Ninja Spirit ‘ARCADE MODE’ - 1life clear
Here is a 1life clear of the PC Engine port of Ninja Sprit on 'ARCADE MODE'. The default 'PC Engine Mode' is significantly easier, mainly due to the inclusion of an energy bar and reduced threatening enemy types eg: the removal of the Samurai on stage 3, making it waaayy easier. The arcade mode however is an entirely different beast with instant 1-hit death and more enemy types and increased spawn rate. Imo, Irem should have kept the same enemy types as arcade mode and have the player maybe x3 hits, removing threatening enemies and x5 is a bit overkill and makes the game too easy.
Soldier Blade - HARD MODE - 1-life Complete
Here is a 1-Life clear of Soldier Blade completed on 'HARD'. I used to play his game back in the day on my Turbo Express but I was put off it a little by how easy it was on the default difficulty, it really is a pushover, a very nice looking and sounding game but waaayy to easy. I decided to revisit the game recently but this time playing It on Hard difficulty and boy does it make a difference! I hadn't thought about changing the default difficulty before but I think it makes this particular shooter a lot more fun than the snoozfest it was is on Normal, it's a real challenge but still not overly hard. I think this is the way to go for most console shooters thinking about it, it pushes the difficulty more in line with an proper arcade game. The main differences on Hard are the suicide bullets that the enemies leave behind when killed, it can get pretty busy on the screen at times and you have to take extra care of point-blanking certain enemies as to not get hit buy suicide spreads/bullets. There are also a lot more fast aimed sniper type attacks that have to be pre-empted.
Here is a 1Life clear of the PC Engine conversion of Image Fight on Leader Class
Played on real hardware with a padhacked Virtua Stick Highgrade and captured in glorious 480i!...
R-Type Complete CD - 1 Life Clear.
ORDYNE - Completed 1-Life
Here is a 1-Life clear of the classic PC Engine arcade conversion ORDYNE, first on YouTube? This game always impressed me the first time I saw the screenshots in the legendary C&VG guides 'The Complete Guide to Consoles' If you grew in the UK then you'll understand how this series of magazines (along with the normal C&VG monthly mag import coverage) blew our young minds exposing the magical videogame consoles that were on sale in Japan and the current UK 'grey import' boom of the late 80's.
This was a pretty decent run. Luckily I managed to get the optimal weapons I needed from the roulette bonus game. I have a timing method to semi-consistently get the exact number I need, luckily I pulled them all off in this run. As you can tell I used auto-fire. This isn't a HUGE advantage, but it's definitely easier on the fingers. This was done using a stock CoreGrafx autofire pad, hacked to work on my preferred Sega VSHG stick (full Sanwa parts) I find you don't get the same precision on the stock pads compared to a nice stick, they're terrible for shooters imo.
*Played on genuine hardware through a CRT in RGB, the only way!*
Dragon Saber - Completed 1-Life
Recently did a 1-life replay of NEXZR. Such an good game, and that music!
Splatterhouse - HARD MODE - Completed 1-life
Hi! I got some rare free time home alone so I thought I'd do a replay of the PC Engine version of Splatter house on 'HARD' mode (hold select on title screen for 3seconds) while I have a chance. The default difficulty is a little easier than the arcade, but the HARD mode feels a tiny bit harder than the arcade version with some enemies taking double damage. I made a fair few mistakes that I'm not too happy with but I was against the clock so this will do
Played on a PC Engine briefcase unit RGB modded with an Everdrive (damn, I wish I still had my original PCE games..) and a hacked pad so I can use my Sega VSHG joystick (same parts as my cab) The PCE pads are brutal compared to Sanwa parts!
Vigilante - Completed 1-credit
Here's a 1-Credit replay of the PC Engine version of Vigilante. It was always a fav PCE game of mine back when I was a young teenager. Anyway, It's pretty much arcade perfect aside from slightly less enemies on screen, and a RIDICULOUSLY hard final boss! On the arcade version he's such a pushover and can be beaten without taking a hit but for the PCE revision they turned him up to 10. I honestly don't think there is a way to kill him without taking a hit, he's pretty broken imo. This conversion falls into the same category as the MD version of Strider and Daimakaimura for home conversions that can be played at home and the same tactics will work in the arcade. which in the 8/16 bit era was pretty rare I think.
NOTE: I cant remember the PCE pads being so uncomfortable! It was such hard work to do what I wanted to do without putting extra effort into my inputs. My thumb was killing after this run, mainly from the level 3 and 4 bosses. Gimmie a Sanwa stick anyday!
Here is a 1-life clear of the excellent PC Engine shooter, Download. It's a little sloppy in a couple of places, especially on the last boss battle where I was out of position to dodge his attack. Unfortunately I was againest the clock and I didn't really have time to re-record a run. Enjoy.
*not sure how to embed YT vids?