossless conversion/palette reduction.

I assume that you tried the palette reduction on all 64 combinations of BG-scroll to see if it would make a difference?

It's definitely an image where it would have been nice to have received it as layers for processing.

Bonknuts

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Re: Dragon Warrior for PCE
« Reply #62 on: May 22, 2016, 03:41:30 PM »
It would take too much time to do that for the setup I'm using. I'm using Pro Motion NG to do the color reduction and using my own app to take that after image and sort the palettes. Doing that 64 times would be a pain. I don't think I can create a script that can do that, either.

mrhaboobi

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Re: Dragon Warrior for PCE
« Reply #63 on: June 12, 2016, 11:56:15 AM »
Dragon warrior !!! AWESOME.. im such a die hard fan.  if you need help with sprites etc.. try the dragon den.. plenty of die hard Fans

http://www.woodus.com/den/home.php

absolutely want this when it comes.. amazing :)
Looking for (MINT ONLY)
US Manual : Magical Chase, Shockman 
US Box : Turrican,  Soldier Blade, New Adventure Island, Neutopia II
Other : Sapphire OBI, Turbo Play Aug/Sept 90, April/May 92, Turbo Edge Spring 90

PC Engine Special Cards : Bomberman User Battle

Alydnes Super Grafx

Bonknuts

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Re: Dragon Warrior for PCE
« Reply #64 on: June 13, 2016, 09:29:08 AM »
Thanks for link. I'll check it out. I'll be working on DW over the summer, and probably releasing upgrades to it as they become available.

 One of the things that I'm thinking of doing, is adding an easy mode. Basically it would cut down on the grinding for XP and Gold... something like 30% more XP/Gold. Not sure on the increase amount. Some have expressed interest in single button actions, so I'll look into it. CD Red book audio is high on the list. Some other stuff as it comes around.

 Anyway, because I have two classes this summer, upgrades will be slow. I'm gonna try to get the initial beta out for people to test this week (crosses fingers).

mrhaboobi

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Re: Dragon Warrior for PCE
« Reply #65 on: June 13, 2016, 09:36:52 AM »
Bonknuts.

What language are you coding in?  are you coding it all from scratch, or using an engine?  keen to know more about this.  wanna be game coder at heart ( mainly played around on yaroze and xna ).  would be awesome for you to have a Making of type series.. :) 
Looking for (MINT ONLY)
US Manual : Magical Chase, Shockman 
US Box : Turrican,  Soldier Blade, New Adventure Island, Neutopia II
Other : Sapphire OBI, Turbo Play Aug/Sept 90, April/May 92, Turbo Edge Spring 90

PC Engine Special Cards : Bomberman User Battle

Alydnes Super Grafx

Bonknuts

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Re: Dragon Warrior for PCE
« Reply #66 on: June 13, 2016, 10:00:57 AM »
It's part hacking and part coding (being the original NES rom running on the system). The coding stuff, and hacking stuff, is done in assembly language.

Bonknuts

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Re: Dragon Warrior for PCE
« Reply #67 on: June 13, 2016, 10:09:58 AM »
Bonknuts.

What language are you coding in?  are you coding it all from scratch, or using an engine?  keen to know more about this.  wanna be game coder at heart ( mainly played around on yaroze and xna ).  would be awesome for you to have a Making of type series.. :) 

 I do have a set of tutorials for coding the PCE in assembly language, if you're up to the task. I was looking over them the other day and figured I probably should continue writing them.