Have you ever played World Heroes 2, Fatal Fury Special or Art Of Fighting on PC Engine? Shouldn't these be harder to port than a SFC game?
Not really. The Geo's big strength is its massively huge carts, in other words memory. That obstical was (somewhat) overcome by the arcade card. Yes, I've played all the Geo ports on PCE except World Heroes. They are nice. Fatal Fury Special especially, which is much better than the SNES, or Sega CD versions. I don't think that the PCE could do that well with KOF2003, or Prehistoric Isle 2 to save its life though.
The thing with SNES games by Square is that they often are extremely SNES-y. They are loaded with transparencies, scaling, and very high color counts. Seiken 2...maybe something passable could be done, but not Seiken 3. The SNES could barely do the stuff in Seiken 3, and the game was built totally around the strengths of the SNES. It would be like trying to do Sapphire on the SNES...oh man that would suck. No redbook audio, slowdown and flickering all over the place...what a nightmare that would be.
Yes, I have "crazy ideas" about what a system does because of the games I've played on it. WTF else am I supossed to go by? Some theoretical loyalist dream about what the machine can do? The PCE can't scale. It just can't. You can write code that scales, but that hits the CPU like a mofo. You can redraw every frame of the object you want to scale prior and load them as frames of animation (ie: Space Harrier) but that eats memory, and you try to do that with something like a world map...a lot of memory. Hundreds of full screen frames would be needed. The PCE can't do transparencies either. Just that every-other-field thing they do with shadows, and other stuff. It never looks like a transparency from a SNES, or a Saturn, or whatever. You can talk theories, and programming skill, and single screen tech demos made 10 years after the death of the system, but the shit never actually happened on the PCE during its life which leads me to believe that it was either impossible, or such a bitch that it wasn't worth it because there is no shortage of good programing in the PCE library.
I mean, its one thing if you have a five foot cock made of sand and you thing everything SNES sucks ass and you wonder what the point would be of Seiken on PCE, or even SNES in the first place, but there is such a thing as reality and reality says that you can't do Seiken 3 on a PC Engine and achieve anything that does the source material justice. You can't to Gran Turismo on the Watara Supervision, you can't do Sakura Wars 3 on the Vectrex, you can't do Viewtiful Joe on the MSX.
I mean...sure, you can make the game and sell it to people, but its really just pointless. New games that emphasize the good things about a system should be made, instead of trying to shoehorn an iMax film onto a cel phone screen.
Case in point: Zelda for GB. It was a new game made just for GB, and its actually my 2nd favorite Zelda game. Its really, IMO, quite a bit better than Link to the Past and never would have been the case if it were just a crap port of Link to the Past.