OK, so all this silliness motivated me to go fetch a Ranger X ROM and see what was so special.
Since Guts here is the game's biggest proponent, and he's proven himself to be aesthetically retarded on a several occasions, I expected to find a pretty lame title. I actually like what I played of the game quite a bit though. Its a bit chaotic so its good that you have a long life bar because not getting hit is pretty hard. Your mech is big, the screen scrolls kind of quickly, and that's a recipe for just running into shit constantly. For me anyway. I’ve been thinking about starting a Genesis/MD collection, and if that ever happens (first I need a good deal on a Mk 1 Genesis/Sega CD combo) I’ll be sure to get this game.
As for the graphics and its adaptability to PCE, here's how I see it. I think, maybe, that something more than workable could be done with the PCE and this game. Closer than the Sega port of LoT. Maybe. See, its hard to tell because while nothing in it strikes me as PCE-impossible, yet the game taken as a whole seems to be quite a bit more complex that PCE usually (ever?) are in reality.
What seems to have happened with the PCE is that once the CDROM (Super CDROM really) got a foothold, and it was established that you could sell games with Hal Mikimoto, and Megumi Hayashibara that's what the emphasis became. The SNES couldn't do that sort of thing, and nobody gave a shit about Mega CD, so that's what things started to focus on. Therefore, we were floored with titles like Sapphire, and Kaze Kiri when they did come out because that sort of thing was so rare, even when to be honest there could have been a lot more games like those if everyone wasn't so obsessed with cinemas.
I guess what I'm saying is that maybe the PCE could do Ranger X, but we'll never know because right about the time the Duo was released people, for the most part, stopped caring about making games like that for the PCE. The Megadrive got Ranger X, the PC Engine got...Graduation 2. Oh joy. In the end though, Macross: Scrambled Valkyrie, graphics-wise, obliterates any shooter on all three machines.
So, theories aside, we're back to this again:
Good points:
MD: Speed!
SNES: Color, transparency, scaling.
PCE: In-bewteen color, a CDROM that people actually developed for, huge RAM (if using AC)
Bad points:
MD: Everything is brown, no FX to speak of compared with SNES
SNES: Cannot push sprites well at all, slows down, sound DSP is annoying if not used well. Same with the color. Castlevania IV is just...fruity looking.
PCE: Also not much in the way of FX, CDROM games were hampered by RAM limitations (until AC).
But now a third category!
Individual Charms:
MD: Old fashioned code based special FX impossible without the 68000. I suppose Ranger X is an example, but I think a batter example of this sort of thing is The Adventures of Batman and Robin. Not a great game, but a fancy one for sure. Sega and Treasure!
SNES: The ability to base an entire game around a single special effect. Super Mario Kart is impossible on the other two systems (aside from Mega CD). Square and Nintendo!
PCE: Tons of cool memory wasters, mainly in the form of "cinema". Streaming PCM sound that allows for more audio in a game than the running time of a CD. Hudson, and Falcom!
So, basically its all good. Quit being bitches.