Author Topic: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs  (Read 1899 times)

Gypsy

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #15 on: January 31, 2017, 01:27:31 PM »
Oh so Exile WP will be actually playable in English now? Kickass.

nodtveidt

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #16 on: January 31, 2017, 02:04:22 PM »
Did Exile really need a return to the original stats? WD's conversion is pitifully easy, and to think that the original is even easier... WP, on the other hand, is flawed as f*ck any way you slice it (see what I did there? didja? huh? oh.) so it doesn't matter either way.

Gypsy

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #17 on: January 31, 2017, 03:07:30 PM »
Yeah the first one it is completely not needed. The game is still extremely easy and a quick play.

EmperorIng

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #18 on: January 31, 2017, 05:00:01 PM »
Oh so Exile WP will be actually playable in English now? Kickass.

cue PCEworks Exile: Wicked Phenomenon Deluxe Edition "as the developers intended", packaged with a complementary to-scale toenail clipping, as seen on the box!

Keith Courage

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #19 on: January 31, 2017, 07:31:34 PM »
Play and beat the U.S. version of exile WP like a real man! I did when I was 16 so it can't be all that bad.
« Last Edit: February 06, 2017, 12:11:58 AM by Keith Courage »

xelement5x

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #20 on: February 01, 2017, 05:25:10 AM »
Wow, very nice! 

If he want to do some modifications to the cut-scenes for Cosmic Fantasy 2 I wouldn't mind a bit more Babbette :P

IIRC, Babs is the same in the Jp version.  It's only in the Visual Collection where it's un-edited.

Ah, I remember they made at least one change where it was from a middle finger to a fist shake so I thought that had done changes to the shower scene as well :P
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ginoscope

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #21 on: February 01, 2017, 07:45:14 AM »
Play and beat the U.S. version of exile WP like a real man! I did when I was 16 so I can't be all that bad.

Haa haa I beat US Exile WP last year and it was such a pain.  The first scorpion in the game could end you.  It's possible to beat but you have to memorize the game like we did when we were kids.  The last tower part took quite some time to beat.

I agree with Exile 1 being super easy the way we got it from the working design.

exodus

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #22 on: February 01, 2017, 09:38:32 AM »
for WP I just did about two hours of grinding before moving on! it was not fun.

ginoscope

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #23 on: February 02, 2017, 02:46:38 AM »
Thanks for the heads up on this Elmer I tried out the Popful Mail patch and that really makes the game so much better in my opinion.  I compared the original game and one enemy took me from 100hp to 79hp and with the patch I went down to 94hp.

The patching process was not that straight forward but that could be my old xp box I use for windows based stuff like this.

spenoza

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #24 on: February 02, 2017, 04:26:52 AM »
I wonder how hard it would be to patch in all the stuff in Cosmic Fantasy 2 that the original developers clearly never finished. It would be quite a list!
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Black Tiger

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #25 on: February 02, 2017, 05:44:34 AM »
I wonder how hard it would be to patch in all the stuff in Cosmic Fantasy 2 that the original developers clearly never finished. It would be quite a list!

The game needs an original makeover to become balanced. The original artistic vision of the devs was flawed in the first place. Adding more of it won't help much.
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DragonmasterDan

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #26 on: February 02, 2017, 06:48:41 AM »

The game needs an original makeover to become balanced. The original artistic vision of the devs was flawed in the first place. Adding more of it won't help much.

And this was made around the time that Telenet was gradually declining in quality. This is evident in the Mega CD port which got even worse.
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Serega81

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #27 on: February 05, 2017, 08:09:56 PM »
I actually liked Exile WP's challenge, a Dark Souls of yesteryear, sure it's difficult, but that satisfaction when you finally beat it, priceless :)
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DragonmasterDan

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #28 on: February 05, 2017, 09:36:31 PM »
I actually liked Exile WP's challenge, a Dark Souls of yesteryear, sure it's difficult, but that satisfaction when you finally beat it, priceless :)

Demon Souls and Dark Souls at least pace things out well, and while there's lots of cheap deaths and memorization requires it doesn't have problems like you're needing to be 90% to the right or left of the screen to advance and scroll ahead where you get hit by enemies off screen.
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EmperorIng

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #29 on: February 06, 2017, 01:09:40 AM »
"Dark Souls of yesteryear", however overused DS is as a benchmark, should probably be reserved for a game that has some thought put into it, like Daimakaimura or Ninja Gaiden. WP is just a bunch of assets thoughtlessly strung together into a half-finished mess.