Author Topic: the lost games!  (Read 3028 times)

Tatsujin

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the lost games!
« Reply #15 on: September 26, 2006, 05:38:33 PM »
oh just found an other missing port. Daiku no Gensan aka Hammerin' Harry!! why the heck Irem didn't port that fabulous and especially in japan so popular game? they brought all the other splendid titles from their repertoire such as mr. heli no daibouken, legend of hero tonma, ninja spirit/saigou no nindou, vigilante (and r-type by hudson) in very nice as well as close arcade ports but just forgot the poor gensan :cry:

unfortunately the GB, FC and SFC ports aren't arcade equal. in the PCE it could be! so there is no daiku no gensan exist outside the arcades!! so IREM, why not?? :cry:
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Tatsujin

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the lost games!
« Reply #16 on: September 26, 2006, 05:40:11 PM »
Quote from: "Black_Tiger"

Quote
how did I not know about this! I must find it!


Well, at least one of us had a dream PCE port come true.  :)

praise the lord :D
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the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
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vestcoat

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the lost games!
« Reply #17 on: September 26, 2006, 09:16:45 PM »
Quote from: "guyjin"
O
And I realize it's an impossible dream, and some here will call me a snerd for saying it, but Secret of Mana on SCD(or ACD!) would have been awesome.


Magicoal (SCD) is similar in style to Secret of Mana and even has two-player mode.  It's also cheap.

Faceball is cheap but not spectacular.  I think it's worth just because it's as close as you're going to get to a FPS on the PCE.

As far as that seller with Downtown Nekketsu Monogatari for $300, 16-bit/Mad Gear does charge some premium prices but if you're willing to shell out the bucks you can count on super fast shipping and a quality product.  I picked up a few games from him but the rare games he has are always too expen$ive.  he has uncommon games sometimes for reasonable prices.
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FM-77

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the lost games!
« Reply #18 on: September 27, 2006, 04:34:58 AM »
Secret of Mana would have been impossible to make on the PC Engine. Especially the map, that would've never worked - not even with the arcade card.

Black Tiger

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the lost games!
« Reply #19 on: September 27, 2006, 07:43:05 AM »
Quote from: "Seldane"
Secret of Mana would have been impossible to make on the PC Engine. Especially the map, that would've never worked - not even with the arcade card.


I think that even the sequal to Secret Of Mana could've been done on on PC Engine or Megadrive. It wouldn't have been exactly the same on each system, but each one could have unique strengths.

As for the map, even if they didn't give it the Wonderswan Final Fantasy warping treatment(already seen in Vasteel), the ugly warping map was my least favorite part of the game and it would be great to have a detailed 2D map instead. But Chris Covell could probably whip up a reasonable facsimily himself.

I remember the first time I played The Legend Of Xanadu II, my first reaction was how similar it looked to Legend Of Mana PSX.

Pretty much anything can be ported to anything, it's not always going to be exactly the same, but that's how we wound up with some of our favorite versions of classic games.
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Digi.k

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the lost games!
« Reply #20 on: September 27, 2006, 10:21:41 AM »
theres a lot of capcom games I would have liked on the PCE same as Konami games.

a final fight game woulda been awesome.. as would have super street fighter II turbo would have been amazing or street fighter hyper fighting

Konami... some of those MSX games would probably have played  like a dream on PCE..

oh and I would have loved the pce to have gotten its own bubble bobble.

hammerin harry I was gaggin for a conversion too as was i desperate for Dragon breed.

SignOfZeta

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the lost games!
« Reply #21 on: September 27, 2006, 11:01:31 AM »
Quote from: "Black_Tiger"


Pretty much anything can be ported to anything, it's not always going to be exactly the same, but that's how we wound up with some of our favorite versions of classic games.


Have you ever played Rampage on 2600, or maybe MSHvsSF on PS?

Yeah, anything can be ported to anything but I'll not play crap regardless of what system its on. A Seiken Densetsu game on PCE would have been...well, if it were an original title made just for PCE emphasizing the NEC side of things, that would have been nice, but honestly porting the SFC titles would have just been a pathetic joke. Worse than Strider for NES. I'd rather not go through that sort of embarrassment.

guyjin

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the lost games!
« Reply #22 on: September 27, 2006, 11:59:41 AM »
I liked NES strider.  :(
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Black Tiger

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the lost games!
« Reply #23 on: September 27, 2006, 12:45:34 PM »
Quote from: "SignOfZeta"
Quote from: "Black_Tiger"


Pretty much anything can be ported to anything, it's not always going to be exactly the same, but that's how we wound up with some of our favorite versions of classic games.


Have you ever played Rampage on 2600, or maybe MSHvsSF on PS?

Yeah, anything can be ported to anything but I'll not play crap regardless of what system its on. A Seiken Densetsu game on PCE would have been...well, if it were an original title made just for PCE emphasizing the NEC side of things, that would have been nice, but honestly porting the SFC titles would have just been a pathetic joke. Worse than Strider for NES. I'd rather not go through that sort of embarrassment.


Donkey Kong Country turned out just fine on Gameboy. So did The Legend Of Zelda Link's Awakening. There are countless SNES games that SNES fanboys would've said would be impossible to port to Genesis, but they still turned out fine.

But if you beleive that the SFC/SNES is 24-bit and the PC Engine is 8-bit, then I can see why you'd think it would be a pathetic joke. But even if it were that kind of a difference(like say porting Neo Geo fighters to PCE), quality ports or new versions could still be made.

Strider NES is the perfect example. Capcom took a mediocre arcade game and turned it into something great. Same with Bionic Commando.

If you're judging what a system can do only by the games, I can see how you might get crazy ideas about what's possible on PC Engine. Especially if you haven't played many of the PCE titles with better graphics.

Cartridge games were made graphic intensive with lots of recycling because of the nature of the format. The CD format took off on PCE, so simple games usually got the HuCard treatment and CD games usually emphasized quantity of graphics and gameplay over cramming as much as possible into every scene. But lots of CD games still did produce graphics as good as or better than the SFC 'standard'. But it's usually in random doses throughout a big game.

Bad ports are bad ports. They aren't technical guidebooks on the limits of a particular console.

Have you ever played World Heroes 2, Fatal Fury Special or Art Of Fighting on PC Engine? Shouldn't these be harder to port than a SFC game?
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GUTS

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the lost games!
« Reply #24 on: September 27, 2006, 01:54:46 PM »
PC Engine could have turned out Secret of Mana easily, there's absolutely nothing about that game that is even SLIGHTLY graphically impressive.  The map is the only thing that might have been tricky, but it looks like total shit on the SNES anyway so I'm sure somebody could have coded a decent "mode 7" effect that would have looked equally as shitty.  But I totally agree with  Black_Tiger, a 2D map would have looked way better anyway.  Go play Anearth Fantasy Stories if you want proof that the PCE could do any SNES RPG, it's as graphically impressive as any SNES RPG out there.

Tatsujin

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the lost games!
« Reply #25 on: September 27, 2006, 02:25:21 PM »
the SFC #1 advantage was its color palette, therefore any games came in a very colorful look, especially all those RPGs. i beliveve this would/could be the only hurdle for a possible restriction in the graphicaly aspect of view.
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Ninja Spirit

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the lost games!
« Reply #26 on: September 27, 2006, 02:28:30 PM »
Stuff like this is what I think of very heavily when I'm cutting grass, or in the shower, etc.

To me it would've been great if I saw
> A Rockman/Megaman title

> Gyruss! If there were to be a PC Engine port for Gyruss, Toccata and Fugue in D Minor would've sounded like this:

> Final Fantasy

> Out Zone by Toaplan

Tatsujin

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the lost games!
« Reply #27 on: September 27, 2006, 02:52:54 PM »
oh yes, you're so right..generally more toaplan titles i've liked to see :D

liked to see a snow. bros, wardner no mori, hishou zame or vimana as well. out zone would be just awesome! one of the best titles in the toaplan lineup.

but anyway, we got the only and one port of horror story / demon's world. very nice and unique game :D
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

SignOfZeta

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the lost games!
« Reply #28 on: September 27, 2006, 02:55:38 PM »
Quote from: "Black_Tiger"


Have you ever played World Heroes 2, Fatal Fury Special or Art Of Fighting on PC Engine? Shouldn't these be harder to port than a SFC game?


Not really. The Geo's big strength is its massively huge carts, in other words memory. That obstical was (somewhat) overcome by the arcade card. Yes, I've played all the Geo ports on PCE except World Heroes. They are nice. Fatal Fury Special especially, which is much better than the SNES, or Sega CD versions. I don't think that the PCE could do that well with KOF2003, or Prehistoric Isle 2 to save its life though.

The thing with SNES games by Square is that they often are extremely SNES-y. They are loaded with transparencies, scaling, and very high color counts. Seiken 2...maybe something passable could be done, but not Seiken 3. The SNES could barely do the stuff in Seiken 3, and the game was built totally around the strengths of the SNES. It would be like trying to do Sapphire on the SNES...oh man that would suck. No redbook audio, slowdown and flickering all over the place...what a nightmare that would be.

Yes, I have "crazy ideas" about what a system does because of the games I've played on it. WTF else am I supossed to go by? Some theoretical loyalist dream about what the machine can do? The PCE can't scale. It just can't. You can write code that scales, but that hits the CPU like a mofo. You can redraw every frame of the object you want to scale prior and load them as frames of animation (ie: Space Harrier) but that eats memory, and you try to do that with something like a world map...a lot of memory. Hundreds of full screen frames would be needed. The PCE can't do transparencies either. Just that every-other-field thing they do with shadows, and other stuff. It never looks like a transparency from a SNES, or a Saturn, or whatever. You can talk theories, and programming skill, and single screen tech demos made 10 years after the death of the system, but the shit never actually happened on the PCE during its life which leads me to believe that it was either impossible, or such a bitch that it wasn't worth it because there is no shortage of good programing in the PCE library.

I mean, its one thing if you have a five foot cock made of sand and you thing everything SNES sucks ass and you wonder what the point would be of Seiken on PCE, or even SNES in the first place, but there is such a thing as reality and reality says that you can't do Seiken 3 on a PC Engine and achieve anything that does the source material justice. You can't to Gran Turismo on the Watara Supervision, you can't do Sakura Wars 3 on the Vectrex, you can't do Viewtiful Joe on the MSX.

I mean...sure, you can make the game and sell it to people, but its really just pointless. New games that emphasize the good things about a system should be made, instead of trying to shoehorn an iMax film onto a cel phone screen.

Case in point: Zelda for GB. It was a new game made just for GB, and its actually my 2nd favorite Zelda game. Its really, IMO, quite a bit better than Link to the Past and never would have been the case if it were just a crap port of Link to the Past.

SignOfZeta

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the lost games!
« Reply #29 on: September 27, 2006, 02:59:49 PM »
Quote from: "GUTS"
Go play Anearth Fantasy Stories if you want proof that the PCE could do any SNES RPG, it's as graphically impressive as any SNES RPG out there.


That good eh? I've never played it. Is it expensive? Or more importantly, does it actually look as good as Tales of Phantasia, or DQVI? Those are pretty friggn slick, IMO.