Author Topic: Japanese language games we might have missed, with nice art  (Read 1155 times)

Dicer

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Japanese language games we might have missed, with nice art
« on: February 24, 2017, 03:10:19 PM »
I mean non typical games the usual English player would never bother checking out due to the moon language barrier...

Checked out a bit of Moonlight Lady, I have NO idea what the f*ck is going on except there is girls and a bird, but damn if the sprite work isn't pretty top notch, reminding me of SNES sprite work
Spoiler: this is the end stuff, so if you don't wanna see the ending.

What other games feature really good art but we might be ignoring due to the barrier of language?

Black Tiger

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Re: Japanese language games we might have missed, with nice art
« Reply #1 on: February 25, 2017, 02:34:48 AM »
Private Eyedoll has the best 16-bit RPG graphics, but it's technically a digital adventure. Not for the novice gaijin.
« Last Edit: March 02, 2017, 06:03:22 AM by Black Tiger »
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Digi.k

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Re: Japanese language games we might have missed, with nice art
« Reply #2 on: February 25, 2017, 09:48:10 AM »
somewhat the pc engine's version of seiken densetsu aka secret of mana.

I also thought the girl transformation scenes were a positive nod to Sailor Moon, even the music sounds similar.

Black Tiger

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Re: Japanese language games we might have missed, with nice art
« Reply #3 on: February 25, 2017, 11:08:25 AM »
It's hard sifting through hundreds of screenshots, but here are some good examples. There are so many things that you can't judge from screenshots, but playing the game feels like it's more from the 32-bit generation. Definitely nothing like it for Genesis or SNES.


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Dicer

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Re: Japanese language games we might have missed, with nice art
« Reply #4 on: February 25, 2017, 02:10:23 PM »
Damn that looks pretty stellar...


BigusSchmuck

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Re: Japanese language games we might have missed, with nice art
« Reply #5 on: February 25, 2017, 03:15:20 PM »
Another game that needs a fan translation. :)

elmer

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Re: Japanese language games we might have missed, with nice art
« Reply #6 on: February 26, 2017, 12:06:06 AM »
It's hard sifting through hundreds of screenshots, but here are some good examples. There are so many things that you can't judge from screenshots, but playing the game feels like it's more from the 32-bit generation. Definitely nothing like it for Genesis or SNES.

Wow, that's absolutely beautiful!  :shock:

gex

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Re: Japanese language games we might have missed, with nice art
« Reply #7 on: February 26, 2017, 07:12:00 AM »
Another game that needs a fan translation. :)

Agreed, and this one especially stands out too

shubibiman

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Re: Japanese language games we might have missed, with nice art
« Reply #8 on: February 26, 2017, 07:57:06 AM »
Private Eye Doll is a great game indeed. And it pretty much needs to be translated for non japanese speakers to enjoy it.
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Necromancer

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Re: Japanese language games we might have missed, with nice art
« Reply #9 on: February 27, 2017, 02:33:13 AM »
Mmm, those look nice.  I gotta add 'em to the ever growing list of shit to buy.
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geise

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Re: Japanese language games we might have missed, with nice art
« Reply #10 on: March 01, 2017, 04:14:29 AM »
I played through it.  Was quite enjoyable even with the language barrier.  I sadly have no time to play through it again.

cccmar

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Re: Japanese language games we might have missed, with nice art
« Reply #11 on: March 02, 2017, 03:55:56 AM »
Princess Minerva has the best 16-bit RPG graphics, but it's technically a digital adventure. Not for the novice gaijin.

The SFC version is more or less 90% done, Dynamic Designs have been working on it for a while. There are quite a few good-looking/sounding PCECD games that look/play much worse on SFC, NES or other platforms, but these other versions are usually more popular for one reason or another (and I guess it also has to do with the fact that hacking CD games is usually more annoying).

Black Tiger

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Re: Japanese language games we might have missed, with nice art
« Reply #12 on: March 02, 2017, 06:03:00 AM »
Princess Minerva has the best 16-bit RPG graphics, but it's technically a digital adventure. Not for the novice gaijin.

The SFC version is more or less 90% done, Dynamic Designs have been working on it for a while. There are quite a few good-looking/sounding PCECD games that look/play much worse on SFC, NES or other platforms, but these other versions are usually more popular for one reason or another (and I guess it also has to do with the fact that hacking CD games is usually more annoying).

Sorry, that post was about Private Eyedoll. I started writing about Princess Minerva but didn't have time to do both.
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elmer

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Re: Japanese language games we might have missed, with nice art
« Reply #13 on: March 02, 2017, 07:02:25 AM »
Sorry, that post was about Private Eyedoll. I started writing about Princess Minerva but didn't have time to do both.

So, just checking, what you actually meant was ...


Princess Minerva Private Eyedoll has the best 16-bit RPG graphics, but it's technically a digital adventure. Not for the novice gaijin.

If so, that makes sense.

I took a look at the screenshots from Princess Minerva and went ... huh???  [-(

It doesn't look particularly good.

Black Tiger

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Re: Japanese language games we might have missed, with nice art
« Reply #14 on: March 02, 2017, 07:42:54 AM »
Princess Minerva has some really nice stuff and a bunch of simply above average stuff. It's worth playing because of how unique it is compared to other JRPGs.

The SNES version is a pretty good port and has a surprising amount of CD content intact.
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