Author Topic: Supergrafx vs Everdrive freezing in Daimakaimura  (Read 1556 times)

hyrulebr

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Re: Supergrafx vs Everdrive freezing in Daimakaimura
« Reply #15 on: August 27, 2016, 04:00:20 PM »
Hi

I opened the console and did a deeper cleaning in the HU card connector but SAME results.

Other games like 1941 Counter attack (SGX game) runs for about 4 hours without any problem...

I don't know what else to do. (ok, I can buy these games but are too much expensive these days...)


mickcris

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Re: Supergrafx vs Everdrive freezing in Daimakaimura
« Reply #16 on: August 27, 2016, 04:15:33 PM »
you could open a thread in sales section and see if someone wants to trade for a v1.  although not sure you will get any takers but you could try.  also do the same thing on the everdrive forum.

i recently got my shuttle working by installing a region mod.  not sure why it worked and cant guarantee it would work on yours, but that is something to try also if you are desperate. that could also cause it to not work at all depending on the mod you do.

hyrulebr

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Re: Supergrafx vs Everdrive freezing in Daimakaimura
« Reply #17 on: September 21, 2016, 03:36:23 AM »
To end story, I not be able to solve it.  :(

My technican exchange the caps, clened and lubrificated the Hucard port but nothing work. (also installed RGB mod!)

I tried one hundred times to get the "right position" of TED in the HUCARD port, but everytime the glitches and freezing comes back.

I gave up and bought a Daimakaimura on Ebay for $ 46 boxed... Looking now for Granzort loose or boxed for a good price...

Mauricio


Keith Courage

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Re: Supergrafx vs Everdrive freezing in Daimakaimura
« Reply #18 on: September 30, 2016, 05:41:14 PM »
I bet a version 1 everdrive would work or possibly a gameofyou flash card.

gojira1954

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Re: Supergrafx vs Everdrive freezing in Daimakaimura
« Reply #19 on: October 11, 2016, 10:31:32 PM »
I tried this out - works OK for me with 2.4 everdrive on a supergrafx.
I don't like this game, mainly because I suck at it;

I got to the upward scrolling level after shooting that vid, couldn't see any problems with graphical corruption.
Anyone able to make a patch for the game for invincibility?
I found this on other forums;
invincible: FFCB58:01 #]
{ -, 1, 0, 1, 0xF82AE8, 20, "Invincible" }
But how to make a patch?

hyrulebr

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Re: Supergrafx vs Everdrive freezing in Daimakaimura
« Reply #20 on: October 12, 2016, 01:20:07 AM »
Hi

Nice BVM!  :clap:

Some SGX works and some don't. But as far as I know it's a TED problem.

I bought an TED 1.2 on ebay and I will try if the problem will be solved.

Mauricio

Bonknuts

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Re: Supergrafx vs Everdrive freezing in Daimakaimura
« Reply #21 on: October 12, 2016, 07:54:59 AM »
I tried this out - works OK for me with 2.4 everdrive on a supergrafx.
I don't like this game, mainly because I suck at it;

I got to the upward scrolling level after shooting that vid, couldn't see any problems with graphical corruption.
Anyone able to make a patch for the game for invincibility?
I found this on other forums;
invincible: FFCB58:01 #]
{ -, 1, 0, 1, 0xF82AE8, 20, "Invincible" }
But how to make a patch?
That's a ram patch. Someone would need to trace the code that accesses it, and modify rom code. AFAIK, TED doesn't support ram patches. The old Tototek card did, though. And there was even a physical switch to turn it on and off in real time.

hyrulebr

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Re: Supergrafx vs Everdrive freezing in Daimakaimura
« Reply #22 on: December 06, 2016, 11:43:26 AM »
Hi

Just to everybody knows, problem was solved with a TED 1.2.

Working perfect!  8)


Bonknuts

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Re: Supergrafx vs Everdrive freezing in Daimakaimura
« Reply #23 on: December 06, 2016, 12:17:39 PM »
TED 2.5 solves it too.

hyrulebr

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Re: Supergrafx vs Everdrive freezing in Daimakaimura
« Reply #24 on: December 06, 2016, 09:25:30 PM »
TED 2.5 solves it too.

Sure? Did you tested with a Sgx that didn't work with v2.4 and now is working with v2.5?

Because some lucky guys have sgx what works even with v2.4...

Bonknuts

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Re: Supergrafx vs Everdrive freezing in Daimakaimura
« Reply #25 on: December 08, 2016, 04:26:40 AM »
I run a v2.4 on my SGX+SCD combo without issue. But I also run a 12v 1.2A adapter with a pass-through cable (adapter runs both components).

MNKyDeth

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Re: Supergrafx vs Everdrive freezing in Daimakaimura
« Reply #26 on: December 08, 2016, 12:52:06 PM »
I use a SGX + TED v2.4

Same boat as Bonknuts though. I use a regulated power supply 12v that powers both parts of the system. SGX + SCD2.

Never had a problem yet.

SmokeMonster

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Re: Supergrafx vs Everdrive freezing in Daimakaimura
« Reply #27 on: December 17, 2016, 09:41:50 AM »
I had very similar issues, but luckily mine were resolved by cleaning the cart slot and finding the perfect way to insert it. I'm also using a regulated 9v (2A I believe) aftermarket power supply if that matters, and my SGX is recapped and RGB amped.

I'm convinced that the SGX problems are related to the PCB thickness of v2.4. The thickness of the v2.4 carts varied greatly due to some new supplier Krikzz was using. See the pictures here. My guess is that he might have standardized the PCB thickness again in v2.5.

iCach0

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Re: Supergrafx vs Everdrive freezing in Daimakaimura
« Reply #28 on: January 23, 2017, 10:44:42 AM »
I had very similar issues, but luckily mine were resolved by cleaning the cart slot and finding the perfect way to insert it. I'm also using a regulated 9v (2A I believe) aftermarket power supply if that matters, and my SGX is recapped and RGB amped.

I'm convinced that the SGX problems are related to the PCB thickness of v2.4. The thickness of the v2.4 carts varied greatly due to some new supplier Krikzz was using. See the pictures here. My guess is that he might have standardized the PCB thickness again in v2.5.


Same here, SGX recapped RGB modded and using a RetroDC PSU. My TBED is 2.4 as well and I'm experiencing the same glitches.

When you say you're convinced it's a thickness issue, do you know if it's thicker or thinner than it's supposed to be?

sirhcman

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Re: Supergrafx vs Everdrive freezing in Daimakaimura
« Reply #29 on: January 24, 2017, 11:20:20 AM »
I had very similar issues, but luckily mine were resolved by cleaning the cart slot and finding the perfect way to insert it. I'm also using a regulated 9v (2A I believe) aftermarket power supply if that matters, and my SGX is recapped and RGB amped.

I'm convinced that the SGX problems are related to the PCB thickness of v2.4. The thickness of the v2.4 carts varied greatly due to some new supplier Krikzz was using. See the pictures here. My guess is that he might have standardized the PCB thickness again in v2.5.


Same here, SGX recapped RGB modded and using a RetroDC PSU. My TBED is 2.4 as well and I'm experiencing the same glitches.

When you say you're convinced it's a thickness issue, do you know if it's thicker or thinner than it's supposed to be?


Hey glad you made it over here! I was the one in MLiG live stream chat who told you to stop by and see if anyone here could help you out :)

Hope you are able to get the issue resolved, there are a lot of smart people here who hopefully can give some insight into the issue