I think I've overwhelmed HuC's use of graphics banks.
#incspr(VacuumEyeL,"spr/vacuum_eyes.pcx", 0,0,2,7);
#incspr(VacuumEyeR,"spr/vacuum_eyes.pcx", 32,0,2,7);
- Result, ROM compiles and plays fine.
#incspr(VacuumEyeL,"spr/vacuum_eyes.pcx", 0,0,2,8);
#incspr(VacuumEyeR,"spr/vacuum_eyes.pcx", 32,0,2,8);
Result:
pass 1
#[1] main.s
13326 1A:A001 .dw $0
Bank overflow, offset > $1FFF!
#incspr(VacuumEyeL,"spr/vacuum_eyes.pcx", 0,0,2,10);
#incspr(VacuumEyeR,"spr/vacuum_eyes.pcx", 32,0,2,10);
Result - ROM compiles, but won't run, at all.
I've tried the normal moving around the include lines, but no matter where I put them, I get the same result. Have I hit HuC's limit for graphics? Can I force banks in HuC?