Author Topic: PCE FPGA  (Read 2047 times)

martinine

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PCE FPGA
« on: March 05, 2017, 02:16:12 AM »
Just watched this week's episode of Gamesack featuring the Analogue Nt Mini. Thanks Joe and Dave. I want a PCE FPGA solution. Anyone heard of or know one?

I searched the forums, and the last real discussion was from 2012. FPGA has progressed rapidly in those 5 years.

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Black Tiger

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Re: PCE FPGA
« Reply #1 on: March 05, 2017, 02:51:34 AM »
kvetris has one ready to go. Just wait for an update for the Analogue Nt Mini and then buy one for $500.

Or get a Raspberry Pi3 now and enjoy an equally inauthentic yet good enough experience.
http://www.superpcenginegrafx.net/forum

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elmer

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Re: PCE FPGA
« Reply #2 on: March 05, 2017, 03:06:45 AM »
One exists, but it has some compatibility problems, and is base-PCE-only ...
https://github.com/mist-devel/mist-board/wiki/CoreDocPCE

The FPGA source code is here (supporting a few more FPGA boards) ...
https://github.com/robinsonb5/FPGAPCE

I believe that there's someone in Japan working on one too, but I don't know how far he got.

The one to wait and pray for is Kevtris's Zimba3K (because of his attention-to-detail), but that is probably still years away.
http://atariage.com/forums/topic/242970-fpga-based-videogame-system/

In the meantime, he's ported his large collection of 8-bit-console FPGA cores to the Analogue NT Mini (which I hope that GameSack mentioned).

elmer

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Re: PCE FPGA
« Reply #3 on: March 05, 2017, 03:31:59 AM »
The one to wait and pray for is Kevtris's Zimba3K (because of his attention-to-detail), but that is probably still years away.

kvetris has one ready to go.


He does? Where did you see that?

I know that he was looking at doing one ... but didn't see anything about it actually being finished.

In fact, I just saw this post ...


http://atariage.com/forums/topic/242970-fpga-based-videogame-system/page-50#entry3697865

Quote from: kevtris
As for TG-16,  let's just say that some people in the "community" have sapped any desire for implementing the TG-16 any time soon.   After the way I got treated there, I am not going to bother implementing it at least for awhile.  Sorry 'bout that.

That's really sad news. I wonder who pissed him off?
« Last Edit: March 05, 2017, 03:51:02 AM by elmer »

Dicer

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Re: PCE FPGA
« Reply #4 on: March 05, 2017, 03:35:19 AM »
The one to wait and pray for is Kevtris's Zimba3K (because of his attention-to-detail), but that is probably still years away.

kvetris has one ready to go.


He does? Where did you see that?

I know that he was looking at doing one ... but didn't see anything about it actually being finished.

In fact, I just saw this post ...


http://atariage.com/forums/topic/242970-fpga-based-videogame-system/page-50#entry3697865

[quote name="kevtris" post="3697865" timestamp="1487284931"]
As for TG-16,  let's just say that some people in the "community" have sapped any desire for implementing the TG-16 any time soon.   After the way I got treated there, I am not going to bother implementing it at least for awhile.  Sorry 'bout that.



That's really sad news. I wonder who pissed him off?
[/quote]

I don't know, but that sucks...portions of this community can be "counterproductive" to say the least which is kinda sad.

And before anyone has a panty twist...I'm not talking about this forum specifically, most of the riff raff is kept out of here, thankfully.


martinine

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Re: PCE FPGA
« Reply #5 on: March 05, 2017, 09:06:37 AM »
Or get a Raspberry Pi3 now and enjoy an equally inauthentic yet good enough experience.

Everything I've read about the FPGA (Like the Analogue Nt) is that since it is hardware emulation, not software based like Retron 5, it is spot on.

Does anyone know if these FPGA's are not as legit as advertised? I haven't tried one.

I do hate to see that "the community" has pissed off Kevtris, and yes, Joe and Dave did mention him in their show. I know that Game-Tech US also prominently features Kevtris.
Keith Courage is #1. Alpha Zone inhabitant for life. Thanks to this forum for rejuvenating and continuing my interest in all things Obey.

Lost Monkey

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Re: PCE FPGA
« Reply #6 on: March 05, 2017, 09:12:24 AM »

That's really sad news. I wonder who pissed him off?


I don't recall him ever getting any guff here... I wonder if it was emu developers that he was referring to as the "community"...?

ccovell

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Re: PCE FPGA
« Reply #7 on: March 05, 2017, 10:18:07 AM »
Everything I've read about the FPGA (Like the Analogue Nt) is that since it is hardware emulation, not software based like Retron 5, it is spot on.

Does anyone know if these FPGA's are not as legit as advertised? I haven't tried one.

I do hate to see that "the community" has pissed off Kevtris, and yes, Joe and Dave did mention him in their show. I know that Game-Tech US also prominently features Kevtris.

FPGAs in theory can have no lag, shearing, frame stuttering, or slowdown, as opposed to software emulators on non-realtime OSes.  However, a poor designer can still make a shitty FPGA core that doesn't work accurately, so FPGAs are not a silver bullet or anything.

I have used a Minimig, an Amiga custom chipset recreation on an FPGA board, for several years, and it is pretty awesome.  Not perfect, but still really good.  I'd have bought a MIST emulation box a while ago myself, if it weren't for all the incomplete and experimental cores on that thing.

I guess it goes to show just how having a perfectionist like Kevtris designing the cores on the NT mini and Zimba 3K can make them far more attractive for being super-accurate.

Anyway, about the PCE, Kentaro in Japan had been working on an FPGA core for the PC-Engine for several years now, though his project is somewhat dormant/slow.  His info page: http://www.geocities.jp/team_zero_three/PC2E/english.html

Joe Redifer

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Re: PCE FPGA
« Reply #8 on: March 05, 2017, 05:02:57 PM »
Y'all pissed Kevtris off too much to care about the PC Engine/TurboGrafx. Yes, this forum. He told me. He says he might do it some day but the community has soured him greatly.

mickcris

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Re: PCE FPGA
« Reply #9 on: March 05, 2017, 05:45:24 PM »
« Last Edit: March 05, 2017, 05:47:07 PM by mickcris »

elmer

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Re: PCE FPGA
« Reply #10 on: March 05, 2017, 06:13:49 PM »
<sigh>

 #-o ](*,)


ccovell

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Re: PCE FPGA
« Reply #11 on: March 05, 2017, 08:16:17 PM »
I had no idea about the drama on that thread.  Who the hell was that ProfessorProfessorson douchebag?  A collectard?  A goverrat?  :?

...but the community has soured him greatly.

I think that referring to that one complete jerk, among all of us, as "community" is totally wrong.
« Last Edit: March 05, 2017, 08:18:51 PM by ccovell »

Pokun

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Re: PCE FPGA
« Reply #12 on: March 05, 2017, 10:31:12 PM »
I remember ProfessorProfessorson was making lots of drama around the time I joined this forum. It looks like he has left or was banned at some point?

Yeah a big forum like this is bound to have a few douchebags, but I can totally understand Kevtris' feelings. He registered here to clear up some things about his work, and the first thing he gets is a bunch of personal attacks and insults to his hard work. I would be pissed!

majors

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Re: PCE FPGA
« Reply #13 on: March 06, 2017, 02:10:59 AM »
Meh...at least it'll keep facebook kiddos "out of mah hobbies". Double edge sword...open the gates for more to enjoy, and come with it the johnny-turbo-come-lately to the party...buying up over priced obey for even more gouger dollars.

I do not know Kevtris or have any care for anything Nintendo. If there is profit to be made with some FGPA turbob, it'll happen with or without forum hype or hate.
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Necromancer

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Re: PCE FPGA
« Reply #14 on: March 06, 2017, 02:48:35 AM »
I had no idea about the drama on that thread.  Who the hell was that ProfessorProfessorson douchebag?  A collectard?  A goverrat?  :?

Definitely the latter.  :lol:

You might remember him as Mike Helgeson.

I think that referring to that one complete jerk, among all of us, as "community" is totally wrong.

Indeed.  There were more peeps defending kevtris and game tech than attacking.
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