How on earth are you getting that sound???
Please tell me that it's still deflemask, so that I can *hope* to reproduce it on real hardware!!!
That lead is great ... I'm *guessing* (in my musical ignorance), that it's 2-or-more channels with an octave offset + a detune.
However you've managed it ... the FM-style lead is great! And the bass is amazing.
Even though I'd prefer not to use it too much ... the 16KHz sampling is perfectly-fine to use in-game, and I'd love to hear what the track sounds like with 16KHz samples.
I'm probably greedy, but I also hope that you try out Michirin9801's PSG+noise style drums sometime, especially once we've got the wave-macro switching between wavetables/noise on any 1/60s.
But whatever ...
Thanks! It's dark magic.
Seriously, it took some work to get them sounding all FM synth-ey. The original track used like 5 guitars ; 1 bass, 2 leads, and 2 backup guitars. they all play off each other and strike chords and whatnot. That part, I didn't do... that's just how the music is composed. But for getting that FM-ey sound, I used some simple math and lots of the [04xy] bit, and some crazy looking waveforms. I'd still like to go back and try to get the guitars to sound dirtier/grittier. Maybe I'll come back to it later.
And, yes, it's all Deflemask. There shouldn't be any problem running this on real hardware. It's intro/title screen music, so I'm not even going to bother making a 5 channel version. There are only three percussion samples at 32KHz, but they sound just great at 8KHz or even 7KHz
I can post links to the DMF/HES files, if you want. Or you can just grab them off the Deflemask forums. I posted the most recent iterations on there.
Dang, I was really hoping it was going to be Metal Squad!
I was going to do Metal Squad or perhaps Stand Up Against Myself, but I wanted to "warm up" first before I dive into something like that... Takeshi Yoshida is a god damn maniac haha. Even this little intro diddy is amazingly complex.
P.S. The boss music, Simmer Down is highly underrated.