I think DK is just looking to plug in some temp music and sound effects to test with to plan how hte code will work, but we don't currently have a musician/sound person, so having access to instruments/tools is not really useful for us.
Like I said earlier, we are thankful for Elmer's work on the tool, and the musicians out there working with him to make it flexable and useable, but unless someone wants to give us music to use as a placeholder there's not a lot we can do with the tools even if Elmer gave them to us.
This is exactly it. The majority of potential musicians we've interacted with wanted money first, which neither gredler or I have the ability to front. However, I'd like to be able to start adding placeholder tracks, to make sure it works, doesn't slow my code down, or if it does, edit my code so the speed is maintained. Additionally, I'd love to be able to add downsampled sound effects in the proper places. Really, it'd be nice to be at a point where we're both comfortable the game will be finished, and thus we'd be in a better place to front the cash for actual good music. At this point, its just a hobby project between two bros. (We've also agreed we won't kickstarter anything until its pretty much ready for manufacture.)
Regarding SFX, I'm capable of downsampling WAV files into 5bit numbers, but I'm going to need hand holding past that... Really, just getting these things started would help us accelerate, and have a more 'complete' feeling game.