I hope nobody really uses those kinds of arps, because to me they insult real arpeggiator usage (Baba O'Reilly)
or from more modern times, Hungry like the Wolf. There, it's not to simulate chords in the presence of 3 channels. It's there to be like "goddamn that's cool and fits the damn song".
I could be wrong ... but I thought that their appearance on early monophonic hardware synths was specifically to allow chords to be played on the limited hardware ... pretty much in the same way as early computers with few PSG channels.
It was then that the musicians found more-interesting uses for them in creating cascading streams of notes faster than a human could hit the keys on a keyboard.
It's rare to find a track that uses them well, honestly.
This is one of the only ones I can think of that does something good with them. They used them as upstroke sounding chords, and then a reasonably not-over-powering background noise.
Yep, they're probably better-off when pushed back in the mix like that C64 tune.
I may have brought them too-far-forward with my quick-and-dirty Navy Seals translation, and my crappy gameboy-style envelope emulation doesn't help the sound.
I'm looking forward to implementing much better envelopes when I start importing deflemask data.
Michirin9801's "Misty Blue" cover is the one that I really want to get working in order to read from deflemask files, and to add whatever enhancements are practically-needed to the driver.
Oh gosh, hearing that one in a proper rom would make me so happy!
(even happier if you can emulate this look)
http://orig01.deviantart.net/788d/f/2016/361/a/7/n_88_basic_by_michirin9801-dat4sjs.png
The driver needs to be able to play deflemask tunes in order to be useful for homebrew ... I'm just lucky to have someone like you that is actually creating good music in deflemask that closely-resembles the way that pro-musicians put stuff together back-in-the-day (i.e. careful use of repeating patterns/sequences and no samples).
I don't know if I'll be able to *practically* recreate all of Delek's effect-processing, but I'll sure give it a try.
Recreating the PC88 screen is easy, and might be fun for a laugh!
I just suspect that nobody would be interested-enough to try.
Well, I could TRY to do it, but I can't guarantee I'll actually finish it >w>
But hey, there's no harm in trying right?
Your tunes show a love and passion for the originals ... don't feel like you have to play with the Navy Seals tune on my account, only do it if you actually like it.
The Amiga version is a very different take on the same tune, and more to some people's taste. The sampled pan-pipe is much better than the gameboy tone that I'm using on the PCE.
I have to admit that I'm curious if the PCE could make something closer to that sound in the hands of a skilled musician.
Excellent job,and how about the music size ??
Thanks!
The tune data is a bit less than 3KB.
The Navy Seals soundtrack is also really good; the Amiga title screen song being one of the best.
The sampled pipes sound great ... but I actually find that version a bit "empty" sounding after the GB version.
It doesn't help that some of the notes sound a bit cut-off on the Amiga. I don't remember implementing release stages to the volume envelopes on that driver, because nobody asked for them, or asked for a note-off command to trigger them.
I could be wrong ... I'd have to check the source-code.
elmer: is this what you mean by prog-rock?
Yep, that's a good example. Very ELP.
Nice work so far, good to see more sound tools.
It's a decent start ... but as you know yourself, it's all really about the tools that surround the driver so that the musician can actually create a good tune and get it in exported in a format that the driver can use.
Oh ... then there's getting the driver's effects-processing to reasonably-match the sound that the musician hears in the package that they use to create the tune.
Welcome back my friends to the show that never ends
Ahhhh ... ELP, good stuff! I'm really more of a Tull fan, though.
I had to google arpeggio, and I'm still confused. If its just notes of a chord played in succession, how does that relate to a music driver? Don't you tell the music driver what to play? Couldn't it be any note?
Arpeggios in sound-drivers (or synthesizers) aren't produced by the musician pressing a different key for each individual note ... the musician just hits a base note/chord, and the driver/keyboard itself goes wild and starts spewing forth notes in a pattern that the musician defines.
The definition of that pattern, and how fast it plays, are "special effects" in the driver itself, and are not seen in the main song data.
See
https://www.attackmagazine.com/technique/tutorials/an-introduction-to-arpeggiators/ Anyway, is this music driver something that will integrate with HuC, like Squirrel?
That's the idea.
It's why the interface between HuC's startup.asm and Squirrel has been abstracted out into a few macro calls in the new HuC, so that *any* different sound driver can just slot-in and be used with HuC, without having to change HuC's internal files.
Although my favourite tracks are the ones without Arpeggios >w>
Sacrilege!