IE: ChannelName: ***MML STUFF**** /ChannelName/ <<< Creates an endless loop of that channel. Great for efficient drum usage.
I imagine that it's easier for the original musician to see and edit these things than it is for me as just an ignorant programmer.
Being able to take advantage of the inherent repetition in music is really important for keeping the music data small.
I would think a musician using a tracker
should be able to manage adding the looping back to MML. If they can manage the goony ass effect columns of a tracker, they should be OK, I would hope.
Looping is one of the easiest parts of it, I think. Outside of ABCDEFGing.
Well, according to his post in response to Chris Covell's music-analysis video on YouTube, he doesn't use samples much.
I *believe* that things like the drums are just the classic rapidly-changing noise+wave combination.
But since I can't find any of his tracks to actually download, I can't rip them apart to confirm that ... but I'd love to have the chance to do so!
I'm surprise that you didn't mention his Misty Blue cover ...
【PC-88】Misty Blue - Opening - Turbografx 16/PC engine arrange【Deflemask】
Some of the tunes seem to have had samples, but I was also clicking on more than just the PCE tunes.
I hadn't seen the Misty Blue one. That's pretty awesome. Yuzo's compositions would sound good on a bunch of toy xylophones and kazoos. That dude's a machine.
I wonder if these are from scratch, or if some reference is used. When I was messing around testing/demonstrating that Squirrel was actually working, I was just yanking MIDIs off VGmusic.com to throw through and fiddle around.
One of my next goals personally for PCE music is to make some more elaborate music either as standalone stuff, or for upcoming games.
I intentionally kept the music in Insanity and even Atlantean relatively simple/semi repetitive and to the point, mostly to avoid having it be a distraction while playing, since they are arcade-y games.
Insanity doesn't even have good drums. I hadn't figured out how to do a good one yet, and we didn't really have time to be dicking around. The soundtrack has re-mml'd ones with actual drums instead of a little crunchy noise.
You can definitely get some pretty convincing drums without samples. I really like the kick drum I use in GNOP, Reflectron, and Atlantean.