Er, never mind. This dumb robot doesn't know the difference between samples and psg ones. :oops:
Hahaha ... that's an easy mistake to make if you're a sane person focused on playing the games, rather than a lunatic developer-type tryin to get stuff working efficiently!
These are the ones I used for the track in catastrophy. Some a default from squirrel, and some are from dinking around with settings trying to get something I like:
Thanks, I'll take a look at the ones in Squirrel, too.
I remember Arkhan saying that he'd figured-out how to do some really nice drums, and I hope that he'll be willing to share them.
Because Deflemask's .hes exports are s*** it wasn't playing all of the drum instruments, so I've modified the .dmf a little bit in order to accommodate for the .hes export and make it play all the drum instruments...
Thank you for these, they'll be incredibly helpful!
.dmf format is perfect, because I need to be able to read from that format anyway in order to write a converter.
I can read the basic information from it now, but I haven't dived into the individual pattern information, yet, because I've been busy on the driver instead.
When I get to the point of trying to properly read .dmf files, I'll probably want to pester you and see if I can get an example file from one of your tunes.
I've got the .dmf to JIR-O's "Noroi no Fuuin" cover, but I'd like something of yours as well to make sure that I'm reading things correctly.
When I get to that point, you'll start to see me hanging out in the deflemask forums asking Delek questions.
BTW ... my driver is finally not crashing anymore, so it's on to implementing GameBoy-style envelopes.
If you didn't see the earlier messages, this is the tune that I'm converting ...
Xanadu 2, Ys 4 and Magical Chase, those 3 soundtracks do magic with the PC engine soundchip without ever using any samples!
Legend of Xanadu II probably has the best drum sounds for the types it uses.
OK, so I'll definitely have to figure out what Falcom are doing in their driver.
Luckily, I have a little familiarity with their code ... for some reason.