I just want to thank my first-grade teacher, Ms. Bint, my family, and God for the Good Life I am blessed with. The High Life.
Miller High Life.
BACK ON TOPIC: I actually went from barely tolerating Pat & Ian to --> regular listener.
I can't watch the videos, but I listen to the podcast. Sure, there are frequent segments that irk me... but overall I am entertained (and I have fun critiquing them). I don't think I can read/watch/listen to anything I am passionate about without compromising in some way.
A lot of pop culture conversations are pure drivel (weak evidence to support claims), anyway, so *by their very nature* they will annoy a certain segment of their audience.
Very few people can produce a large *quantity* of high *caliber* content.... (Pat & Ian do not...just to be clear)
Techmoan (YouTube) is someone who never annoys me. I love his stuff. But he doesn't deal with the hyper-opinionated-shitefest that surrounds video game conversations. So, he has it easy.
BACK ON TOPIC, FOR REAL: I just realized this thread was supposed to be about the viability of TG-16...
Look at the early PCE releases from the first 2 years (1987-89)...sadly, there are NOT many missed opportunities for *killer* games to localize for the NA market. This is sobering, because it means that releasing the TG-16 earlier = weaker library.
And as most folks know, the library of games will make or break a system.
Now, contrast this with NES: some of the best games, from huge franchises, were being released to huge fanfare circa 1987-1991...
SMS is a non-entity (sorry, I lived in a pro-SMS area and it was still struggling...even with local SMS rentals and a bunch of friends with SMS).
BOTTOMLINE: There weren't enough NA-friendly games in PCE library during 1987-1988 to bring over (to TG-16) sooner *and* to have sustained *steady stream* of quality games.
* Localization of RPGs was time-consuming, expensive and risky.
* could Tengen have been a key ally in beefing up TG-16 library? Possibly, but I don't see any *killer games* ... or *system sellers* Plus, Tengen would have to quickly pump them out before Lawsuit a la mode Nintendo.
* could an earlier TG-16 launch, accompanied by some success, generated more *awareness of the viability of a NA market* for NA & JP developers? Sure. Could this have spurred PCE developers to prioritize games that appealed to both JP and NA markets? Sure. This is the scenario that might have actually changed TG-16's fate, IMHO, but it is an unlikely scenario. Plus, NA developers were mostly shite (Zeta's point cannot be ignored).
* even if TG-16 had modest success in 1988 (1-year headstart)...SEGA would have pushed hard with its familiar brands + IP + "we aren't for kiddies" marketing to target key demographics...
* so, TG-16 still ends up in third place, but perhaps not a *super-distant* third place. But still distant. Actually, we have been using the wrong analogy. SEGA (and Nintendo) ran LAPS AROUND our humble TG-16. Even if TG-16's fortunes had been better, that short lead would have become meaningless by 1990-1991.
* Unless, of course, FEKA executives (e.g. Kalinske) were working for NEC. Now *that* is the alternate history I would like to see.