Author Topic: the lost games!  (Read 3035 times)

Tatsujin

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the lost games!
« Reply #90 on: October 01, 2006, 05:37:06 PM »
punch line:

as we all know, all of the 3 systems had its weakness an strength! the SFC came up with beautiful colors and nice and smooth chip tunez but lacked a lot in speed and dynamic issues. the Mega drive in contrary was a much faster machine which was predestined for hardcore action games with raspy and brassy tunez but mostly show up a low palette in game grafx.
the PCE was the perfect mixture of both. with higher color on screen than the MD and also equal in velocity, the PCE could compete easily both of the system in almost all the genres available. and all the later cd-media and all the other adds strengthed up the system beyond anything.
although each of the system has its own unique titles which makes them all more than worth to own and praising.

a sapphire is only possible on the PCE, due to its arcade add on and tons of possible gadgetry!
an alien soldier may be is only pissible on the MD, since the action is overloaded to its max!
an axelay with all its beatiful BGs and technical gadgetry only on the SFC!

and now PLZ back to on-topic, you guys :)
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FM-77

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the lost games!
« Reply #91 on: October 02, 2006, 12:35:14 AM »
Why are you comparing Secret of Mana to various shmups? I don't get this. An action RPG doesn't need tons of sprites on-screen like a shmup does.  :wink:

nodtveidt

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the lost games!
« Reply #92 on: October 02, 2006, 02:10:51 AM »
Quote from: "Keranu"
Why don't you think the PCE can handle Ranger X?

This should be good. :lol:  :lol:  :lol:

esteban

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the lost games!
« Reply #93 on: October 02, 2006, 02:14:14 AM »
Holy crap! This thread is just beginning! :)
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FM-77

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the lost games!
« Reply #94 on: October 02, 2006, 03:35:17 AM »
Quote from: "stevek666"
Holy crap! This thread is just beginning! :)


Well, message board discussions aren't supposed to end. If they did, this board would've been long gone!  :wink:

cozzie

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the lost games!
« Reply #95 on: October 02, 2006, 06:53:04 AM »
One genre I think the Pc engine cannot complete with the other systems is driving games.

Black Tiger

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« Reply #96 on: October 02, 2006, 07:43:02 AM »
Quote from: "Tatsujin"
punch line:

as we all know, all of the 3 systems had its weakness an strength! the SFC came up with beautiful colors and nice and smooth chip tunez but lacked a lot in speed and dynamic issues. the Mega drive in contrary was a much faster machine which was predestined for hardcore action games with raspy and brassy tunez but mostly show up a low palette in game grafx.
the PCE was the perfect mixture of both. with higher color on screen than the MD and also equal in velocity, the PCE could compete easily both of the system in almost all the genres available. and all the later cd-media and all the other adds strengthed up the system beyond anything.
although each of the system has its own unique titles which makes them all more than worth to own and praising.

a sapphire is only possible on the PCE, due to its arcade add on and tons of possible gadgetry!
an alien soldier may be is only pissible on the MD, since the action is overloaded to its max!
an axelay with all its beatiful BGs and technical gadgetry only on the SFC!

and now PLZ back to on-topic, you guys :)


Speaking of getting back on-topic, I think that Sapphire could been done reasonably well on both systems. They wouldn't be pixel for pixel perfect copies, but would be similar enough to be considered decent ports. Of course, I consider the Sega-CD port of Lords Of Thunder a success and not a reason to vommit, so take that into consideration.


Quote from: "cozzie"
One genre I think the Pc engine cannot complete with the other systems is driving games.


This thread was originally a want list of dream ports for the PC Engine and has been hijacked by "can the PCE even handle any ports at all?".

But as for real actual games that exist, it all depends on the type of driving games you're refering to.

I don't know if the PC Engine "cannot complete" with MD & SFC in Racing RPG's, Top-Down Racers, Super Sprint/single-screen Racers.

But if you're refering to behind the car, driving into the screen, arcade racers, the PC Engine still has a lot of them(maybe more than either the MD or SFC do), but none are fully polygonal or anything.

I haven't played many, but I imagine that of the ones which don't have mind blowng graphics, several must still have some decent gameplay and are fun.
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esteban

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the lost games!
« Reply #97 on: October 02, 2006, 01:16:22 PM »
FACT: The PCE couldn't handle the blazing fast gameplay of Hard Drivin' on the Genesis.

FACT: I'm kidding.

I'm too lazy to look it up, but was Hard Drivin' one of the earliest polygonal "racers" to make it to a 16-bit console?
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Black Tiger

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« Reply #98 on: October 02, 2006, 01:52:52 PM »
Quote from: "stevek666"
FACT: The PCE couldn't handle the blazing fast gameplay of Hard Drivin' on the Genesis.

FACT: I'm kidding.

I'm too lazy to look it up, but was Hard Drivin' one of the earliest polygonal "racers" to make it to a 16-bit console?


I was actually going to reference Hard Drivin' in my last post, since he said "driving" instead of 'racing' games and I don't remember the PCE having any actual 'driving' games.

Does this mean we can award Falcon and Gunboat earliest awards as well? For "earliest 16-bit console polygonal flight sim" and say... "earliest 16-bit console polygonal gunboat sim"?
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GUTS

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the lost games!
« Reply #99 on: October 02, 2006, 02:07:49 PM »
I'd give it the Gunboat award, but I think F-22 Raptor on Genesis was out way before Falcon on TG16.  F-22 actually had a pretty decent frame rate, plus you could go third person and see your jet so it was very impressive for the time.  I remember that was when I first played LHX in arcades and the whole notion of being able to move around in full 3D was amazing, I couldn't get enough of those crappy old polygon games.

Black Tiger

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« Reply #100 on: October 02, 2006, 02:13:40 PM »
Quote from: "GUTS"
I'd give it the Gunboat award, but I think F-22 Raptor on Genesis was out way before Falcon on TG16.  F-22 actually had a pretty decent frame rate, plus you could go third person and see your jet so it was very impressive for the time.  I remember that was when I first played LHX in arcades and the whole notion of being able to move around in full 3D was amazing, I couldn't get enough of those crappy old polygon games.


Although I'm not a sucker for pretty graphics or technical acheivements, I was blown away the first time I saw Virtua Racing and later Daytona USA in arcades in big cities. Even though Virtua Fighter didn't seem like that big of a deal to me(in the arcade). In fact, I've never been blown away by 3D arcade graphics since Daytona.
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Keranu

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« Reply #101 on: October 02, 2006, 03:23:05 PM »
Quote from: "GUTS"
...I couldn't get enough of those crappy old polygon games.

I still can't get enough of them! Early polygons rule  8) .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

GUTS

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« Reply #102 on: October 02, 2006, 08:18:59 PM »
Daytona USA is still the best racing game I've ever played.

Black Tiger

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« Reply #103 on: October 02, 2006, 08:42:56 PM »
Quote from: "GUTS"
Daytona USA is still the best racing game I've ever played.


You know what, it's also still my favorite too. I've loved the original Saturn version since I bought it + the system at the early launch.

Of course, I'm no racing game fan. But I know what I like.
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Keranu

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« Reply #104 on: October 02, 2006, 09:09:48 PM »
I didn't really find anything special in Daytona, but I loved Virtua Racing when I was a kid, even the Genesis version. I haven't played that game in a long time, so I don't know what I would think of it today.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).