Boom, finally made the time to play through it! Not particularly hard, but a good game.
Never watched a full play of the PC Engine version, personally. Man. That Baarogue fight is pathetic. That guy takes everything you've got in the arcade, and grows a second head to double-team you and your puny elixir. The port looks like a cakewalk in comparison.
Shame on Working Designs for that lame Carl Sagan name-drop.
Yeah wtf, the final boss was kind of a joke. I forget who was talking about this game earlier being "rushed" by Working designs, but I understand it now. It's pretty unbalanced. I believe this was their first north american translation too? (correct me if i'm wrong).
I mean the plot is as generic as a zelda game, but that's no problem overlooking. All the towns I thought were unique and memorable. The controls were pretty good. But bad going down slopes, a tad clunky jumping and climbing off ropes was a problem at the end castle. Would have been cool to have a pause screen listing all the character stats, the manual even acknowledges this. The herb item was kind of weird as well. In most games you would just select the herb and use it, but in Cadash it acts the same as the elixir.
It only activates when you die lol, so if you have a full inventory it's basically like 60 extra health points (or however many you're allowed to have).
I'm almost curious to play through the game again on the Genesis and see the differences. Overall it's a good game, I really liked it. But with more detail I feel like the game could have been an A+ title