Author Topic: HUVideo Why didn't this get used WAY more often?  (Read 2387 times)

Dicer

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HUVideo Why didn't this get used WAY more often?
« on: February 22, 2017, 03:43:57 AM »
Looks better than what the SEGA CD chruns out, why wasn't this used all the time?

Necromancer

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Re: HUVideo Why didn't this get used WAY more often?
« Reply #1 on: February 22, 2017, 04:27:21 AM »
Yep.  Gulliver Boy (and the Yuna disc) was released in mid '95, making it one of last few games released.

Had it been perfected years earlier when the Super CD came out, I bet it would've been used more often.  Even if it never was used for something like Night Trap (no loss), it would've been great for the various games based on existing animated franchises, recycling some animated clips as cut scenes or using the existing staff to make some new stuff.
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SignOfZeta

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Re: HUVideo Why didn't this get used WAY more often?
« Reply #2 on: February 22, 2017, 09:09:20 AM »
Post-PlayStation I don't think there was enough money in PCE budgets to produce the original footage.

Regarding Yuna: I've always wondered what the origin of this clip was. That version of Yuna 1, the reprint that came with the HuVIDEO disc, was released when Yuna 2 came out or very near that time. They didn't throw it in with Yuna 2, that game has zero HuVIDEO or any other type of FMV, IIRC. The footage is all of Yuna and the robo girls from the first game. Yuna's design is from the first game, not Yuna 2. Then when it finishes playing you get some Mika Akitaka art works.

It just seems really unlikely to me that Hudson would bother to spend $10k or whatever on that clip just to throw it in with a reprint. I wonder if it was a pilot film for a failed OVA (eventual OVA uses different designs) or a trade show or something. Maybe a tape that played in a store?

Black Tiger

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Re: HUVideo Why didn't this get used WAY more often?
« Reply #3 on: February 22, 2017, 10:28:01 AM »
The Yuna footage was probably a promo like the Dawn of Ys anime and they would have become OVAs if there was percieved demand. I think that Hudson was always fishing for a chance to turn one of their games into an anime and then expand it into a major property. They did a Ziria movie early on, but I don't know how successful it was. I was shocked that the updated Tengai Makyou II got the quality cinemas that it did, considering that it was othereise a budget release.
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Michirin9801

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Re: HUVideo Why didn't this get used WAY more often?
« Reply #4 on: February 22, 2017, 11:09:35 AM »
It really looks amazing! That's one way the PCE's amazing colour count really came in handy ;3
The Sega CD would have needed a 32x to put out something that looked this good-looking...

SamIAm

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Re: HUVideo Why didn't this get used WAY more often?
« Reply #5 on: February 22, 2017, 02:20:55 PM »
If anyone is curious, I know that both Tengai Makyo III and part two of Monster Maker were supposed to have HuVideo before they got moved or canceled.

Arkhan

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Re: HUVideo Why didn't this get used WAY more often?
« Reply #6 on: February 22, 2017, 02:23:00 PM »
It's a combination of the technical effort, and the production effort to get it all done. 

Kind of a lot of work.

But... the topic did come up for Saber Rider.  That would be the ideal way to play real clips back.

That, or porn
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: HUVideo Why didn't this get used WAY more often?
« Reply #7 on: February 23, 2017, 02:08:12 AM »
Gulliver Boy's cinemas push 100 colors at times, but Power Golf 2's HuVideo looks like it only uses a single palette.

John Madden is also supposed to use HuVideo.
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BigusSchmuck

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Re: HUVideo Why didn't this get used WAY more often?
« Reply #8 on: February 23, 2017, 02:44:15 PM »
Curious, has the homebrewn scene cracked huvideo? It would be interesting to see what else could be used with it and what limitations you could do with it. It would be rather humorous to see like an early Turbo/PCE commercial being played on the platform. It also would be even better to see Guilver Boy get a proper fan translation some day. :)

Arkhan

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Re: HUVideo Why didn't this get used WAY more often?
« Reply #9 on: February 23, 2017, 06:45:41 PM »
Curious, has the homebrewn scene cracked huvideo? It would be interesting to see what else could be used with it and what limitations you could do with it. It would be rather humorous to see like an early Turbo/PCE commercial being played on the platform. It also would be even better to see Guilver Boy get a proper fan translation some day. :)


Tom had a HuVideo demo with Bubblegum Crisis videos, IIRC.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Dicer

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Re: HUVideo Why didn't this get used WAY more often?
« Reply #10 on: February 24, 2017, 03:18:43 AM »
I didn't realize it came that late to the game, sad really because performance wise it's terribly impressive, esp compared to other video compression of the time.

Oh well...


Sadler

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Re: HUVideo Why didn't this get used WAY more often?
« Reply #11 on: February 24, 2017, 04:07:19 AM »
Curious, has the homebrewn scene cracked huvideo? It would be interesting to see what else could be used with it and what limitations you could do with it. It would be rather humorous to see like an early Turbo/PCE commercial being played on the platform. It also would be even better to see Guilver Boy get a proper fan translation some day. :)


Tom had a HuVideo demo with Bubblegum Crisis videos, IIRC.


Michirin9801

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Re: HUVideo Why didn't this get used WAY more often?
« Reply #12 on: February 24, 2017, 04:44:51 AM »
Curious, has the homebrewn scene cracked huvideo? It would be interesting to see what else could be used with it and what limitations you could do with it. It would be rather humorous to see like an early Turbo/PCE commercial being played on the platform. It also would be even better to see Guilver Boy get a proper fan translation some day. :)


Tom had a HuVideo demo with Bubblegum Crisis videos, IIRC.


Oh wow, even with 16 colours it already looks great, but imagine that with 240, or at least 120 colours...

elmer

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Re: HUVideo Why didn't this get used WAY more often?
« Reply #13 on: February 24, 2017, 05:01:02 AM »
Oh wow, even with 16 colours it already looks great, but imagine that with 240, or at least 120 colours...

Yeah ... it's a toolchain issue. High-quality simultaneous tile-and-palette reduction has always been a Black Art.

IIRC bonknuts has been working on a tool to do that.
« Last Edit: February 24, 2017, 05:14:31 AM by elmer »

Joe Redifer

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Re: HUVideo Why didn't this get used WAY more often?
« Reply #14 on: February 24, 2017, 08:58:22 PM »
Be thankful. If this had been able to be used early in the CD system's life, then games would be plagued with this nonsense like the Sega CD. Granted in Japan it would all be anime stuffs since that's all they know. I can appreciate animated, non-grainy cutscenes. But for me it's harder to appreciate when it's grainy video... at least when it's anime.