Author Topic: Emerald Dragon QQs...  (Read 1173 times)

NightWolve

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Re: Emerald Dragon QQs...
« Reply #15 on: August 02, 2016, 02:50:19 PM »
If you look at the History log post here, I noted what I had to do and the 8x12 font harvested out of the PC-FX BIOS actually works nicely. :)

Oh, darn! I hadn't seen that timeline before, thanks.

Sorry, but if the original developers limited themselves to 8-wide glyphs (Hiragana and Katakana), then it's really, really unlikely that they used the 4-pixel text-coordinate step that makes the bi-width font an "easy" hack.

Perhaps they did ... but I'd be very surprised.

Both Team Innocent and the Xanadu games originally used 4-pixel steps because they chose to deal with the 12-pixel wide Kanji ROM font that meant that alternate glyphs would start on a half-tile boundary.

It would probably take a pretty major hack to use a bi-width or VWF font in ED.  :(

Ah, I see. Yeah, 8x12 and there's also an 8x8 custom font mode just for digits that I ripped out with the feidian script tool, but nothing else as far as what I saw.

SamIAm

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Re: Emerald Dragon QQs...
« Reply #16 on: August 02, 2016, 03:37:00 PM »
Hey NightWolve, if you're ever bored and looking for an alternative thing to work on that's still for this game, I have a great big request: PLEASE figure out some Mednafen cheat codes to let me turn off random battles and give me money and EXP through the roof. I just cannot imagine doing any sort of proper play-test-editing without that.

The current font looks quite acceptable, really. Three lines of 26 (?) characters each is enough from an editorial standpoint, and fixed-width does have a certain old-school charm.

Regardless of how many characters will fit in one box, the thing I'm most worried about is whether there is going to be room in the RAM for a fleshed-out English script. It's really, really nice to be able to use 2.5x as many characters when going from Japanese to English. Elmer did fantastic work on the VWF in the Xanadus, but an even more wonderful thing he accomplished was re-doing the compression and giving me enough space to write essentially anything I want.

Any idea about what that situation looks like for ED? If we're stuck with something along the lines of 1.5x the character count, we'll have to do a heavy amount of truncating and simplifying.

NightWolve

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Re: Emerald Dragon QQs...
« Reply #17 on: August 02, 2016, 04:06:30 PM »
Oh yes, definitely, I did that for Ys IV, max exp and gold, those are easy even for me to accomplish with the state file. Yeah, flying through the game will help in the 2nd/3rd pass editing to check everything, fix context issues, etc.

Turning off random battles would be something much trickier though, tracking game code logic down, but if elmer is ever bored and available, maybe we could ask help with that at some point.

I think we will be OK on spacing, the text block I worked with and was worried about David said was the biggest, but a few simple things like not subsequently repeating the character name (as you do for Xanadu) did the trick to get it inserted! That's actually the one text block showcased in the screenshots as I didn't insert anything else, so everything you already wrote fit (no truncating, just not repeating character names unnecessarily)! The LZ compression is David's best version and he didn't see anymore possible improvements, so we'll see how it goes after I cross that bridge and review/insert the 60% work you already did.

Mathius

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Re: Emerald Dragon QQs...
« Reply #18 on: August 02, 2016, 05:11:51 PM »
Nightwolve, those Xanadu pics look amazing! I'm already formulating a harassment schedule toward certain people that are able to make me a gamer's bootleg once the patch is released. My Duo-R needs an epic RPG to enjoy. :)
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SamIAm

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Re: Emerald Dragon QQs...
« Reply #19 on: August 02, 2016, 05:18:31 PM »
Nightwolve, those Xanadu pics look amazing! I'm already formulating a harassment schedule toward certain people that are able to make me a gamer's bootleg once the patch is released. My Duo-R needs an epic RPG to enjoy. :)

Those pics are of Emerald Dragon.  :wink:

The two Xanadu games are being hacked (phenomenally well) by elmer.

SignOfZeta

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Re: Emerald Dragon QQs...
« Reply #20 on: August 02, 2016, 06:05:17 PM »
Emerald Dragon is one of those OG RPGs that plays so simply and quickly that it's actually...fun, which isn't always the case with battles in RPGs. A translation would be a fantastic thing for the PCE world. 

NightWolve

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Re: Emerald Dragon QQs...
« Reply #21 on: August 02, 2016, 06:12:42 PM »
Nightwolve, those Xanadu pics look amazing! I'm already formulating a harassment schedule toward certain people that are able to make me a gamer's bootleg once the patch is released. My Duo-R needs an epic RPG to enjoy. :)
Those pics are of Emerald Dragon.  :wink:

Kind of an understandable mistake to make (well, almost)... ;)

Mathius

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Re: Emerald Dragon QQs...
« Reply #22 on: August 02, 2016, 07:04:54 PM »
Nightwolve, those Xanadu pics look amazing! I'm already formulating a harassment schedule toward certain people that are able to make me a gamer's bootleg once the patch is released. My Duo-R needs an epic RPG to enjoy. :)
Those pics are of Emerald Dragon.  :wink:

Kind of an understandable mistake to make (well, almost)... ;)

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_joshuaTurbo

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Re: Emerald Dragon QQs...
« Reply #23 on: August 03, 2016, 06:59:09 AM »
Emmy Dragoo is so very very excellent!  Really looking forward to trying it out!!

Necromancer

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Re: Emerald Dragon QQs...
« Reply #24 on: August 03, 2016, 07:20:01 AM »
Emmy Dragoo is so very very excellent!  Really looking forward to trying it out!!


Bitch, please.  We haven't forgotten you tried.... and failed.  :P
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NightWolve

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Re: Emerald Dragon QQs...
« Reply #25 on: August 03, 2016, 07:51:05 AM »
Emmy Dragoo is so very very excellent!  Really looking forward to trying it out!!
Bitch, please.  We haven't forgotten you tried.... and failed.  :P

Oh wow, that's a nice review. I'm adding it to my project page review links.

nectarsis

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Re: Emerald Dragon QQs...
« Reply #26 on: August 03, 2016, 09:52:03 AM »
Hot damn that looks awesome.  :mrgreen:

couldn't agree more  :clap: :clap:
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SavagePencil

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Re: Emerald Dragon QQs...
« Reply #27 on: August 04, 2016, 08:51:14 AM »
I should double check this when I get home, but I believe it was in the Emerald Dragon manual that it showed a picture of the Avenue Pad 6.  I can't find a scan of the manual online, but I was wondering if there were shortcuts assigned to some of the extra buttons?

SavagePencil

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Re: Emerald Dragon QQs...
« Reply #28 on: August 08, 2016, 03:21:07 AM »
Can anyone translate what the shortcuts are for a 6-button controller?


xelement5x

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Re: Emerald Dragon QQs...
« Reply #29 on: August 08, 2016, 04:26:38 AM »
Can anyone translate what the shortcuts are for a 6-button controller?



It doesn't look that helpful

Buttons 5 and 6 are remaps of buttons 2 and 1 respectively.  Button 3 looks like it is for Map.  I can't make out the Kanji for button 4.  Maybe it's to open a party menu?
« Last Edit: August 08, 2016, 04:33:47 AM by xelement5x »
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