Author Topic: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs  (Read 1897 times)

xelement5x

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #30 on: February 06, 2017, 07:51:07 AM »
Oh so Exile WP will be actually playable in English now? Kickass.

cue PCEworks Exile: Wicked Phenomenon Deluxe Edition "as the developers intended", packaged with a complementary to-scale toenail clipping, as seen on the box!


I don't think Tobias will go for any of the Working Designs releases since Vic is still around and active in the industry.  I had mentioned the Dungeon Explorer II reprint on the Gaijinworks forum and Vic seemed a bit interested in that one considering WD had worked on it and technically still had some rights to the localization script.  (If I remember the details correctly)

If you look at PCEWorks site now you notice that he hasn't reprinted that one yet?  I would guess Vic or someone else in the Working Designs legal contacted them about knocking that shit off, and as actual rights holders who have been infringed on there would be a solid case against him and bringing down the whole pyramid. 
Gredler: spread her legs and push her down to make her more lively<br>***<br>majors: You used to be the great man, this icon we all looked up to and now your just a pico collecting 'tard...oh, how the mighty have fallen...<br>***<br>_joshuaTurbo: Sex, Lies, Rape and Arkhan. A TurboGrafx love story

elmer

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #31 on: March 21, 2017, 07:05:56 PM »
Cosmic Fantasy 2 has now had the treatment, too ...  :D  :clap:

http://www.romhacking.net/forum/index.php/topic,23436.240.html

Necromancer

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #32 on: March 22, 2017, 04:13:00 AM »
Quote
I've started looking at Cosmic Fantasy 2. So far, my conclusion is that this game basically sucks even without Working Designs' help, and is best played with random encounters disabled and your stats hacked to absurdity. The story and cutscenes are all right, but everything else...

Well.... f*ck him.  :|
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Black Tiger

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #33 on: March 22, 2017, 05:00:03 AM »
No mention of the floppy disk item being restored. Hopefully missing stuff did all get put back and it's not simply a stats adjustment.
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xelement5x

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #34 on: March 22, 2017, 05:01:52 AM »
Cosmic Fantasy 2 has now had the treatment, too ...  :D  :clap:

http://www.romhacking.net/forum/index.php/topic,23436.240.html



Looked at his changelog and he did change the shaking fist back to a middle finger in this one.  LOL! 

Looks like he did a Saturn hack for Rayearth too, but the changes on these last couple are pretty minimal. 
Gredler: spread her legs and push her down to make her more lively<br>***<br>majors: You used to be the great man, this icon we all looked up to and now your just a pico collecting 'tard...oh, how the mighty have fallen...<br>***<br>_joshuaTurbo: Sex, Lies, Rape and Arkhan. A TurboGrafx love story

Gypsy

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #35 on: March 22, 2017, 06:36:50 AM »
Difficulty changes for Rayearth seem to be the main thing. The funny thing is, I don't remember having any trouble with Rayearth at all, so the Japanese version must really just about play itself...

SignOfZeta

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #36 on: March 22, 2017, 07:50:45 AM »
Quote
I've started looking at Cosmic Fantasy 2. So far, my conclusion is that this game basically sucks even without Working Designs' help, and is best played with random encounters disabled and your stats hacked to absurdity. The story and cutscenes are all right, but everything else...

Well.... f*ck him.  :|

I pretty much agree. It will always be a special game for me because it was the first thing like it (a menu based JRPG with CD cinemas) I had ever played. It's not good though as a game. As an RPG it's worse than any NES RPG I can remember playing. The cut scenes change everything.

Later games in the series are another story. The art still outweighs the game but the package as a whole is extremely good.

Necromancer

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #37 on: March 22, 2017, 08:10:17 AM »
I pretty much agree. It will always be a special game for me because it was the first thing like it (a menu based JRPG with CD cinemas) I had ever played. It's not good though as a game. As an RPG it's worse than any NES RPG I can remember playing. The cut scenes change everything.

Later games in the series are another story. The art still outweighs the game but the package as a whole is extremely good.

Well.... f*ck you too.  :lol:
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SignOfZeta

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #38 on: March 22, 2017, 08:17:37 AM »
Yeah...

ParanoiaDragon

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #39 on: March 23, 2017, 05:50:57 PM »
CF2 holds a special place in my heart.  It was my first turn based RPG.  Closest thing to an RPG I had played previously was the Zelda & Ys games.  I remember seeing teh cinemas in EGM & falling in love.  It was also the first game to make me cry, but I won't say why, just incase anyone isn't spoiled that's reading this.

As for Rayearth.  I wonder if any stat changes were actually done by the original creators of the game?  Didn't most of the code have to get rebuilt because they lost all the data?
« Last Edit: March 23, 2017, 05:53:33 PM by ParanoiaDragon »

Black Tiger

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #40 on: March 24, 2017, 11:33:41 AM »
It wouldn't take much to make CF2 much more enjoyable. A run button and less frequent battles would go a long way.
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fragmare

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Re: Exile & Exile:Wicked Phenomenon ... Un-Worked Designs
« Reply #41 on: March 24, 2017, 11:56:53 AM »
CF2 is awesome, except for the fact it's WAAAAY too easy and that is primarily because they f*cking NERFED the game (assumedly last minute) so that enemies, even bosses, never use ANY sort of magic/poison/curses against you.  It's literally all melee attacks, every time, all the time.   All this DESPITE there being items in the game to protect against such enemy attacks.  It's kind of hilarious.  And it's also that way in the Japanese version, so you can't blame WD for that one.