Author Topic: the lost games!  (Read 3032 times)

akamichi

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the lost games!
« Reply #75 on: October 01, 2006, 05:02:45 AM »
i'd have like to have seen:
Gradius 3
Ajax
SF2' Turbo
KOF94
Samurai Spirits
Original Kunio game (aka Renegade)
Bubble Bobble
Captain Commando (and any of the other simliar capcom side scrollers)
Kung Fu Master
Sky Shark
The other 19XX series shooters.

That's pretty much all I can think of right now.  I pretty much wanted every game I played in the arcade back in the day released on PCE. :)

Black Tiger

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the lost games!
« Reply #76 on: October 01, 2006, 07:30:30 AM »
Quote from: "SignOfZeta"
Yeah, really wish new game systems only came out about half as often as they actually do. The things are left in the dust before they are even made use of. I mean, seriously, who the hell needs an Xbox 360? Do XBox games look like shit and I just can't see it?

Well, yeah, XBox games do look pretty bad most of the time, but that's an art issue, and not a power issue. I don't see why I'd need anything that looks better than Outrun, or Orta as long as I live. I'm still being blown away by Dreamcast games so I must be an old man or something.


Ever since the end of the 32-bit era approached, I've been hoping each time that the generation would bring games with solid 60fps and no draw-in/pop-up, where 3D aspirations would no longer hamper gameplay.

But once again, developers are still trying to push the limits and the whole PS3 vs 360 will keep it that way for this generation and I now fear that it may be 20 years until we finally get games with consistantly solid graphics and therefore gameplay.


Quote from: "akamichi"
i'd have like to have seen:
Gradius 3
Ajax
SF2' Turbo
KOF94
Samurai Spirits
Original Kunio game (aka Renegade)
Bubble Bobble
Captain Commando (and any of the other simliar capcom side scrollers)
Kung Fu Master
Sky Shark
The other 19XX series shooters.

That's pretty much all I can think of right now.  I pretty much wanted every game I played in the arcade back in the day released on PCE. :)


You know what would've been cool? An original Gradius game for PCE with branching paths, kinda like Drac X and Darius. I know I already mentioned this with Contra, but once again, it just seems to make a lot of sense.

Although I don't seem to ever play beat-em-ups like Capt Commando on anything other than real arcade cabinets, it would be nice to have some more for PC Engine. I have yet to give Double Dragon, Crest
Of The Wolf and Downtown Neketsu(or whatever, -RRS) a serious try though. I don't know why COTW/Riot City gets such mediocre reviews, it looks like a decent Final Fight game to me, with huge sprites.

Again, Bubble Bobble would be perfectly suited to PCE and would completely the original trilogy. I expect at least a straight port to be developed by a homebrewer in the future and is the type of game that I once thought would be the perfect "inspiration" for an original PCE homebrew title. If we're talking dream games though, the Neo Geo Bubble Bobble games would turn out great on Arcade CD, especially if they load each level seperately.

I'd welcome pretty much any more Neo Geo ports, especially Magician Lord and Metal Slug and SS RPG.


Quote from: "stevek666"
Quote from: "guyjin"
I know this digression from the topic is partly my fault, but:

:o THE TOPIC IS WHAT GAMES YOU WISH WERE PORTED, NOT WETHER SUCH PORTS ARE POSSIBLE. :evil:

thank you.
hahahahhhahaha. I had been swept away by the recent discussions, so much so that even I forgot what the actual topic was! :)


I blame Seldane(again).
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GUTS

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the lost games!
« Reply #77 on: October 01, 2006, 07:31:40 AM »
I don't hate the snes, in fact Chrono Trigger and FFVI are 2 of my favorite games of all time.  I just think the graphics are way over rated by people easily impressed by shit, over-abused effects like mode 7.  Besides, I've played just as many SNES/SFAM as any of you guys that are sloppy in love with it, so that makes me just as qualified to judge snes graphics as anyone.

And Secret of Mana does look like shit.  The sprite limit is what, 3 f*cking enemies on screen?  Pathetic.  Wow it has pretty colors!  Let's all ignore the fact that the game can't move more than 3 enemy sprites around at once, and even that slows everything down!  Plus the animation is shitty, the collision detection is highly suspect at best, and the treasure chest opening animation is so f*cking AWFUL the sprite doesn't even touch the chest 90% of the time.  That game is just amatuer looking, half finished shit.

Part 3 looks like every other late era SNES RPG, which is nice but generic.  It's a decent game, but nothing incredible to look at by any stretch of the imagination.

nodtveidt

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the lost games!
« Reply #78 on: October 01, 2006, 10:29:41 AM »
Quote from: "Black_Tiger"
I don't know why COTW/Riot City gets such mediocre reviews, it looks like a decent Final Fight game to me, with huge sprites.

COTW/Riot Zone probably gets a lot of mediocre reviews because it's a rather mediocre game. It's fun but mediocre. Attack options are extremely limited, there's absolutely no weapons to pick up, and virtually all enemies can be defeated with a jump kick, leaving very little room for real strategy. It's good for some kill-or-be-killed fun from time to time but it's hard to take serious, as its lack of gameplay gets old pretty quickly. Final Fight was MUCH more entertaining. Even Streets Of Rage, with its much smaller sprites, was more fun.

Now there would be a great PCE port...Streets Of Rage. :)

sunteam_paul

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« Reply #79 on: October 01, 2006, 11:01:53 AM »
Crest of Wolf was a good showcase for how the Engine could do a scrolling beat em up with big sprites. It suffered from very rough and unfinished graphics, with none of the polish you expect from Husdon.
Gameplay is very samey, like a lot of games of this type. It's good if you want to zone out and play something mindless, it just goes on a bit long.
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SignOfZeta

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the lost games!
« Reply #80 on: October 01, 2006, 11:26:40 AM »
Quote from: "nodtveidt"
Quote from: "Black_Tiger"
I don't know why COTW/Riot City gets such mediocre reviews, it looks like a decent Final Fight game to me, with huge sprites.

COTW/Riot Zone probably gets a lot of mediocre reviews because it's a rather mediocre game. It's fun but mediocre. Attack options are extremely limited, there's absolutely no weapons to pick up, and virtually all enemies can be defeated with a jump kick, leaving very little room for real strategy. It's good for some kill-or-be-killed fun from time to time but it's hard to take serious, as its lack of gameplay gets old pretty quickly. Final Fight was MUCH more entertaining.


The game pretty much sucks. I have the US version. Does anyone want to trade for it? Its boring and repetitive and just will...not...end...In other words its like Final Fight, but just slightly worse.

I really think Final Fight is just a bunch of boring crap. Compared to Technos brawlers Final Fight leaves you with almost nothing to do that you didn't see in the first 1 minute of play. Kunio owns Final Fight for free, in other words.

runinruder

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the lost games!
« Reply #81 on: October 01, 2006, 11:50:32 AM »
Quote
I don't know why COTW/Riot City gets such mediocre reviews, it looks like a decent Final Fight game to me, with huge sprites.


Well, when a game delivers a line like "WHEAR'S THAT WARRANT" during its opening moments, it's pretty much setting itself up to be ripped on.  

But Riot Zone is fine as far as old-school brawling goes.  It does become tedious after a while and the animation stinks, but the gameplay is a lot like Final Fight.  I don't mind the lack of moves/weapons because I usually just mash buttons in these types of games anyway.  I wish it were as gritty as Final Fight and contained as many memorable tunes and enemies, but contrary to what some reviews say, it holds its own as a 16-bit brawler and isn't nearly as bad as, say, Rival Turf or Captain America.
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Keranu

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the lost games!
« Reply #82 on: October 01, 2006, 12:16:36 PM »
I always thought Riot Zone looked great. The game was pretty mediocre, but fun at least.
Quote from: "GUTS"

And Secret of Mana does look like shit.  The sprite limit is what, 3 f*cking enemies on screen?  Pathetic.

I don't get it, why would you need a ton of sprites on screen to make a game look like it has good graphics? That would be a nice technical feature, but I think the casual gamer isn't going to care if it has a ton of sprites on screen or only a few.

Quote from: "GUTS"
Wow it has pretty colors!  Let's all ignore the fact that the game can't move more than 3 enemy sprites around at once, and even that slows everything down!

Correct me if I'm wrong, but pretty colors is something that's going to give the player an impression of good graphics. When the artist puts color to good use, people are going to think it looks nice.

Slowdown, yeah that's annoying but that doesn't effect the actual graphics. Hell you consider games like TFIV to look great, but that game suffers slowdown too. Or for my opinion, I think Twinkle Star Sprites looks great but it will have some mad slowdown at times. Does that change my opinion on the graphics? Absolutely not.

Quote from: "GUTS"
Plus the animation is shitty...

Finally a good point. Yes the animation is pretty average, but with artwork that most gamers seem to think is very good, the animation can be ignored.

Quote from: "GUTS the Barbarian"
the collision detection is highly suspect at best, and the treasure chest opening animation is so f*cking AWFUL the sprite doesn't even touch the chest 90% of the time.

Collision detection... what does this have to do with bad graphics again? :? And as far as treasure chest animation, OH MY GOD it doesn't have over 10 frames of animation and doesn't shine or anything when you open it!! Really though, how many games back then did you see that used more than two frames of animation for opening a chest? Even games like FFVI which people really thought had great graphics only used two frames of animation. What a big loss in the graphics department.

Quote from: "GUTS"
That game is just amatuer looking, half finished shit.

I guess the artwork just didn't tickle your fancy as it did with most people. I give you respect though for sticking out like that.

Quote from: "GUTS"
Part 3 looks like every other late era SNES RPG, which is nice but generic.  It's a decent game, but nothing incredible to look at by any stretch of the imagination.

I used to think part 3 looked incredible when I first played it, but I don't think it looks so great anymore. Maybe it's because it does look pretty generic and that I prefer the more vibrant artwork of part 2 instead.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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the lost games!
« Reply #83 on: October 01, 2006, 01:33:45 PM »
Quote from: "Keranu"
I always though Riot Zone looked great. The game was pretty mediocre, but fun at least.
Quote from: "GUTS"

And Secret of Mana does look like shit.  The sprite limit is what, 3 f*cking enemies on screen?  Pathetic.

I don't get it, why would you need a ton of sprites on screen to make a game look like it has good graphics? That would be a nice technical feature, but I think the casual gamer isn't going to care if it has a ton of sprites on screen or only a few.

Quote from: "GUTS"
Wow it has pretty colors!  Let's all ignore the fact that the game can't move more than 3 enemy sprites around at once, and even that slows everything down!

Correct me if I'm wrong, but pretty colors is something that's going to give the player an impression of good graphics. When the artist puts color to good use, people are going to think it looks nice.

Slowdown, yeah that's annoying but that doesn't effect the actual graphics. Hell you consider games like TFIV to look great, but that game suffers slowdown too. Or for my opinion, I think Twinkle Star Sprites looks great but it will have some mad slowdown at times. Does that change my opinion on the graphics? Absolutely not.

Quote from: "GUTS"
Plus the animation is shitty...

Finally a good point. Yes the animation is pretty average, but with artwork that most gamers seem to think is very good, the animation can be ignored.

Quote from: "GUTS the Barbarian"
the collision detection is highly suspect at best, and the treasure chest opening animation is so f*cking AWFUL the sprite doesn't even touch the chest 90% of the time.

Collision detection... what does this have to do with bad graphics again? :? And as far as treasure chest animation, OH MY GOD it doesn't have over 10 frames of animation and doesn't shine or anything when you open it!! Really though, how many games back then did you see that used more than two frames of animation for opening a chest? Even games like FFVI which people really thought had great graphics only used two frames of animation. What a big loss in the graphics department.

Quote from: "GUTS"
That game is just amatuer looking, half finished shit.

I guess the artwork just didn't tickle your fancy as it did with most people. I give you respect though for sticking out like that.

Quote from: "GUTS"
Part 3 looks like every other late era SNES RPG, which is nice but generic.  It's a decent game, but nothing incredible to look at by any stretch of the imagination.

I used to think part 3 looked incredible when I first played it, but I don't think it looks so great anymore. Maybe it's because it does look pretty generic and that I prefer the more vibrant artwork of part 2 instead.


I think that the point GUTS was making with his non-graphics comments, is that the game isn't such a technical marvel that it would be completely impossible for a decent developer to make a PCE port that doesn't make some people vommit.
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Tatsujin

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the lost games!
« Reply #84 on: October 01, 2006, 02:32:31 PM »
Quote from: "akamichi"
Ajax
wasn't ajax the top-view heli game which using mode-7 like zoom/-scaling all the way? may be that one would've be one of the most impossible port to the pce :)

btw: what's happen to the announced port of Xexex? just seen some pre-pix in the mags back in the time. even the sky scaling/stretching and many of the rotation effects may not be possible to port, i'd liked to see the end result of it. or was it just a hoax? :P
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nodtveidt

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the lost games!
« Reply #85 on: October 01, 2006, 04:01:26 PM »
Quote from: "Tatsujin"
wasn't ajax the top-view heli game which using mode-7 like zoom/-scaling all the way? may be that one would've be one of the most impossible port to the pce :)

Ajax switched view styles a lot throughout the game. That game was hard as hell.

GUTS

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the lost games!
« Reply #86 on: October 01, 2006, 04:09:09 PM »
Quote

I don't get it, why would you need a ton of sprites on screen to make a game look like it has good graphics? That would be a nice technical feature, but I think the casual gamer isn't going to care if it has a ton of sprites on screen or only a few.


Because how many sprites it's pushing around is part of the the graphical package.  Who cares if the colors are nice if the game can only display 3 sprites?  Gate of Thunder wouldn't be considered graphically intense if it weren't for the amount of action on screen, if there were only 3 enemies at a time everybody would think it looked like shit.

Quote
Correct me if I'm wrong, but pretty colors is something that's going to give the player an impression of good graphics. When the artist puts color to good use, people are going to think it looks nice.

Slowdown, yeah that's annoying but that doesn't effect the actual graphics. Hell you consider games like TFIV to look great, but that game suffers slowdown too. Or for my opinion, I think Twinkle Star Sprites looks great but it will have some mad slowdown at times. Does that change my opinion on the graphics? Absolutely not.


If there were 3 enemy ships on screen in TFIV when the slowdown happened, then yeah, I'd say it looks like shit.  Secret of Mana is so technically underwhelming that the PCE could probably even do it BETTER than the SNES did.

Quote
Collision detection... what does this have to do with bad graphics again? :? And as far as treasure chest animation, OH MY GOD it doesn't have over 10 frames of animation and doesn't shine or anything when you open it!! Really though, how many games back then did you see that used more than two frames of animation for opening a chest? Even games like FFVI which people really thought had great graphics only used two frames of animation. What a big loss in the graphics department.


Like Black Tiger pointed out, I'm giving reasons why the game looked like shit and was easily possible on the PCE.  Besides, have you ever seen the treasure chest opening animation?  It's the most amatuer looking thing I've ever seen, the character doesn't even touch the chest half the time, and the other half the time the chest is touching his foot or head, and it shakes up and down about 50 f*cking times with 2 frames of animation.  It's just terrible looking.  If another game tried to pull that shit people would be all over it complaining about how bad it looks, but for some reason SoM gets away with all kinds of badly done crap like that.

Keranu

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« Reply #87 on: October 01, 2006, 04:26:16 PM »
All I have to say is that people think Secret of Mana looks nice because of it's visual graphics, not the processing aspects. The game could probably be easily done on PCE, but I think GUTS was also stating the visual graphics of the game "looked like shit" as well. Technically the PCE couldn't handle some colors used in SoM, as the screenshots I posted earlier show, but it does a decent enough job.

EDIT: By the way GUTS, lets settle this here. Why don't you think the PCE can handle Ranger X? I played through Ranger X and it didn't seem like anything the PCE couldn't handle to me, except that Genesis transparency effect it used only a little bit in level 2, which could be faked anyways. Other than, I'd say Gates of Thunder did anything that Ranger X did.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Bonknuts

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the lost games!
« Reply #88 on: October 01, 2006, 04:41:09 PM »
uhh-ohh

Emerald Rocker

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the lost games!
« Reply #89 on: October 01, 2006, 05:26:38 PM »
oh dear
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