Author Topic: how could some PCE games achieve parallax scrolling?  (Read 1391 times)

Digi.k

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Re: how could some PCE games achieve parallax scrolling?
« Reply #30 on: March 23, 2017, 04:39:01 AM »



Artabasdos

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Re: how could some PCE games achieve parallax scrolling?
« Reply #31 on: March 23, 2017, 02:12:45 PM »

Digi.k

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Re: how could some PCE games achieve parallax scrolling?
« Reply #32 on: April 02, 2017, 09:42:32 PM »

geise

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Re: how could some PCE games achieve parallax scrolling?
« Reply #33 on: April 03, 2017, 04:31:17 AM »
COMPUTER MAGIC!

SuperDeadite

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Re: how could some PCE games achieve parallax scrolling?
« Reply #34 on: April 03, 2017, 04:40:27 AM »
There are NES games with multiple layers of parallax.  If the NES can do it, the PCE most certainly can.
And also the mighty NeoGeo only has one background as well.
Stronger Than Your Average Deadite

geise

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Re: how could some PCE games achieve parallax scrolling?
« Reply #35 on: April 03, 2017, 04:55:50 AM »
There are NES games with multiple layers of parallax.  If the NES can do it, the PCE most certainly can.
And also the mighty NeoGeo only has one background as well.
Didn't some neo games use raster effects for line scrolling like Operation Ragnarok and Galaxy Fight?

ccovell

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Re: how could some PCE games achieve parallax scrolling?
« Reply #36 on: April 03, 2017, 01:43:49 PM »
Yes, the Neo-Geo has a single non-scrolling background, used mainly just for score and text display.  Everything else is Sprites.  It's sprites all the way down.

But apparently, the sprite RAM can be modified mid-screen, allowing for per-scanline scaling & scrolling effects.  (As in Ragnarok, intro to Sengoku 2)

fragmare

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Re: how could some PCE games achieve parallax scrolling?
« Reply #37 on: April 04, 2017, 05:28:07 AM »
Yes, the Neo-Geo has a single non-scrolling background, used mainly just for score and text display.  Everything else is Sprites.  It's sprites all the way down.

But apparently, the sprite RAM can be modified mid-screen, allowing for per-scanline scaling & scrolling effects.  (As in Ragnarok, intro to Sengoku 2)

Which I still think is hilarious.  I almost think of the PC-Engine as the 8-bit era's NeoGeo... technically an 8-bit system (like the NeoGeo is technically a 16-bit system), but it's sheer power allowed it to compete with other systems that came much later.

elmer

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Re: how could some PCE games achieve parallax scrolling?
« Reply #38 on: April 04, 2017, 05:57:40 AM »
Which I still think is hilarious.  I almost think of the PC-Engine as the 8-bit era's NeoGeo... technically an 8-bit system (like the NeoGeo is technically a 16-bit system), but it's sheer power allowed it to compete with other systems that came much later.

Oooooo ... you've got to be careful there with bringing "technical" realities into the equation, since that makes the SNES an 8-bit system too, and the Nintendo Fanboys will go wild and attack!  :wink:

Digi.k

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Re: how could some PCE games achieve parallax scrolling?
« Reply #39 on: April 04, 2017, 08:42:02 AM »
« Last Edit: April 04, 2017, 08:47:37 AM by Digi.k »

esteban

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Re: how could some PCE games achieve parallax scrolling?
« Reply #40 on: April 07, 2017, 01:55:44 PM »
Damn.
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