Author Topic: the lost games!  (Read 3029 times)

Tatsujin

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the lost games!
« Reply #105 on: October 02, 2006, 11:17:18 PM »
Quote from: "Black_Tiger"
Quote from: "GUTS"
Daytona USA is still the best racing game I've ever played.


You know what, it's also still my favorite too. I've loved the original Saturn version since I bought it + the system at the early launch.

you know, mine as well (exept of out run, thats de best ever created). but the arcade one only, i never would go for the saturn-"burnin' the eyes out of your head alive"-version :D
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Digi.k

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the lost games!
« Reply #106 on: October 03, 2006, 03:17:53 AM »
meh I wished daytona on the Saturn had the 3D engine used in sega rally..

That said.. Gimme Daytona USA on the Dreamcast anyday.. although you have to tweak the analogue controls because the default has stupidly high response.  great new tracks and great B Univ music!

Black Tiger

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the lost games!
« Reply #107 on: October 03, 2006, 07:00:05 AM »
Quote from: "Digi.k"
meh I wished daytona on the Saturn had the 3D engine used in sega rally..

That said.. Gimme Daytona USA on the Dreamcast anyday.. although you have to tweak the analogue controls because the default has stupidly high response.  great new tracks and great B Univ music!


Have you tried Daytona Championship Circuit Edition? The default U.S. soundtrack was made for Keranu.

"Fly like the sons of angeeeellurssuhhh...(!)"

"How does it feel to be a winner? Descended from heaven!"

But I believe that the U.S. version has better overall 3D, but it might be the other way around. The japanese version at least has netlink play, which makes it a must own.

I couldn't really get into CCE or the DC game, because CCE felt too different didn't look as arcadey and the DC version didn't have an option for arcade faithful graphics and I hate analog.

A Daytona USA port for PC Engine would be cool. Whether it was a Victory Run/Out Run or overhead Motoroader/Off Road style. On CD it could retain the sound effects and music of the arcade. On HuCard, it'd be cool if they put an excellerator chip inside to make some kind of cool pseudo 3D effects.
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Keranu

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the lost games!
« Reply #108 on: October 03, 2006, 11:48:43 AM »
Quote from: "Black_Tiger"

Have you tried Daytona Championship Circuit Edition? The default U.S. soundtrack was made for Keranu.

"Fly with the sons of angeeeellurssuhhh...(!)"

"How does it feel to be a hero? Descended from heaven!"

I don't think I've heard played or heard this version, but that sounds a lot like that Sega of America band who did the music for the USA version of Cyber Speedway - which has a AWESOME soundtrack!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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Contact we have ignition!
« Reply #109 on: October 03, 2006, 01:19:52 PM »
Quote from: "Keranu"
Quote from: "Black_Tiger"

Have you tried Daytona Championship Circuit Edition? The default U.S. soundtrack was made for Keranu.

"Fly with the sons of angeeeellurssuhhh...(!)"

"How does it feel to be a hero? Descended from heaven!"

I don't think I've heard played or heard this version, but that sounds a lot like that Sega of America band who did the music for the USA version of Cyber Speedway - which has a AWESOME soundtrack!


"Spreeeeead yoooour wiiiiings!"

Here ya go Keranu-
http://www.superpcenginegrafx.com/daytonaccetitle.mp3


If someone were to purposely give Daytona USA the Team America treatment, it would sound exactly like this.

Every line is gold and the song could easily have double meaning.

Once again, like Technocop, I'm glad that someone happened to remind me of this game, because I now have a new appreciation for it.  :P
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MottZilla

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the lost games!
« Reply #110 on: October 03, 2006, 03:17:32 PM »
On the point of the SFC, and esspecially slowdown and few sprites on screen at once. The key thing to remember about the SFC/SNES is that they sacrified the processor to keep costs down, but also left the door open with the expansion pins on the cartridge edge connector. The SNES equipped with some of it's best expansion chips is certainly nothing to be taunted. The SA-1 certainly fixed the slowdown issues, as could the SuperFX. Even the C4 chip helped with handling sprites.

So definitely don't belittle the SNES. It's a very well designed system with plenty of potential. And that goes for the PC-Engine too. Sadly though it's business and not every developer had the time and experience to make certain things a reality for our classic systems. But I'm pretty sure that both the SFC and PCE are capable of some of the things we dream.

Games I'd have liked to see for PCE:
Street Fighter II' Arcade CD-ROM - I liked the HuCard version. It stands up well but the music certainly could have been nicer. I'm not picky which version of SF2, but any done fully exploiting the potential of the PCE+ACD would have been awesome.
Mortal Kombat Arcade CD-ROM - No home system ever got this one right. Genesis lacked color depth, memory for graphical detail, and sound quality. SNES had the potential for the color depth and sound, but we all know how that turned out. PC-Engine certainly had the color depth needed and with the CD-ROM for audio I imagine something pretty good was possible. Plus with CD-ROM storing graphics the animations would be fluid and not cut down for a cartridge.
Teenage Mutant Ninja Turtles (Arcade Original) Arcade CD-ROM - This would have been awesome, esspecially with 4 players via the multitap! This one truely would have been amazing.

I'm sure I could think of more. Thinking about this also makes me think about what could have been done on the SNES with a good expansion chip and CD-ROM attachment.

nodtveidt

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the lost games!
« Reply #111 on: October 03, 2006, 04:11:45 PM »
Quote from: "MottZilla"
Mortal Kombat Arcade CD-ROM

This is rumoured to actually exist, although I don't know of anyone with even a prototype of the game. As far as I know, it was to be one of the games slated to bring the ACD stateside. But whether it was completed, or even started, is beyond me. Someone promised me some screenshots of a prototype of the game in action but, surprise surprise, never produced them.

thewestexit

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the lost games!
« Reply #112 on: October 03, 2006, 06:27:09 PM »
As for Mortal Kombat, the rumor I remember hearing is that Midway/Williams/whoever actually approached TTI about doing this game, and the heads at TTI flat out refused.  If that rumor is true, then I'm guessing there would be no screenshots of this one.
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GUTS

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the lost games!
« Reply #113 on: October 03, 2006, 07:10:48 PM »
I remember that rumor, I think that was even printed in VG&CE back in the day?  Or maybe it was Quarterman in EGM, one of the two.

Keranu

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Re: Contact we have ignition!
« Reply #114 on: October 03, 2006, 09:43:38 PM »
Quote from: "Black_Tiger"
[
Here ya go Keranu-

http://www.superpcenginegrafx.com/daytonaccetitle.mp3

If someone were to purposely give Daytona USA the Team America treatment, it would sound exactly like this.

That song was killer! Thanks a ton for uploading it for me, I really enjoyed it! It wasn't the same Sega band I posted earlier, but still a great song nonetheless. I like how it ends with the music stopped and the singer just saying some jumbo, like the quote you posted "How does it feel to be a winner? Descended from heaven!" .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Tatsujin

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the lost games!
« Reply #115 on: October 03, 2006, 09:53:25 PM »
when keranu talked about gomola in the other thread, how i'm missing a port of UPLs mutant night :cry:  :cry: especialy since there aren't any ports on any homesystems of that fabulous game from my teenager hood!
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Keranu

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the lost games!
« Reply #116 on: October 03, 2006, 09:55:21 PM »
What is Mutant Night? Is it related to Gomola Speed?
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Tatsujin

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the lost games!
« Reply #117 on: October 03, 2006, 10:05:06 PM »
no no, only the same softhouse :)

it's a kind cutie alien in a plattformer which can shoot big ballbullets out of his big cyclopseye. it's quite related to atomic robokid:

1st level:


big transformation:


robokid? ;)


dear god, how i like this typical UPL  bionic style!! :D
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the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Keranu

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the lost games!
« Reply #118 on: October 03, 2006, 10:10:48 PM »
So that creepy thing has his own game! I have seen that little guy before and I think I've seen him in Atomic Robo Kid, but I never knew he had his own game. NFG has that thing on his website somewhere, I was wondering why he had that :D . I got to play that game, looks fun. I enjoy Atomic Robo Kid.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Tatsujin

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the lost games!
« Reply #119 on: October 03, 2006, 10:24:23 PM »
yes, in that specific wood level in atomic robokid, he has a small appear. if you catch him before he left the screen, you will receive 1up :)
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^