Author Topic: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs  (Read 1895 times)

elmer

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Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« on: January 29, 2017, 01:16:27 PM »
Some folks here may be interested in this thread on the RomHacking forum where some kind guy is powering his way through the catalog of Working Designs translated games, returning all the stats and gameplay to the original Japanese settings in order to make them more playable.

http://www.romhacking.net/forum/index.php/topic,23436.0.html

He's already got a patch for Exile on the TG-CD, and I think that he's planning to look at Exile:Wicked Phenomenon soon.

tbone3969

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #1 on: January 29, 2017, 01:22:48 PM »
I like my games harder anyway.  I'll play the US versions.
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Black Tiger

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #2 on: January 29, 2017, 01:23:54 PM »
Hopefully they don't remove the good stuff that Working Designs added to Wicked Phenomenon and maybe they can improve the screen scroll point.
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EmperorIng

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #3 on: January 29, 2017, 01:39:11 PM »
I like my games harder anyway.  I'll play the US versions.

Vic's version of "harder" is the laziest possible way to make things harder: buff enemy stats, debuff your stats.

Exile isn't that bad though you can really feel the inflated boss health at times - inflated health when coupled with Telenet's typically shoddy programming/design makes for some less-than-ideal situations.

I'm not sure how WP was improved other than some parallax in a few stages - the game is practically un-salvageable in its original state with its awful hit detection and camera placement.

I am happy to try out Popful Mail without the wonky "improvements" (read: not improvements) Working Designs made to the mechanics of the game. Popful Mail is a lot like Silhouette Mirage in that both have fantastic and fitting localizations (minus some bad pop-culture references here and there), but have so many mechanical/design changes in them that are truly baffling and bring down the game in the process.

tbone3969

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #4 on: January 29, 2017, 01:41:51 PM »
I like my games harder anyway.  I'll play the US versions.

Vic's version of "harder" is the laziest possible way to make things harder: buff enemy stats, debuff your stats.

Exile isn't that bad though you can really feel the inflated boss health at times - inflated health when coupled with Telenet's typically shoddy programming/design makes for some less-than-ideal situations.

I'm not sure how WP was improved other than some parallax in a few stages - the game is practically un-salvageable in its original state with its awful hit detection and camera placement.

I am happy to try out Popful Mail without the wonky "improvements" (read: not improvements) Working Designs made to the mechanics of the game. Popful Mail is a lot like Silhouette Mirage in that both have fantastic and fitting localizations (minus some bad pop-culture references here and there), but have so many mechanical/design changes in them that are truly baffling and bring down the game in the process.

Ok maybe it is worth a look.  Thanks for the info.
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gex

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #5 on: January 29, 2017, 04:21:46 PM »
I like my games harder anyway.  I'll play the US versions.

The type of stuff that builds calluses

xelement5x

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #6 on: January 30, 2017, 08:43:34 AM »
I'd be happy if he did a modification to Exile: WP, that is one game that really needs it.  The rest are nice but not totally needed as the games are easily beatable even though they're a bit more tedious.
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lukester

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #7 on: January 30, 2017, 12:48:49 PM »
Exile 1 they got rid of the warp spell, not a big deal but did make it harder to escape certain dungeons


TR0N

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #8 on: January 30, 2017, 07:53:00 PM »
Never,bother by the changes in lunar eb and popful mail.Though i agree they were unnecessary to begin with.I just hope the person behind these hacks does one for exile wp it's so broken for the u.s version.

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DragonmasterDan

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #9 on: January 31, 2017, 12:06:57 AM »
I'd be happy if he did a modification to Exile: WP, that is one game that really needs it.  The rest are nice but not totally needed as the games are easily beatable even though they're a bit more tedious.

Yeah, Wicked Phenomenon is the game that needs it way more than the first game does.
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_joshuaTurbo

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #10 on: January 31, 2017, 02:09:59 AM »

http://www.romhacking.net/forum/index.php/topic,23436.0.html

He's already got a patch for Exile on the TG-CD, and I think that he's planning to look at Exile:Wicked Phenomenon soon.



Holy shit, this is awesome!!  I agree with most here, Exile WP is so broken for US gamers.  If they could fix the wall scrolling and stats/buffering to enemies I would love that!  The only thing I enjoy is the parallax in the US version, would be cool to keep that!

:D

DragonmasterDan

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #11 on: January 31, 2017, 05:42:33 AM »


Holy shit, this is awesome!!  I agree with most here, Exile WP is so broken for US gamers.  If they could fix the wall scrolling and stats/buffering to enemies I would love that!  The only thing I enjoy is the parallax in the US version, would be cool to keep that!

:D

I'd say the English text and voices is even more of a priority to me than the parallax :P
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elmer

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #12 on: January 31, 2017, 05:48:18 AM »
Holy shit, this is awesome!!  I agree with most here, Exile WP is so broken for US gamers.  If they could fix the wall scrolling and stats/buffering to enemies I would love that!  The only thing I enjoy is the parallax in the US version, would be cool to keep that!

The guy's been working like a madman, and he released an Exile WP patch today!  :D

AFAIK, he's only interested in changing things like the stats/rewards to get them back to the Japanese versions. He doesn't seem to want to mess with the actual translations, or any bugs/issues in the underlying games themselves.

So you get the Working Designs game, but without the silly stats changes.

xelement5x

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #13 on: January 31, 2017, 07:07:12 AM »
Wow, very nice! 

If he want to do some modifications to the cut-scenes for Cosmic Fantasy 2 I wouldn't mind a bit more Babbette :P
Gredler: spread her legs and push her down to make her more lively<br>***<br>majors: You used to be the great man, this icon we all looked up to and now your just a pico collecting 'tard...oh, how the mighty have fallen...<br>***<br>_joshuaTurbo: Sex, Lies, Rape and Arkhan. A TurboGrafx love story

ParanoiaDragon

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #14 on: January 31, 2017, 08:41:19 AM »
Wow, very nice! 

If he want to do some modifications to the cut-scenes for Cosmic Fantasy 2 I wouldn't mind a bit more Babbette :P

IIRC, Babs is the same in the Jp version.  It's only in the Visual Collection where it's un-edited.