Author Topic: the lost games!  (Read 3026 times)

Tatsujin

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the lost games!
« on: September 25, 2006, 04:04:25 PM »
which are the most wished missing ports you liked to see on our lovely system?

for me definitely nice ports of Contra and Rastan Saga, since i'm very sure both of those would made a very good shape on the pce. it's a shame konami never thought about to bring out a contra, altough they decided to create the best looking akumajou dracula of alltime ;)

anyway the pce isn't blotchet with a lot of action plattformer. rastan saga and contra could grade up the already high quality soft line up just once more.
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PC Gaijin

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the lost games!
« Reply #1 on: September 25, 2006, 04:09:16 PM »
Contra's a good call. I'd also like to see ports of Ninja Gaiden II and III. And   a better port of Ninja Gaiden. How about the Thunderforce series? Final Fight? The PCE is woefully short of great beat-em-ups.

A PCE Shadowrun game on CD would have been awesome too. Always wanted to sample the Compile Mega CD Shadowrun.

rolins

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the lost games!
« Reply #2 on: September 25, 2006, 04:09:22 PM »
I would've like to see more arcade games from SNK. Art of Fighting and FF Special were so close to perfect that I can imagine Metal Slug or Pulstar being possible.

Tatsujin

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« Reply #3 on: September 25, 2006, 04:50:10 PM »
Quote from: "rolins"
I can imagine Metal Slug or Pulstar being possible.

i recently discussed this with keranu, and he showed some nice and very colorful ports in the range of the pce palette.

altough the games wouldn't be possible as a 1:1 port from the neogeo, they would make a very good shape i believe!

but those "new" generation games on the NG came out when the time of the PCE was almost expired, so there was no further interests in porting such titles, since PSX and saturn offers a much more powerful platform to port such nice 2D arcade games!
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the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

runinruder

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the lost games!
« Reply #4 on: September 25, 2006, 04:55:53 PM »
Phantasy Star II on CD and Chaos Legion on chip.
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Keranu

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the lost games!
« Reply #5 on: September 25, 2006, 07:46:35 PM »
Haha, Chaos Legion on chip :lol: .

Paranoia Dragon likes to talk about games he would've loved to see ported to the Turbo, and I agree with a lotta his choices, like Contra, Ninja Turtles (four player beat'em up!), Final Fight, etc... Pretty much I would've loved to see any decent run n' gun or beat'em up ports on the system.
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SignOfZeta

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« Reply #6 on: September 26, 2006, 12:11:49 AM »
Well, its not a port, but really would have liked to see Aim for the Top!: Gunbuster volume 3 come out. It really sucks it got cancelled leaving episodes 5, and 6 unrepresented in game form.

Black Tiger

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the lost games!
« Reply #7 on: September 26, 2006, 07:05:14 AM »
Back in the day, I thought that Final Fantasy would be perfect for PCE CD, since they could add more depth to the story and include voices and CD music, let alone cinemas. Especially when FFVI used so much more original art than the previous SFC games.

I also held out hope for Super Street
Fighter II Turbo/X
done properly(scrolling bg's) on Arcade CD.

When Dracula X came out, I hoped for a branching Contra game with as much variety in graphics, animation and sfx. It'd be worth it just for a similar CD remix soundtrack.

I still haven't played Monster World IV, which looks like fun and looks like it has the best graphics on Megadrive. A PCE version would've more or less completed the series on a single console, if you count New Adv Island as a version of Wonderboy.

A remake of Phantasy Star would've been cool on CD, or even a slightly upgraded port to HuCard.

I once had a dream where I was playing my newly imported CD2 Mega/Rock Man game. It still looks better in my mind than the way they went with MMX and the 16-bit+ MM's.

Final Fight on PCE CD is a given, since it could've had the color of the SFC version with the detail of the Mega-CD version and it would'nt have needed scrolling bg's in the few places the arcade had them(but they could've still been done).

The game I most wish was on PCE and I plan to port someday if I can ever learn the skills to do it, is Black Tiger. It's the best arcade game of all time. It looks great, but a relatively perfect port would be no problem.
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guyjin

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the lost games!
« Reply #8 on: September 26, 2006, 01:02:54 PM »
One of my favorite sleeper hits for the NES, The Guardian Legend, would have been awesome on the Turbo; less (or no!) slowdown, bigger color pallete... would've been gorgeous.

Another NES game that would have been great on the turbo is River City Ransom (or whatever the Famicom version is called - Kunio something.)
It's been said before, but I'll say it again: the Turbo needed more beat-em-ups.

Had Hudson/NEC bothered to do a real RPG on HuCard, they could have gotten Miracle Warriors from the SMS. Only 256k - I think it could easily have fit onto a card with gfx improvements.

moving on to 16bit ports, I think the PCE could have done Faceball 2000 as well or better than the SNES did, being a faster machine and all. FB2k, IIRC, has (one of?) the lowest color counts for a SNES game ever, and it isn't an FX game. Not that Faceball 2000 is a great game, but it would have proven that the PCE could do 3D.

And I realize it's an impossible dream, and some here will call me a snerd for saying it, but Secret of Mana on SCD(or ACD!) would have been awesome.

and speaking of the impossible, a Phantasy Star collection on SCD would have been wonderful - would have gotten some needed cash in Sega of Japan's pocket, and probably wouldn't have affected american genny sales at all. I often wonder why they didn't do this with the Sega ports they did get.
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Tatsujin

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the lost games!
« Reply #9 on: September 26, 2006, 01:32:02 PM »
Quote from: "guyjin"

Another NES game that would have been great on the turbo is River City Ransom (or whatever the Famicom version is called - Kunio something.)
It's been said before, but I'll say it again: the Turbo needed more beat-em-ups.


here, see what we already got :)

Downtown Nekketsu Monogatari:
http://www.pcecp.com/index.php?mode=catalog&action=images

the rub is, it isn't that easy to get one and if ,you have to spend a lot of credits :cry:

also the faceball thing we got.

http://www.pcecp.com/index.php?mode=catalog&action=images
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the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

guyjin

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the lost games!
« Reply #10 on: September 26, 2006, 02:40:49 PM »
:o how did I not know about this! I must find it!
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nodtveidt

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the lost games!
« Reply #11 on: September 26, 2006, 02:45:52 PM »
Quote from: "guyjin"
I think the PCE could have done Faceball 2000 as well or better than the SNES did, being a faster machine and all. FB2k, IIRC, has (one of?) the lowest color counts for a SNES game ever, and it isn't an FX game. Not that Faceball 2000 is a great game, but it would have proven that the PCE could do 3D.

By use of simple raycasting, I believe the PCE could have handled this game just fine. I think FB2K uses raycasting anyways. Anyways, I might do a short little raycasting demo for the PCE to see if the machine could really handle this...the CPU has more than enough power but the planar video memory might make it difficult.

I would have liked to have seen a PROPER port of Golden Axe. The existing PCE port SUCKS HARDCORE! :evil:

Tatsujin

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the lost games!
« Reply #12 on: September 26, 2006, 02:50:21 PM »
Quote from: "guyjin"
:o how did I not know about this! I must find it!
good luck!! :D

see it sometimes in the shops but always costs about 15'000Yen (US$140). i believe on ebay you can't find it below this price, if even there is one on sale!
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

guyjin

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the lost games!
« Reply #13 on: September 26, 2006, 03:30:30 PM »
:cry:
*sob*
 :cry:

300 bucks. I won't even put down $150+ for Drac X, and I'm sure this is not as good a game.  And the guy doesn't even show the disc itself, so I call shenanigans.
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Black Tiger

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the lost games!
« Reply #14 on: September 26, 2006, 04:03:34 PM »
Quote from: "guyjin"

Had Hudson/NEC bothered to do a real RPG on HuCard, they could have gotten Miracle Warriors from the SMS. Only 256k - I think it could easily have fit onto a card with gfx improvements.


I was going to mention MW, but I already listed quite a few games and Miracle Warriors is already 16-bit enough. The main thing that would've improved it on any system would've been a larger sized cart or CD. Then the battles and map could be full(er) screen and animation could be added. But again, not that it needs improvement.


Quote
how did I not know about this! I must find it!


Well, at least one of us had a dream PCE port come true.  :)
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