Author Topic: Small intros  (Read 1132 times)

MooZ

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Small intros
« on: February 25, 2017, 07:09:02 AM »
Hey people, I should post here more often...

 Some weeks ago I released an intro (read a small rushed demo) at the kickass Datastorm party.
This prod was a good exercise on self modifying code and sprites.
Here's the link on pouet.net.

Months earlier I also released an invit for that party (pouet link).

This may not be technologically ass whooping. Anyway I hope you'll enjoy it.

Dicer

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Re: Small intros
« Reply #1 on: February 25, 2017, 10:29:00 AM »
Love it...

ccovell

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Re: Small intros
« Reply #2 on: February 25, 2017, 10:30:51 AM »
Cool stuff.  Polar coord systems need a workout on the PCE.

Michirin9801

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Re: Small intros
« Reply #3 on: February 25, 2017, 04:43:36 PM »
Pretty good stuff!

SignOfZeta

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Re: Small intros
« Reply #4 on: February 25, 2017, 07:35:58 PM »
Very nice. I especially like the music.

Arkhan

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Re: Small intros
« Reply #5 on: February 25, 2017, 09:30:42 PM »
That reminded me of some of the Cosine stuff for C64.   I like it

What did you do for the music?  I'm assuming it's some home made player.   the percussion is really nice
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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sunteam_paul

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Re: Small intros
« Reply #6 on: February 25, 2017, 09:46:31 PM »
I enjoy these.
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Necromancer

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Re: Small intros
« Reply #7 on: February 27, 2017, 03:01:20 AM »
Neat stuff, especially the tunes.
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elmer

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Re: Small intros
« Reply #8 on: February 27, 2017, 04:15:27 AM »
There are some really nice effects in there, I absolutely love the look of that diagonal swipe!  :clap:

The multi-layer scroll effect would be nice to see on a game's Title Screen, if it left enough sprites free.

Arkhan

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Re: Small intros
« Reply #9 on: February 27, 2017, 05:06:44 AM »
I don't know how intense the effort is for the blue circle tunnel effect.    It would be interesting to see if a game could be made using it, sort of like Beamrider or Tempest or something, where you are flying into the tunnel, and shooting whatever the hell is in there.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Gredler

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Re: Small intros
« Reply #10 on: February 27, 2017, 05:48:03 AM »
Bravo! A mesmerizing show, and baffles me how this was pulled off - so nice!!

Thanks for sharing, I love watching these things and wondering how stuff was done!

fragmare

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Re: Small intros
« Reply #11 on: February 27, 2017, 06:27:31 AM »
These are killer MooZ.  Very nice!  :)  I like the 3D Tempest 2k type effect, travelling into the spiral.  Tell me that's not a bonus level waiting to happen, eh?

Arkhan

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Re: Small intros
« Reply #12 on: February 27, 2017, 06:59:49 AM »
These are killer MooZ.  Very nice!  :)  I like the 3D Tempest 2k type effect, travelling into the spiral.  Tell me that's not a bonus level waiting to happen, eh?

I could see it working to be a simpler version of a game like Tube Panic.   

I wonder if doing a 3D effect would work with them, so you can wear red/blue glasses and be like YES
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.

Dicer

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Re: Small intros
« Reply #13 on: February 27, 2017, 07:06:17 AM »
These are killer MooZ.  Very nice!  :)  I like the 3D Tempest 2k type effect, travelling into the spiral.  Tell me that's not a bonus level waiting to happen, eh?

I could see it working to be a simpler version of a game like Tube Panic.   

I wonder if doing a 3D effect would work with them, so you can wear red/blue glasses and be like YES

Time for a retro port of...


Arkhan

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Re: Small intros
« Reply #14 on: February 27, 2017, 07:07:16 AM »
that game made my friend throw up.   It was awesome.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.