So you sort of just confirmed what I said, lol.
Trackers were painful / weird to you in the beginning as well. You had to have someone explain it, and show you it, on top of probably loading up other people's examples to figure out how the wall of text somehow equates to sounds.
This is what a lot of people did, and now they like trackers by default. They're popular by virtue of being the only real option.
Oddly enough, I grew up on Octamed, Protracker, and then OpenMPT on Windows... and Impulse/Scream Tracker/FastTracker. I'm pretty experienced with using them. I just hate using them. I used to sample crap on my Amiga500 all the time. It was pretty janky, to be honest. I liked this program called EMS on C64 way more, but nobody uses that anymore I don't think. EMS 7 had a tight intro song.
and the demo for 10 belts out some YMO, so that's cool. The MSX YMO mix is better though... https://www.youtube.com/watch?v=5YjYEJ9WHt4
I think the bit lots of people miss is that you don't really compose in MML. It's a clunky, mental thing to try to do.
You just translate your stuff over to it once you write a thing. You don't realize it but you're sort of almost doing MML by punching crap into a tracker, to be honest. The durations are changed into the space between notes. If you turn your head sideways while doing MML, it's close to a tracker, lol. You can translate (or convert) your tracker tunes to MML. You'll probably have to redo slides/etc..
Here's an example of what I mean though:
Chimera for C64, the original song:
put onto the C64:
It wasn't composed on the C64. It was just put there later.
This has become my preferred method, because I often find it easier to just compose a song on a keyboard or with a guitar. I can imagine what I would want stuff to sound like, so then I just do the sound shaping once I've converted the actual song.
and it also means I can recycle the music. Insanity's entire soundtrack exists as FruityLoops files. I can barf the midi out to real synthesizers and drum machines, or, what I did at the time, was run the lead MIDI out into a real C64, and let fruity loops control a real C64 for the lead and bass sounds... and then the audio came back to the PC to record it and put it in the song.
You get more options if you break into a piece of software designed for professional music. Being able to create CD/chip music simultaneously is also a nice perk.
This doesn't work for everyone though, since it requires knowing how to use music instruments (or punching notes in via a piano roll with the mouse).
You might enjoy trying it out sometime though, because it will give you the added benefit of accidentally picking up how to play a keyboard or something. there's lots of free DAWs out there, and free VSTs that emulate a bunch of old machines.
Also, I agree that Nintendo music is overdone. The word chiptune isn't even completely accurate anymore. It's become slang for "NES/Gameboy wankmusic".
That's what everyone does. So, I am glad there are more people coming to TurboTown to make music. I made sure to avoid creating music for all the Aetherbyte games that sounded like typical chiptune hoojoo nonsense.
f*ck arps.