Author Topic: SEGA + PCE  (Read 1817 times)

esteban

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SEGA + PCE
« Reply #45 on: August 06, 2016, 12:07:38 AM »

Another thing, Altered Beast when I played it last night I would get my 3rd powerup to transform into a wolf and then I'm stuck, I can't go forward nor back!!?


Use System Card 1.0.

Or, beat the game without transforming into a beast.

:(

:)

Noooooooobiiiieeeee Aleeerrrtttt! :)

Why do I need the SC1.0 if I have a DuoR?


Because...System Card 1.0 is your Lourde and Saviour.

 

Drink of His blood, and be saved from game-halting bug in Altered Beast.
« Last Edit: August 06, 2016, 12:09:10 AM by esteban »
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broonage

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Re: SEGA + PCE
« Reply #46 on: August 06, 2016, 12:11:26 AM »
Oh I know that beer. :)

Well ok, I guess I'll search around why. I figured since the Duo-R has one of the last firmware versions, all previous games would play fine.


broonage

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Re: SEGA + PCE
« Reply #47 on: August 06, 2016, 12:12:23 AM »
Is that version 1.0 or 2.0?

broonage

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Re: SEGA + PCE
« Reply #48 on: August 06, 2016, 12:16:40 AM »
Just saw a great quote on another forum:

PS: the PCE CD library is interesting and split into 3 main pieces CD, SCD, ACD and then Altered Beast.

esteban

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SEGA + PCE
« Reply #49 on: August 06, 2016, 12:19:53 AM »
Is that version 1.0 or 2.0?



Ha!

I didn't have a picture of 1.0 available in my photos :)

I don't think I ever took a photo of it.

Quote
In 1988, the system was packed with version 1.0 of the card, which has a secret code that unlocks a simple memory viewer and debugger. System Card Version 2.0 was packed in with later CD-ROM packages; it added support for CD+G playback and fixed a few bugs. (Due to these code changes, the CD version of Altered Beast fails to load on anything besides version 1.0 of the system card.) Version 2.1, which was not packed in with anything but instead sold separately, added an auto disc-change feature and nothing else of note.


http://magweasel.com/2009/07/17/i-love-the-pc-engine-cd-rom-system/

As you can see, even magweasel got it wrong—the game loads and plays...you could beat the game (possibly?), but it would require no transformations.

 
« Last Edit: August 06, 2016, 12:25:02 AM by esteban »
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broonage

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Re: SEGA + PCE
« Reply #50 on: August 06, 2016, 12:26:49 AM »
Ok thanks!!!

I'll fish around and see if I can find one.  :D

broonage

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Re: SEGA + PCE
« Reply #51 on: August 06, 2016, 12:47:03 AM »
And bought one. :)

Punch

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Re: SEGA + PCE
« Reply #52 on: August 07, 2016, 04:02:54 AM »
As you can see, even magweasel got it wrong—the game loads and plays...you could beat the game (possibly?), but it would require no transformations.

I challenged myself to beat the game like that but I can't even get past the first boss... maybe I could on the genesis version but I suspect that the game gives the boss invincibility if you don't have the muscle emphasis orbs.

esteban

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Re: SEGA + PCE
« Reply #53 on: August 07, 2016, 07:20:51 AM »
As you can see, even magweasel got it wrong—the game loads and plays...you could beat the game (possibly?), but it would require no transformations.

I challenged myself to beat the game like that but I can't even get past the first boss... maybe I could on the genesis version but I suspect that the game gives the boss invincibility if you don't have the muscle emphasis orbs.

I know that I don't have the skills to beat the game without powerups.

:)
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broonage

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Re: SEGA + PCE
« Reply #54 on: August 07, 2016, 10:29:21 PM »
I completed the game on the Megadrive. Tough to say the least!

broonage

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Re: SEGA + PCE
« Reply #55 on: September 12, 2016, 10:23:43 PM »
Tested with 1.0, works fine, although yeah I died on the first boss!  #-o