Loving reading this thread, thanks for sharing the perspective and history stories.
I coded very rudimentary things as a kid in qbasic, and ZZT. I soon after learned html to make final fantasy and xenogears fan pages. The HTML knowledge floated me through college doing late 90s through mid 2000's style web pages, but my work kept leaning towards art more than programming. Programming was so much more math intensive, and difficult for me, that I ended up focusing on art so much that it became my career.
Fast forward 10 years later and studios have access to hundreds of thousands of mind blowingly talented sculptors and painters to chose from. My skill set of " weak but above average for an artist technical understanding paired with crude but sufficient artistic ability" is getting less competitive each day, and I need to plan the road ahead , so I started thinking furthering my technical abilities is probably the best idea.
When seeking advice on what to focus study on my leads all say Python Python Python. If I don't want to become an amazing sculptor, or paint like a master, than I will need to learn Python and HLSLPBR to handle HDR PBR results.
Python seems to be a required standard for technical artists, but I think knowing a lower level language trumps that requirement as it exemplifies a greater understanding of the craft. Python is my current language of study, since they specifically asked me to learn it, but someday I'd like to try to learn asm or c, so I can homebrew solo
Regardless of writing code, programming, scripting, or creating shaders, I have to get better at math. I think it's impossible for me to get through these languages as an idiot with math (linear algebra is what I am told to become proficient in).
So I guess it's back to school for gredler within the next year or so. Kahn academy in the meantime