Author Topic: I made a lil' NES game.  (Read 2579 times)

Punch

  • Hero Member
  • *****
  • Posts: 3278
I made a lil' NES game.
« on: February 01, 2017, 10:19:36 AM »
This was done for the NESDev 2016 coding competition:

http://aleff.ninja/fami/Mini_Brix_Battle.zip



Coming soon a PCE port with more levels. Ok maybe not so soon. :-"

Michirin9801

  • Hero Member
  • *****
  • Posts: 589
Re: I made a lil' NES game.
« Reply #1 on: February 01, 2017, 12:05:53 PM »
It's kinda fun, too bad I suck at breakout/arkanoid clones >w>
Good luck at the competition ^^

sirhcman

  • Guest
Re: I made a lil' NES game.
« Reply #2 on: February 01, 2017, 12:24:26 PM »
does it work with the arkanoid paddle controller?

Punch

  • Hero Member
  • *****
  • Posts: 3278
Re: I made a lil' NES game.
« Reply #3 on: February 01, 2017, 12:55:24 PM »
does it work with the arkanoid paddle controller?

If I find documentation on the Vaus (and if you're not just joking about it) I guess can update the game with support for it.

sirhcman

  • Guest
Re: I made a lil' NES game.
« Reply #4 on: February 01, 2017, 01:42:20 PM »
does it work with the arkanoid paddle controller?

If I find documentation on the Vaus (and if you're not just joking about it) I guess can update the game with support for it.

im not joking. i wish other games like thunder & lightning supported it.

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: I made a lil' NES game.
« Reply #5 on: February 01, 2017, 01:48:22 PM »
This was done for the NESDev 2016 coding competition:

http://aleff.ninja/fami/Mini_Brix_Battle.zip



Coming soon a PCE port with more levels. Ok maybe not so soon. :-"


Nice :)

PCE port will be worthwhile, even if the release schedule is in years (instead of months).

  |    | 

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: I made a lil' NES game.
« Reply #6 on: February 02, 2017, 05:15:45 AM »
PCE has a mouse.  Support it. 

lol.

looks pretty neat.   I am laughing pretty hard at the little like decapitated head guys.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Winniez

  • Full Member
  • ***
  • Posts: 176
Re: I made a lil' NES game.
« Reply #7 on: May 15, 2017, 03:41:48 PM »
Looks very nice. How I wish I would be able to make something like that, I have experimented a little with various soundchips but that's as far as my skills go.

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: I made a lil' NES game.
« Reply #8 on: January 21, 2020, 01:21:46 PM »
give me your ball collision code.


 :-({|= :-({|= :-({|= :-({|= :-({|= :-({|= :-({|= :-({|=
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Punch

  • Hero Member
  • *****
  • Posts: 3278
Re: I made a lil' NES game.
« Reply #9 on: January 23, 2020, 01:16:04 PM »
give me your ball collision code.


 :-({|= :-({|= :-({|= :-({|= :-({|= :-({|= :-({|= :-({|=

You give one nut and they want the whole ballsack...  :-\"

Trenton_net

  • Hero Member
  • *****
  • Posts: 503
Re: I made a lil' NES game.
« Reply #10 on: January 31, 2020, 10:24:55 AM »
Just from looking at the provided screenshot, is it possible to hit the ball at angles other than 45 degrees? I've played some games where exact angles aren't used and it becomes quite hard to hit specific blocks that don't lie on a 45 degree path (with no way to manipulate the ball with your paddle to hit other degrees).