The thing about the MSX is that it needs expansion soundchips to really sound 'good'...
Don't get me wrong the MSX PSG can put out good music if used right (USAS anyone?) But that's some "Not as good as NES" kind of good, and I'm the kind of person who doesn't even think the NES is THAT good... (Game Boy though is MUCH better because DAC)
In my personal opinion, expansion soundchips cheapen the value of the soundtrack while at the same time making the game more expensive... Yeah, the soundtrack is gonna be better with an expansion, but the system couldn't do that soundtrack without the expansion...
Personally, I'm more interested in what the system can do out of the box, which is why one of my Famitracker rules is "No expansions! Raw NES only!" and I'm all for pushing the limits of the system which is why I'm such a big fan of the Sunsoft DPCM bass and why I'm that much more impressed when I see parallax scrolling on the PC engine, the NES and the GB/GBC than when I see it on the SNES or on the MD for example... Those systems already have 2 or more BG layers out of the box, parallax for them is like, no sweat, in fact, all the more reason to be disappointed with them when they
don't do it (except on top-down games, those don't really need parallax other than some very specific instances)
And that's also why I asked about wave-phasing, that was meant to be an easy-on-the-CPU way to get sample-like instruments on the PC engine! (Kind of)
With all that in mind it's no wonder I'm so excited about Bonknuts' sampler driver, it's gonna pretty much break the limits of the PCE without the need for any expansions!
Now don't get me wrong, it's not like there aren't any exceptions, I was the one wanting to use the CD ADPCM to play percussion samples and free up a PSG channel to play something else on a HuCard game, and I've made it no secret that I'm a huge fan of the SNES, and the system uses a f***ton of expansion chips!
(
But you know, none of them are 'sound expansions', the SNES didn't need any sound expansions because it already sounds better than real life ;3)
Maybe not for HuC, but assembly (and for games, not demos) - it's doable. RPGs with SNES sampler style string leads on the PCE? Not interested? I am.
Then do it!
You've found a musician who's raring to go ... get on with it!
If you're talking about me, you're absolutely correct ;3
I am VERY interested...
(But first I gotta finish dat gaem...)
P.S. I also make Grafx in case someone didn't catch it, check out this example I did within the MD's limitations:
There's 3 overlapping layers, the tree in the middle layer is a sprite, I think you get how it works from just looking...