TP was too easy, but it was the first 3D zelda I actually enjoyed.
I hated OOT with a burning latina passion.
You're weird you know that?
I mean, seriously, TP was like, the most boring Zelda...
Seriously though, the best Zelda released after the transition to 3D is most definitely A Link Between Worlds, because it plays like a 2D Zelda, and you can dungeon in any order, and your items have more than one use, it's like, the return to form for the series!
And the LTTP fanservice is a nice bonus ;3
Twilight Princess removed some of the "need to Z target lockon" bullshit that ruined the pacing of Zeldas forever. You could actually play without *needing* to do it to get the camera to stop f*cking around so you can see. Granted, you still basically have to do it for boss battles because N64 mindset.
Also, Link Between Worlds was a giant pile of shit.
It is *literally* not a return to form. You get the "item to complete the dungeon" without having to actually find them. That removes most of the excitement of the dungeon. You can just buy stuff. It's stupid.
The dungeons are ToddlerMode(TM) with no interesting features, and they are short as hell.
The exploration and "look arounding" was mostly a means to make you look for those little octopus guys because collecting tons of bullshit is the new fad for Zelda.
They missed other nostalgia points in the game as well. Where's the lumberjacks? Where's that big tree. Why did they move Turtle Rock?
There was hardly any great fan service in LBW. They phoned a few things in, and that was about it.
It's also way too easy. Too easy as in, I never died. I beat that whole game without dying.
It had the makings of a good game at first, but it fell short due to designing it for people who apparently have the hand eye coordination of a potato.
Seriously, don't compare LBW to LttP in a positive light. It's wrong.
Climbing Death Mountain in LBW didn't have that same "ohman, serious shits goin down" feel, either.
I give that game like, a 5/10 barely. f*ck that game.