People all across the internet have been discussing PCE/Turbo RGB for years, which has led to all kinds of variations where one mod seems to work fine for one person's equipment, but not for everyone, etc.. This makes it hard to sift through all the information now and know which methods are correct all around, and which ones aren't
Currently my only RGB modded PCE system is a PC-Engine Duo-R. It was originally a doujindance special from probably 5 years ago where one of the colors started to fail, then failed completely. As it was still years ago, I just slapped together a simple transistor amp mod similar to the one at the bottom of this link (
http://www.mmmonkey.co.uk/pc-engine-rgb-mod/). I plugged it back in and it worked, so my ignorant self considered it fine. From what I've read this method has the video signals at improperly high voltages and probably other things wrong as well. I'm by no means an expert on proper analog video circuits, but I'm much better soldering and can understand the stuff in general now rather than it just seeming like the right magical mix of components gives you working RGB.
1.) So what are some proper methods for getting correctly spec'd RGB? I fully understand where to tap RGB from the system and ways to get it out of the system. What I need to know is what is in between to get the signals correctly amped/boosted/terminated/whatever. If all I need are a small number of cheap components per a signal, then I would maybe prefer that over a more expensive pre-made solution (though I am open to a good price-to-convenience ratio solution).
a.) One solution I've seen posted is this
http://www.gamesx.com/grafx/pce_rgb.jpg . Looks like just a more complex version of the mmmonkey transistor amp, but I'm hoping the additional components in this one bring it to correct voltages and such. Is there anything wrong with this solution?
b.) There's this premade solution
http://www.tg16pcemods.com/rgb-amp.html . It doesn't account for csync, but otherwise is everything fine about it?
c.) Any other 'proper' RGB mods?
2.) Most people seem unconcerned about tapping csync from PCE hardware since composite video based sync (CVBS) seems to work fine in most applications. Well, I recently got a professional AV switch that only works with csync and/or horizontal + vertical sync, so CVBS is out of the question for me now. I know where to tap the signal, but I don't know what needs to be done to properly amp it to the correct levels. Will the transistor method from the gamesx link above work fine? Are their reasonably priced pre-made PCE RGB solutions that account for csync as well? I'm aware I could probably use a LM1881 sync stripping solution on CVBS to get csync, but I prefer to use csync from the console if it's actually outputting it (though I would be interested in technical reasons for if a LM1881 solution is 100% as good as console native csync, if it isn't, or other caveats).
Also, whatever methods turn out to be 'correct' I'd be interested to know the technical reasons why they are correct so I can learn as well. "Well, the X resistors connected to Y bring the voltage level down to the proper Z spec" or whatever the explanation might be.