Author Topic: "PCEWorks" finally bootlegs Magical Chase  (Read 6458 times)

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: "PCEWorks" finally bootlegs Magical Chase
« Reply #150 on: June 07, 2017, 01:11:42 PM »
Did you start with 64? I find 64-and-up people don't mind getting shot with five blue shells in one lap.

Gypsy

  • Hero Member
  • *****
  • Posts: 2016
Re: "PCEWorks" finally bootlegs Magical Chase
« Reply #151 on: June 07, 2017, 01:24:02 PM »
Started with SNES when I was a wee lad over at a friend's place.

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: "PCEWorks" finally bootlegs Magical Chase
« Reply #152 on: June 07, 2017, 03:23:37 PM »
I prefer to vape my own piss.

Hey, whatever.

seieienbu

  • Hero Member
  • *****
  • Posts: 1989
Re: "PCEWorks" finally bootlegs Magical Chase
« Reply #153 on: June 07, 2017, 04:10:38 PM »
I prefer to play every game on my everdrive for ten minutes then move to another system. My goal is to play every game on every console.

I swear, that's how most people that I know who have an everdrive play games.  Playing games like that drives me crazy.
Current want list:  Bomberman 93

gex

  • Hero Member
  • *****
  • Posts: 848
Re: "PCEWorks" finally bootlegs Magical Chase
« Reply #154 on: June 07, 2017, 06:41:10 PM »
DD is so luck/chaos based that it plays like a f*cking redemption machine. I hate it because no matter what you do every victory is skin-of-the-teath.

I think you perfectly summed it up, it is a stressful game. It has a very different feel compared to the rest of the games in the series, that i've played at least. The track just gets absolutely littered with items, because of the whole 2 characters thing. When it was released I thought it so so innovative how each character had their own "special", and not only that but BOTH characters get a special.

I always thought it was a huge step from Mario Kart 64, but I never really liked the 64 version. so double dash or SNES Mario kart for me.

But yeah, It's total f*cking chaos. And it just gets worse the more and more we re-familiarize ourselves with the controls.

ClodBuster

  • Hero Member
  • *****
  • Posts: 2242
  • A real powerhouse!
    • Cumonreprocarts.com
Re: "PCEWorks" finally bootlegs Magical Chase
« Reply #155 on: June 07, 2017, 07:39:28 PM »
I grew up with Super Mario Kart. A few years ago, me and a friend managed to beat the Special Cup in 150cc.
I like Mario Kart 64 much better though, than any other entry in the series.

They tried to make me do a recap
I said no, no, no

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: "PCEWorks" finally bootlegs Magical Chase
« Reply #156 on: June 07, 2017, 08:35:26 PM »
For me nothing touches the original except the GBA one since it's basically the same, possibly better. I truely loathe the 64 one to the extent that I sold the system when I got that game. They decided mouth breathers need Mario Kart too and the resulting dilution left me out of the picture to this day.

ClodBuster

  • Hero Member
  • *****
  • Posts: 2242
  • A real powerhouse!
    • Cumonreprocarts.com
Re: "PCEWorks" finally bootlegs Magical Chase
« Reply #157 on: June 07, 2017, 11:05:19 PM »
You're missing out, haha. MK64 is more about good driving performance over items than the rest of the series that followed it. The GBA game was ok, but not that memorable to me.

They tried to make me do a recap
I said no, no, no

TheClash603

  • Hero Member
  • *****
  • Posts: 4054
Re: "PCEWorks" finally bootlegs Magical Chase
« Reply #158 on: June 08, 2017, 01:05:32 AM »
MK64 has aged terribly, my friends made me play it for a few hours recently and it was abysmal.

DD is great.  I love the two character system, as switching gives an extra layer of depth to gameplay.  The fact there are some really great items that never made a return to the series makes DD a blast to go back to as well.

MK8 is great too, but it almost feels too polished.  I liked some of the chaos that DD brings, which is why I still say DD is the best in the series.  MK8D did add a great online battle mode though, which has become my preferred way to play the newest game, not racing.

Anyone ever play the arcade games?  Dave and Busters near me has 4 units linked together and I really enjoy it.  I wish they would port it or make it DLC or something, it's a shame so many people have not played it.

spenoza

  • Hero Member
  • *****
  • Posts: 2751
Re: "PCEWorks" finally bootlegs Magical Chase
« Reply #159 on: June 08, 2017, 04:24:46 AM »
Well, as long as PCEWorks doesn't bootleg the unreleased Mario Kart prototype on PCE, I think we're safe, right?
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

gex

  • Hero Member
  • *****
  • Posts: 848
Re: "PCEWorks" finally bootlegs Magical Chase
« Reply #160 on: June 08, 2017, 06:49:27 PM »
Well, as long as PCEWorks doesn't bootleg the unreleased Mario Kart prototype on PCE, I think we're safe, right?
mannnnnn, the behemoth that is now Nintendo would gang rape every dollar from PCEWorks. Fingers crossed for MK64 energy drinks and reproduction carts.

MK64 has aged terribly, my friends made me play it for a few hours recently and it was abysmal.

DD is great.  I love the two character system, as switching gives an extra layer of depth to gameplay.  The fact there are some really great items that never made a return to the series makes DD a blast to go back to as well.

That's how I feel about MK64 too, but there's some people that swear by it. So it makes me second guess myself, thinking maybe I was missing something fundamental that made the game better. Like the mushroom powerups, I don't know if it's just me but I don't think they do anything really.. Besides give you a very minor forward dash.
It was a huge graphical step forward from SNES, so maybe that and nostalgia have it ingrained into peoples memory as gold. But then I hear people talking about the superior controls/gameplay, so idk

ClodBuster

  • Hero Member
  • *****
  • Posts: 2242
  • A real powerhouse!
    • Cumonreprocarts.com
Re: "PCEWorks" finally bootlegs Magical Chase
« Reply #161 on: June 08, 2017, 07:28:09 PM »
It's all in the controls and building up power slide boosts*.

Plus, the ability to build a strong defense with keeping banana peels/trunks and turtle shells attached to the rear of your kart (hold Z button) or even firing rearwards into the oppenents behind you (Z + Down). Making use of items strategicly instead of fire-and-forget. Even banana peels on the road doesn't necessarily stop you if you know how to use the brake-trick.

There's a lot of deep gameplay mechanisms in MK64 that are uncovered the more you play it. Chances are that the majority of people have not experienced them yet.


*f*ck the nerd term "snaking", to me it will spell "power slide" for all eternity.
« Last Edit: June 08, 2017, 07:42:40 PM by ClodBuster »

They tried to make me do a recap
I said no, no, no

spenoza

  • Hero Member
  • *****
  • Posts: 2751
Re: "PCEWorks" finally bootlegs Magical Chase
« Reply #162 on: June 09, 2017, 08:53:48 AM »
Well, as long as PCEWorks doesn't bootleg the unreleased Mario Kart prototype on PCE, I think we're safe, right?
mannnnnn, the behemoth that is now Nintendo would gang rape every dollar from PCEWorks. Fingers crossed for MK64 energy drinks and reproduction carts.

Inappropriate rape reference aside, I kinda hoped Konami would sue the crap out of Tobias over the PCE Works stuff, but lately I am ever disappointed in Konami. They can't even get defending their copyrights right. Can Konami do anything without screwing it up?
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

tbone3969

  • Hero Member
  • *****
  • Posts: 792
Re: "PCEWorks" finally bootlegs Magical Chase
« Reply #163 on: June 09, 2017, 08:55:15 AM »
Well, as long as PCEWorks doesn't bootleg the unreleased Mario Kart prototype on PCE, I think we're safe, right?
mannnnnn, the behemoth that is now Nintendo would gang rape every dollar from PCEWorks. Fingers crossed for MK64 energy drinks and reproduction carts.

Inappropriate rape reference aside, I kinda hoped Konami would sue the crap out of Tobias over the PCE Works stuff, but lately I am ever disappointed in Konami. They can't even get defending their copyrights right. Can Konami do anything without screwing it up?

Nope.
"There's something out there in those trees and it ain't no man. We're all gonna die."

SuperDeadite

  • Hero Member
  • *****
  • Posts: 2096
Re: "PCEWorks" finally bootlegs Magical Chase
« Reply #164 on: June 09, 2017, 11:04:05 AM »
CTR>Mario Fart
Stronger Than Your Average Deadite