The PCE's sound chip can combine channels to play better quality sound. Therefore the redbook could theoretically run to some extent when converted to whatever container.
I'm arguing that your point about a "Huey" of several hundred MBs wouldn't work very well. Even with an onboard MMU. That amount of data would bottleneck.
You also didn't mention about converting the redbook to chiptune. Your argument was purely on MB size.
I never said that a 500+ megabyte huey would be required; that's your foolish notion. The entire argument is about recreating a cd game as a graphically identical huey, and I said in the very beginning that adpcm and redbook would be scrapped: "other than redbook and adpcm stuff, if it could be done on CD it could be done on huey". Don't try to change the argument after being shown you're wrong.
Since elmer has posted such fancy details, let's use Xanadu 1 and 2 as examples: they have about 6 megabytes and 9 megabytes of game data (respectively) with the rest of their discs being filled with adpcm and redbook. These are a couple of the largest and most graphically impressive games around, yet they'd comfortably fit in a cart similar in size to Star Ocean or Pier Solar, neither of which have any "performance issues" you claim. These two games also rely heavily on chip tunes in game, so you'd not need to double the rom size or play in silence.
Wanna know what's really funny? This shit isn't exactly hypothetical.
There's several titles that were released as both 500+ megabyte cds and 8 megabit or smaller hueys.... yet they were substantially identical games other than the tunes.
There's several more that were released as PCE CDs and SNES/Genny carts.... yet the latter 8 or 16 megabit carts weren't missing 90% of the graphics/sound/etc.