Since GUTS has so cowardly avoided my challenge, further proving he's a coward by trying to start the debate again over AIM, lets make a new thread here and settle it.
This debate first started in a AIM chat one night between RuninRuder, GUTS, Zig (AKA, Emerald Rocker), and myself. It started off with some small talk comparing the three major 16-bit console's hardware when later GUTS boldly claims "there is no way in hell the pce could do ranger x", which is a pretty damn serious way to put it. To read through the debate, click
here . (Emerald Rocker is known as Exaxxion22 in the chat)
Let the debate of the century begin.
Here are some outrageous comments by GUTS and his very close friend, Emerald Rocker/Zig?Exaxxion in the chat for those who don't wish to read through it:
About PCE and Ranger X:
(01:03:40) Mr Grumplesworth: there is no way in hell the pce could do ranger x
Exaxxion22: Ranger-X does more than parallax
(01:03:49) Exaxxion22: I bet the PCE can absolutely not do Ranger-X
(01:03:51) Exaxxion22: no way in hell
(01:07:06) Mr Grumplesworth: the guys who did Ranger X could do ANY pce game
(01:08:37) Mr Grumplesworth: so we're supposed to believe that even though the VIRTUAL BOY had games that pushed it's power, the ol PCE was left out
(01:09:33) Keranu: "PCE can't do it" yet you list no specs.
(01:09:43) Mr Grumplesworth: yeah i am, the released library for both systems is my hard facts
(01:10:06) Keranu: What is it about Ranger X that you don't think the PCE can do?
(01:10:06) Mr Grumplesworth: its you revisionist history guys who aren't presenting facts
(01:10:08) Keranu: 3d effects?
(01:10:15) Mr Grumplesworth: everything together
(01:10:24) Mr Grumplesworth: sure the pce could do parts of the game ok, but not the whole package
(01:10:27) Keranu: Well we already now the PCE can do the color parts and sprite sizes.
(01:10:30) Keranu: And resolution.
(01:10:45) Keranu: And any "3d effects"
(01:10:51) Mr Grumplesworth: not as many sprites with as many parallax layers and 3D effects all at once
(01:15:49) Keranu: GUTS, you are basing that on your opinion now.
(01:16:03) Mr Grumplesworth: no i'm basing that on the fact that ranger x has too much for the pce to handle
About PCE programmers:
(01:04:44) Mr Grumplesworth: no, i don't care about what they theorize
(01:05:32) Mr Grumplesworth: a demo isn't shit
(01:10:06) Mr Grumplesworth: its you revisionist history guys who aren't presenting facts
(01:12:15) Mr Grumplesworth: i see a lot of pce "specs" being thrown around, but no proof
(01:13:51) Mr Grumplesworth: i've watched all those "famous" chris covell demos
(01:14:03) Mr Grumplesworth: and they're only impressive if you think that it's a turbo grafx doing it
(01:15:07) Mr Grumplesworth: no they won't, they'll give me a bunch of "blah blah MIPS blah blah" and then fail to provide any proof (referring to programmers)
About polygons:
(01:35:49) Mr Grumplesworth: genesis had games that did polygons
(01:35:54) Keranu: Nuh uh.
(01:35:59) Mr Grumplesworth: yes it did dufus
(01:36:03) Keranu: Tell me one.
(01:36:11) RuninRuder: starfox killed both sapphire and ranger x
(01:36:13) Mr Grumplesworth: lets see, LHX attack chopper, Hard drivin
(01:36:15) RuninRuder: youre all BUMS
(01:36:19) RuninRuder: BAHAHHA LHX!
(01:36:21) Keranu: Pre-rendered.
(01:36:24) Mr Grumplesworth: those are polygons
(01:39:36) Keranu: So just like Donkey Kong Country, LHX is pre-rendered.
(01:39:40) Mr Grumplesworth: HAHAHA
(01:40:04) Mr Grumplesworth: so you're telling me that lhx and dkc use the same tricks