Author Topic: Cadash ports  (Read 2803 times)

Asmikace

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Re: Cadash ports
« Reply #45 on: March 02, 2017, 01:33:00 PM »
On the subject of Taito games, I felt most of there games on the Genesis were underwhelming. Kind of a shame since they made some amazing games for the NES but could do the same afterwards.

gex

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Re: Cadash ports
« Reply #46 on: March 07, 2017, 04:13:27 PM »
Anyone ever make any serious progress with the wizard?





Damn I totally forgot about this channel, I remember watching some videos forever ago with that beautiful HuCard in the background.

I'll definitely give the wizard another shot. I might have had a preconceived opinion after watching some reviews/ my own experiences being flustered by the magic system and just writing the wizard off. Even spida1a can't play through with the wizard, but i'm sure it just takes getting used to.

EmperorIng

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Re: Cadash ports
« Reply #47 on: March 07, 2017, 04:32:51 PM »
Never watched a full play of the PC Engine version, personally. Man. That Baarogue fight is pathetic. That guy takes everything you've got in the arcade, and grows a second head to double-team you and your puny elixir. The port looks like a cakewalk in comparison.

Shame on Working Designs for that lame Carl Sagan name-drop.

esteban

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Re: Cadash ports
« Reply #48 on: March 08, 2017, 01:34:30 AM »


Never watched a full play of the PC Engine version, personally. Man. That Baarogue fight is pathetic. That guy takes everything you've got in the arcade, and grows a second head to double-team you and your puny elixir. The port looks like a cakewalk in comparison.

Shame on Working Designs for that lame Carl Sagan name-drop.

No, the final boss isn't difficult, especially since most folks have done a little grinding, so it's not particularly challenging.

However, as long as you can confirm that the arcade final boss battle isn't just a quarter-munching excuse to extract money from the player, I'll trust your judgement. I know you said that the game, overall, seems pretty fair and doesn't exploit things too badly (quarter munching). However, I don't think I've actually beaten the arcade (not sure if I ever got to final boss), and I remember feeling that the Cadash arcade was pretty tough at points...and I wasn't sure if there was a "better" way to progress with taking significant damage. 

Since I haven't really used MAME in 15+ years, I think I need to revisit a lot of these arcade games for a fresh analysis/comparison.



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spenoza

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Re: Cadash ports
« Reply #49 on: March 15, 2017, 05:24:46 AM »
While the TG-16 music for Cadash isn't great, neither was the arcade soundtrack. I have the feeling this was not one of their major priority titles.
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gex

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Re: Cadash ports
« Reply #50 on: March 15, 2017, 09:26:21 AM »
While the TG-16 music for Cadash isn't great, neither was the arcade soundtrack. I have the feeling this was not one of their major priority titles.

I wonder if there's a ROM hack for Cadash to improve the music, and yeah. The genesis music is much more blissful. I know there a SNES everdrive that creates richer music on original hardware, so that would be cool if that existed for the turbo as well.

Black Tiger

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Re: Cadash ports
« Reply #51 on: March 15, 2017, 10:10:19 AM »
While the TG-16 music for Cadash isn't great, neither was the arcade soundtrack. I have the feeling this was not one of their major priority titles.

I wonder if there's a ROM hack for Cadash to improve the music, and yeah. The genesis music is much more blissful. I know there a SNES everdrive that creates richer music on original hardware, so that would be cool if that existed for the turbo as well.

The powerful chip in the SD2SNES streams full quality recorded audio and extremely fast data, drawn from massive sd cards. Sound-wise, porting Cadash to CD or giving the HuCard rom control of the CD player would be the same as far as audio.
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Koa Zo

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Re: Cadash ports
« Reply #52 on: March 15, 2017, 07:33:01 PM »
While the TG-16 music for Cadash isn't great, neither was the arcade soundtrack. I have the feeling this was not one of their major priority titles.

Speaking of Cadash music
HuCard Disc in Taito Vol.1 was just released by Clarice Disc, and features the BGM and jingles from Cadash, Don Doko Don, The Newzealand Story, Parasol Stars: The Story of Bubble Bobble III, Rastan Saga II, Kiki Kaikai, Jigoku Meguri, Champion Wrestler.

These Clarice releases are usually very well done and comprehensive and I love the artwork for this release. After reviewing the BGM for most of the games I realized I might not be a fan of the Taito stuff outside of the prominent Zuntata tracks.
None of the Taito HuCard BGM is something to sit back and listen to.

gex

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Re: Cadash ports
« Reply #53 on: March 17, 2017, 06:44:33 PM »
The powerful chip in the SD2SNES streams full quality recorded audio and extremely fast data, drawn from massive sd cards. Sound-wise, porting Cadash to CD or giving the HuCard rom control of the CD player would be the same as far as audio.

Ahhhh yes that's right, it's a specific everdrive. Definitely something to look into

Pokun

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Re: Cadash ports
« Reply #54 on: March 17, 2017, 07:27:34 PM »
It's an open source flashcart designed by a German guy. It's not an Everdrive, but the guy that designs the Everdrives is one of those that are making and selling it.
https://sd2snes.de/

I have it, definitely the best flashcart for Super Famicom, it's expensive though.

esteban

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Cadash ports
« Reply #55 on: March 19, 2017, 01:20:45 PM »
While the TG-16 music for Cadash isn't great, neither was the arcade soundtrack. I have the feeling this was not one of their major priority titles.

Speaking of Cadash music
HuCard Disc in Taito Vol.1 was just released by Clarice Disc, and features the BGM and jingles from Cadash, Don Doko Don, The Newzealand Story, Parasol Stars: The Story of Bubble Bobble III, Rastan Saga II, Kiki Kaikai, Jigoku Meguri, Champion Wrestler.

These Clarice releases are usually very well done and comprehensive and I love the artwork for this release. After reviewing the BGM for most of the games I realized I might not be a fan of the Taito stuff outside of the prominent Zuntata tracks.
None of the Taito HuCard BGM is something to sit back and listen to.


I generally concur about the "harsh" music of many Taito titles in arcade/PCE (outside of Zuntata)...

..but!

I absolutely ducking love the main tune from NINJA WARRIORS!

It is such a perfect tune.. I have listened to so many times and I never tire of it.

So catchy.

So adrenaline-pumping.

So punch-in-your-face.

So dance-in-a-club.

So awesome.

Jump to 00:48 seconds:
« Last Edit: March 19, 2017, 01:25:11 PM by esteban »
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roflmao

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Re: Cadash ports
« Reply #56 on: March 19, 2017, 02:04:19 PM »
Yes, this song is BOSS!

gex

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Re: Cadash ports
« Reply #57 on: April 15, 2017, 03:28:12 PM »
Boom, finally made the time to play through it! Not particularly hard, but a good game.




Never watched a full play of the PC Engine version, personally. Man. That Baarogue fight is pathetic. That guy takes everything you've got in the arcade, and grows a second head to double-team you and your puny elixir. The port looks like a cakewalk in comparison.

Shame on Working Designs for that lame Carl Sagan name-drop.


Yeah wtf, the final boss was kind of a joke. I forget who was talking about this game earlier being "rushed" by Working designs, but I understand it now. It's pretty unbalanced. I believe this was their first north american translation too? (correct me if i'm wrong).

I mean the plot is as generic as a zelda game, but that's no problem overlooking. All the towns I thought were unique and memorable. The controls were pretty good. But bad going down slopes, a tad clunky jumping and climbing off ropes was a problem at the end castle. Would have been cool to have a pause screen listing all the character stats, the manual even acknowledges this. The herb item was kind of weird as well. In most games you would just select the herb and use it, but in Cadash it acts the same as the elixir.
It only activates when you die lol, so if you have a full inventory it's basically like 60 extra health points (or however many you're allowed to have).

I'm almost curious to play through the game again on the Genesis and see the differences. Overall it's a good game, I really liked it. But with more detail I feel like the game could have been an A+ title

crazydean

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Re: Cadash ports
« Reply #58 on: April 15, 2017, 08:11:55 PM »
Overall it's a good game, I really liked it. But with more detail I feel like the game could have been an A+ title

I agree. The game is definitely worth a play through. I finished it a few months ago. Once you understand that you need to grind sometimes, the game is much less frustrating. It actually reminds me of Neutopia because it feels like they didn't spend enough time with it. Instead of having a great game, it turned out a bit bland and doesn't really stand out like it could have.
Arkhan: Im not butthurt by your enjoyment.  Im buttglad.

gex

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Re: Cadash ports
« Reply #59 on: April 16, 2017, 09:45:46 AM »


Arkhan conviced me to play through again as the priest, he said something about there being an "experimental" ending with the priest and the princess.

So looking at my health in the picture, I obviously died almost instantly fighting the dragon.
Adding another kicker to the list, you can't heal yourself after the first boss battle :evil:

It actually reminds me of Neutopia because it feels like they didn't spend enough time with it. Instead of having a great game, it turned out a bit bland and doesn't really stand out like it could have.

Definitely Similar to Neutopia in that manner. Even the translations are meh, but I guess this was their first NA released game. So w/e, Parasol Stars onwards had more polish. But still though idk what happened with Whicked Phenomenon, I guess they had more time on other projects.
« Last Edit: April 16, 2017, 11:09:54 AM by gex »