Author Topic: How many projects have been started for our beloved machine...  (Read 1790 times)

Dicer

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How many projects have been started for our beloved machine...
« on: January 26, 2017, 07:56:39 AM »
Only to have never been finished for one reason or another?

A list of what's and why's seems like it would be interesting and depressing stuff.



Dicer

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Re: How many projects have been started for our beloved machine...
« Reply #2 on: January 26, 2017, 08:26:29 AM »
http://www.pcenginefx.com/forums/index.php?topic=10666.0


It's pinned so I never noticed it and it's out of date....this if for stuff that never came out, not the stuff that actually came out.




Arkhan

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Re: How many projects have been started for our beloved machine...
« Reply #3 on: January 26, 2017, 11:23:51 AM »
Most of them weren't finished due to over confidence ("This will be easy!"), ADHD ("I wanna do this other thing that is currently a thing"), or f*ckit ("This is boring, I quit.").

There's also "real life".   That's a thing.

and people move on to other stuff after they're done tinkering around. 


[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Punch

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Re: How many projects have been started for our beloved machine...
« Reply #4 on: January 26, 2017, 11:33:21 AM »
I have had the domain http://pce.ninja/ for years now and I've never started what I wanted to do with it.

nodtveidt

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Re: How many projects have been started for our beloved machine...
« Reply #5 on: January 26, 2017, 12:14:21 PM »
I can speak for stuff I've been involved in and why they've either stopped or have been put on hold.

I was working with Fragmare on Xymati but it was requiring a level of competence above and beyond what I was capable of at the time. I just didn't have the skills to program all the stuff it required. That's not an issue nowadays, now it's just time. Maybe it's something that can be picked up again in the future.
Monolith basically ran out of steam, so to speak. I was having more and more issues in my "real life" and was neglecting the project, so people split, thinking it was a dead project. However, it has a complete soundtrack custom-made for it by a professional musician, and it's part of a quadrilogy so it will eventually go back into production. The game engine was an important evolutionary step leading up to the creation of the platformer sections of HE.
Dragon Arm effectively died when we decided to shut down Frozen Utopia. I doubt it will be back.
Jungle Bros ran into memory issues on the PCE, so lord_cack and I decided to try to bring it to the PC instead. We lost touch over time and the project basically faded into obscurity. I did release the code and assets to another PCE coder to see if he would pick up where we had left off but I am not sure if anything ever came of it.
Einzelganger was put on hold due to irl issues with its designer. We've since spoken about reviving the project in the future. Asteroid Challenge, a small minigame released for both PCE and PC-FX, was based on the Einzelganger game engine, and the code was later reworked for both LDP and the shooter portions of HE.

Also, that page has one minor issue... Henshin Engine isn't an Eponasoft project, it's a Saru Studio project.

crazydean

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Re: How many projects have been started for our beloved machine...
« Reply #6 on: January 26, 2017, 01:21:04 PM »
I can speak for stuff I've been involved in and why they've either stopped or have been put on hold.

I was working with Fragmare on Xymati but it was requiring a level of competence above and beyond what I was capable of at the time. I just didn't have the skills to program all the stuff it required. That's not an issue nowadays, now it's just time. Maybe it's something that can be picked up again in the future.
Monolith basically ran out of steam, so to speak. I was having more and more issues in my "real life" and was neglecting the project, so people split, thinking it was a dead project. However, it has a complete soundtrack custom-made for it by a professional musician, and it's part of a quadrilogy so it will eventually go back into production. The game engine was an important evolutionary step leading up to the creation of the platformer sections of HE.
Dragon Arm effectively died when we decided to shut down Frozen Utopia. I doubt it will be back.
Jungle Bros ran into memory issues on the PCE, so lord_cack and I decided to try to bring it to the PC instead. We lost touch over time and the project basically faded into obscurity. I did release the code and assets to another PCE coder to see if he would pick up where we had left off but I am not sure if anything ever came of it.
Einzelganger was put on hold due to irl issues with its designer. We've since spoken about reviving the project in the future. Asteroid Challenge, a small minigame released for both PCE and PC-FX, was based on the Einzelganger game engine, and the code was later reworked for both LDP and the shooter portions of HE.

Also, that page has one minor issue... Henshin Engine isn't an Eponasoft project, it's a Saru Studio project.

I know this is a dick question, but have completed anything for the PCE?
Arkhan: Im not butthurt by your enjoyment.  Im buttglad.

Punch

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Re: How many projects have been started for our beloved machine...
« Reply #7 on: January 26, 2017, 01:30:11 PM »
I know this is a dick question, but have completed anything for the PCE?

Mysterious Song, have you not played it?

nodtveidt

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Re: How many projects have been started for our beloved machine...
« Reply #8 on: January 26, 2017, 01:54:05 PM »
Mysterious Song
PCEFXBOMB
Asteroid Challenge
BRAM editors for Cosmic Fantasy 2 and Exile
A Crash Course In HuC (technically this isn't quite done, as I still have a couple of tutorials I would like to add, but it's done enough to allow others to start their own projects)
I also released a platform engine prototype for others to use as a basis for making their own platformer games

So yes, I have finished quite a few things for the PCE.

Dicer

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Re: How many projects have been started for our beloved machine...
« Reply #9 on: January 26, 2017, 02:04:00 PM »
I can speak for stuff I've been involved in and why they've either stopped or have been put on hold.

I was working with Fragmare on Xymati but it was requiring a level of competence above and beyond what I was capable of at the time. I just didn't have the skills to program all the stuff it required. That's not an issue nowadays, now it's just time. Maybe it's something that can be picked up again in the future.
Monolith basically ran out of steam, so to speak. I was having more and more issues in my "real life" and was neglecting the project, so people split, thinking it was a dead project. However, it has a complete soundtrack custom-made for it by a professional musician, and it's part of a quadrilogy so it will eventually go back into production. The game engine was an important evolutionary step leading up to the creation of the platformer sections of HE.
Dragon Arm effectively died when we decided to shut down Frozen Utopia. I doubt it will be back.
Jungle Bros ran into memory issues on the PCE, so lord_cack and I decided to try to bring it to the PC instead. We lost touch over time and the project basically faded into obscurity. I did release the code and assets to another PCE coder to see if he would pick up where we had left off but I am not sure if anything ever came of it.
Einzelganger was put on hold due to irl issues with its designer. We've since spoken about reviving the project in the future. Asteroid Challenge, a small minigame released for both PCE and PC-FX, was based on the Einzelganger game engine, and the code was later reworked for both LDP and the shooter portions of HE.

Also, that page has one minor issue... Henshin Engine isn't an Eponasoft project, it's a Saru Studio project.

Thank you for all that information, and hopefully someday some of this either get's finished or handed to someone up to the task of  finishing it off.


ccovell

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Re: How many projects have been started for our beloved machine...
« Reply #10 on: January 26, 2017, 03:30:27 PM »
I have had a few...  I guess I would like to work on Downland again someday.

What happened?  Uh, I guess cohabitation and marriage happened.  :]

Over New Years a year ago, I wanted to do something with full-screen realtime "depth cueing" (?) of an overhead map, and worked on the following.  It brightened land above you, darkened it below you, and had an animated "sea level" plane that you could move up or down, too.  If you got your head underwater, it'd drown the screen in blue (seafoam layer on SuperGrafx, too).   But the visual impact is not quite there, IMO.  And I immediately found the cool NTSC chroma trick which became my "Old is Beautiful" demo, so I lost interest.


Perhaps in the future, an isometric map traveller with depth cueing would be a better pipe dream...

crazydean

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Re: How many projects have been started for our beloved machine...
« Reply #11 on: January 26, 2017, 04:58:15 PM »
I know this is a dick question, but have completed anything for the PCE?

Mysterious Song, have you not played it?

That's one of the few games I own for the system. Thanks for that!
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ParanoiaDragon

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Re: How many projects have been started for our beloved machine...
« Reply #12 on: January 26, 2017, 07:01:35 PM »
I can speak for stuff I've been involved in and why they've either stopped or have been put on hold.

I was working with Fragmare on Xymati but it was requiring a level of competence above and beyond what I was capable of at the time. I just didn't have the skills to program all the stuff it required. That's not an issue nowadays, now it's just time. Maybe it's something that can be picked up again in the future.
Monolith basically ran out of steam, so to speak. I was having more and more issues in my "real life" and was neglecting the project, so people split, thinking it was a dead project. However, it has a complete soundtrack custom-made for it by a professional musician, and it's part of a quadrilogy so it will eventually go back into production. The game engine was an important evolutionary step leading up to the creation of the platformer sections of HE.
Dragon Arm effectively died when we decided to shut down Frozen Utopia. I doubt it will be back.
Jungle Bros ran into memory issues on the PCE, so lord_cack and I decided to try to bring it to the PC instead. We lost touch over time and the project basically faded into obscurity. I did release the code and assets to another PCE coder to see if he would pick up where we had left off but I am not sure if anything ever came of it.
Einzelganger was put on hold due to irl issues with its designer. We've since spoken about reviving the project in the future. Asteroid Challenge, a small minigame released for both PCE and PC-FX, was based on the Einzelganger game engine, and the code was later reworked for both LDP and the shooter portions of HE.

Also, that page has one minor issue... Henshin Engine isn't an Eponasoft project, it's a Saru Studio project.

Don't forget Neutopia 3.  It unfortunately seemed to be problematic to even think about making it as a proper Neutopia IIRC.

esteban

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Re: How many projects have been started for our beloved machine...
« Reply #13 on: January 26, 2017, 11:33:39 PM »

Quote

Don't forget Neutopia 3.  It unfortunately seemed to be problematic to even think about making it as a proper Neutopia IIRC.

I will *never* forget.

R.I.P. Seabloon

:(
  |    | 

Arkhan

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Re: How many projects have been started for our beloved machine...
« Reply #14 on: January 26, 2017, 11:36:26 PM »

Quote

Don't forget Neutopia 3.  It unfortunately seemed to be problematic to even think about making it as a proper Neutopia IIRC.

I will *never* forget.

R.I.P. Seabloon

:(


Except now with all the repros and copyright dicking arounding, its like "why the hell not!?"
lol
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.