skyward sword.....
such a garbage combat system, cat killer.
What, I was surprised how well it was able to translate my moves into sword techniques (well basic slashes and lunges anyway). Much better than the stupid motion controlls in the Wii version of TP, and it actually makes the 3D Zeldas more interesting.
The Zelda with the worst fighting is Zelda 1, you just push the attack button in four different directions, and dodge by running away.
Zelda II has a great combat system though that beats most 3D games.
You have good taste though, putting Altp in top.
Twilight Princess removed some of the "need to Z target lockon" bullshit that ruined the pacing of Zeldas forever. You could actually play without *needing* to do it to get the camera to stop f*cking around so you can see. Granted, you still basically have to do it for boss battles because N64 mindset.
Z-Targeting made it possible to actually dodge enemies without showing your back to them like a fool (unlike in say Zelda 1). Combat was way too easy but I don't think it was the Z-targeting's fault. It was just a lack of challenging enemies and the like. The game was hardest in the beginning when you are forced to fight Ghoma with 3 hearts, then it mostly gets easier and easier.
Also, Link Between Worlds was a giant pile of shit.
It is *literally* not a return to form. You get the "item to complete the dungeon" without having to actually find them. That removes most of the excitement of the dungeon. You can just buy stuff. It's stupid.
I agree, they said they made the game to make rupees more useful (OoT and almost every game after that had a broken economy where rupees were too easy to get), but you still get tons of rupees in the game so you can rent all of the items almost right away! If you die you loose lots of money on re-renting them, but then again you never die.
Yeah maybe we need a Zelda thread.