You realize bombastic is sort of a negative word, right? I'm not sure if you'd really want to claim something is more bombastic while stating that you subjectively think it's the better OST, lol. Unless you really want to say that the SFC OST is more pretentious / overblown for no reason than the PCE CD one.
I don't really see it as a negative description... I like my soundtracks to be high-energy and hype, and 'bombastic' is a word that fits the description...
Anyways, this is confusing to me, since the SFC one is often using nearly studio-ish quality samples while the PCE CD is just using straight up high quality digital tunes.
There's nothing super chiptuney about the SFC soundtrack really, other than the jittery start/stop sample sound that you get with sample-based synthesizing, and the clippy sounding strings, which I do admittedly have a fondness for, having grown up with them.
Well, let me put it this way: The SNES soundtrack sounds more like Video Game music than the PC engine soundtrack... The thing about the SNES is that it's the perfect mid-term when it comes to video game music, it's good enough to sound much more advanced than 'normal' chiptunes, but it still doesn't sound like 'real music' you see... It still has its limitations, it's only got 8 channels, 64kb of sound RAM and then there's the whole 'Bit Rate Reduction' thing, the low-pass filter and the infamous reverb, but within those limitations and quirks it still managed to produce absolutely incredible-sounding music!
The next obvious step up is CD audio (either that or MIDI, as in, samplers with no meaningful limitations), but by the time you get to CD audio everything is sounding pretty much the same... You can tell a song is a SNES song just by listening to it because the system still has an "Audio Identity" of its own, but when you move on to CD audio whatever song you put on it could be from anything... There are no more limitations, and thus no more "Audio Identity", and to me that means no more fun...
It seems you like what lower quality audio and sampling synthesis produces over real instruments. That's fine, it is just odd to land at that as the personal preference for chiptunes. To me, SNES songs are barely chiptunes since they're so close to real instruments most of the time. (Like, FF4,5, and 6 OSTs for example)
I REALLY do prefer that... And well, that technically still counts as chiptunes, because they're still being produced on-the-fly by some sort of soundchip, even if there's no real 'synthesis' involved...
Heck, my 2nd favourite sound system (tied with the PC engine) is the Game Boy Advance! With that one you have to lower the bit depth of the samples in order to soft-mix more than one sample in the same channel, because you know, the GBA only has 2 sampler channels, and if you want stereo audio you have to pan each to one side and play the same thing in both channels and adjust the volume of each sample in each channel in order to pan stuff side-to-side...
Other than that the GBA has the GB soundchip that it carried over for backwards compatibility, so GBA games often mix low-bit-depth samples together with GB chiptunes, and in my personal opinion, the lower bit depth of the samples makes them blend-in BETTER with the GB sounds than they would otherwise! To me, the GBA makes for the perfect mix of sampled music and stereotypical 8 bit music, they just fit together really well!
To put it short: The GBA was the last game system with its own "Audio Identity", after it, everything sounds the same to me, and that's not a good thing in my book...
I am pretty certain if I composed a song using studio stuff (some Roland synths and drum machines), and then took the composition, moved it to SFC, sampled the very same instruments, and played both back, you'd probably pick the SFC version even though it's just a goobered up version of the same song, right?
You're basically the younger, console-equivalent of the Amiga people, lol.
I most likely would prefer the SNES one, but not just because of my bias, but because of the SNES's aforementioned quirks which give it its "audio identity"...
Also, the SNES is WAY better than the Amiga because of its 8 channels, no hard-panning and because of its almighty reverb ;3
(Yeah I know Capcom music on SNES often abused the reverb, but when used correctly that reverb is a god-send~)
The PCE one is a shining example of tight controls, thoughtful level design, and excellent sprite work.
The SNES one is a shining example of phoning it in. I'd take Super CV over Dracula X, any day of the week.
At least in that we agree xD
but I would take Bloodlines over Super CV.
I remember thinking Super CV was the tits until I rented Bloodlines and went "whoa".
Okay we stopped agreeing now >w>
Bloodlines is really good, one of the best Genesis games, but I just don't think it competes with Super Castlevania IV...
I think I like SNES Dracula X more than Bloodlines, although admittedly that has mostly to do with nostalgia (and that soundtrack), and I also like Castlevania Rebirth on the Wii better than Bloodlines, and that one has mostly to do with the soundtrack (Btw, that's what modern games SHOULD sound like, that and the Etrian Odyssey series are the prime examples) but I think I'd still pick Bloodlines over the NES and GB games... 16 BIT FTW!!