And whats with the dissing of Altered Beast? I think it's a perfectly good conversion, on all systems.
Although I never made it too far through the PCE port, I think that both ports are
okay, but should've been a lot better.
And whats with the dissing of Altered Beast? I think it's a perfectly good conversion, on all systems.
From that statement I have to assume you haven't played the PCE version Yeah it looks alright, but controls like shit - nowhere near as nice as the arcade and Genesis versions. Collision detection seems to be far more sensitive too.
Considering how the original game played to begin with, it couldn't have lost very much.
Oh and Silpheed DOES use polygons, just play the game and you'll see what I mean. Go to the option screen and you can view and rotate any enemy or boss in the game that is made of polygons.
Although I don't doubt that the Sega-CD could produce the in-game polygon characters in realtime, I wouldn't be surprised if they still used prerendered sprites in the game, but realtime single models in the options mode.
The thing that first led me to believe that the in-game "sprites" were probably prerendered is the fact that they animate within a 2D plain and there is
no reason to render them in realtime, not unless they're going to do loopty loops and fly at the screen and stuff.
I hope someone who can be trusted does hack into the game someday to lay this issue to rest.
I honestly would expect no less from Hudson. They would want to make sure their system looks better. There really isn't any reason for the Genesis version to look THAT horrible, and it is awful.
Why would Hudson sabatoge one of it's own games and sell it to try to make 'its own system' look better? This doesn't make any sense.
Why didn't they sabatoge all their SNES and NES games then?
And the Megadrive wasn't really ever even competing with the PC Engine after the beginning and certainly not that late in the systems' lives.
There isn't any reason for
any substandard port to be as horrible as it may or may not be. I don't think console-wars subterfuge ever entered into a port's development.
Otherwise, "Super Sonic The Hedgehog" would've been a 5fps launch title for the SFC and the 12-color choppy Cranky Kong Country would've been the Genesis' first $200 68 meg cart. Plus, none of those crappy Sega to NES ports moved SMS systems.
If they were putting out PCE games as secret weapons, they wouldn't have let the developer of the Lords Of Thunder port do such a good job of getting so much color out of the Sega-CD version either.
Mega Bomberman was made primarily for the American audience(was it even released in Japan?), where the Turbo had already long since hopelessly lost out, Hudson had abandoned it's 'own' console years earlier and Bomberman '94 didn't exist.
What Hudson was actually doing with games like Mega Bomberman and Lords Of Thunder, was trying to make money in the USA off of it's large PCE library. Mega Bomberman (and Lords' especially) could only do harm to the Duo in America. And Hudson could care less.
As for Mega Bomberman being one of the Genesis' most colorful games... if that screenshot posted above of the first level is any indication of what the rest of the game looks like, I'd definitely disagree. I've seen Sega Master System games that look more colorful than that.
I don't think that Mega Bomberman has very good Genesis graphics, but it's unfair to compare it to a system as colorful as the SMS.
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